Looking for a specific UNO Flex! rule? | Setup | Playing the Game | Flex Cards | Power Card | Card Meanings | Winning the Game | Scoring | FAQ | Components |
Objective
The objective of UNO Flex! is to get rid of all of the cards from your hand before the other players.
Setup
- Separate the Power Cards from the rest of the cards.
- Give one Power Card to each player. Each player should turn their Power Card so the green check mark side is face up. The rest of the Power Cards are returned to the box.
- Choose one of the players to be the dealer. The dealer shuffles the rest of the cards.
- Deal seven cards to each player. Players can look at their own cards, but shouldn’t show them to the other players.
- Place the rest of the cards face down in the center of the table. These cards make up the Draw Pile.
- Flip over the top card from the Draw Pile. This face up card starts the Discard Pile. If you turned over an Action Card, ignore its effect. Flip over the next card from the Draw Pile to start the Discard Pile.
- The player to the left of the dealer starts the game. Play proceeds clockwise to start the game.
How to Play UNO Flex!
On your turn you will try to play one of the cards from your hand to the Discard Pile. In order to play a card it has to match the top card from the Discard Pile in one of three ways:
- Color
- Number
- Symbol


For colorblind players the cards have symbols to indicate each color:
- One triangle – yellow
- Two triangles – green
- Three triangles – blue
- Four triangles – red
If you have a matching card you can play it to the Discard Pile. When you play an Action Card, you will take a special action (see our UNO Flex! Card Meanings post for more details).
If you do not have a matching card, take the top card from the Draw Pile and add it to your hand. If this new card matches the Discard Pile in one of the three ways mentioned above, you can immediately play it.
Should you have a card that you can play but you choose not to play it, you will take the top card from the Draw Pile. The only card you are able to play on your turn is the card that you just drew.
If there are no cards left in the Draw Pile, you will shuffle the Discard Pile in order to form a new Draw Pile.
Once you have either played or drawn a card, your turn ends. Play will pass to the next player in turn order.
Flex Cards
One of the new additions are the Flex Cards. Each Flex Card has two different “sides”.
The majority of the card and the top left corner shows the “regular” side of the card. Normally you will play these cards for their regular side. When you play one of these cards for their regular side, they act like a normal card.
The bottom right side of these cards are the “flex” side. This side of the card shows a different color and or action symbol on it.

To use this side of the card your Power Card must be on the green check mark side. See the Power Card section below for more details.
If you play a card for its flex side, the next player has to play their card based on the regular side of the card.

UNO Flex! Power Card
At the beginning of the game each player is given a Power Card that is turned to the green check mark side. This card is double sided. When the green check mark side is face up, your Power Card is currently active.

If the red x side is face up, your Power Card is currently inactive.

When your Power Card is active/green, you can use the flex side of Flex cards. If it is currently red, you cannot use the flex side of your cards. After you use the flex side of one of these cards, you must flip your Power Card to the red x side.
You will flip your Power Card for three reasons during the game.
If each players’ Power Card is on the red x side, all of the players will flip their Power Cards over to the green check mark side at the same time.

Should you play a Number card with a “flip” symbol on it, you will turn your Power Card over to the opposite side. This is not optional. If you play one of these cards and your Power Card is currently green, you will have to flip it to the red side.

Finally players will have to flip their Power Cards if a Wild Flip card is played.
Calling UNO
When you only have one card left in your hand, you must call out “UNO”. This is to let the other players know that you are close to winning the game.

Should another player catch you not saying UNO before the next player takes their turn, you must draw two cards.
Winning the Game
The first player to play the last card from their hand wins the game.
Keeping Score in UNO Flex!
If you want to play more than one game, you can choose to use the scoring variant.
The game is played the same as the normal game. When the round ends, the winner of the round takes all of the cards remaining in their opponents’ hands. They will score points for each of these cards.
- Number cards – face value
- Skip, Reverse, Draw Two, Flex Skip, Flex Reverse, Flex Draw Two – 20 points
- Flex Wild Target Draw 2, Flex Wild All Draw, Flex Wild Draw Four, Wild All Flip – 50 points

You will keep a running total for each player. The first player to score 500 or more points wins the game.
UNO Flex! FAQ
If you have any questions about how to play the game, leave a comment below on this post. I will try to answer any questions asked as best and as quickly as possible.
Components
- 112 cards
- 8 Power Cards
- Instructions

Year: 2022 | Publisher: Mattel | Designer: NA | Artist: NA
Genres: Card, Family
Ages: 7+ | Number of Players: 2-8 | Length of Game: 15-20 minutes
Difficulty: Light | Strategy: Light | Luck: Moderate-High
Where to Purchase: Amazon, eBay Any purchases made through these links (including other products) help keep Geeky Hobbies running. Thank you for your support.
If you are interested in other UNO games, check out our complete list of UNO spinoff games. For other board and card game rules/how to plays, check out our complete alphabetical list of card and board game rules posts.


Coffee
Thursday 27th of March 2025
Sorry for the wrong question at the bottom. The question is: when our power card is active, do we have to play the card with the flex side or can we play it with the normal side?
Eric Mortensen
Friday 28th of March 2025
Using the flex side of a card is optional. If your power card is active, you can choose to use the flex side. You don't have to. If you would rather play the normal side of the card you can.
Coffee
Wednesday 26th of March 2025
Is it in our hands to play the flexible side? I mean, can we play the normal side when we can play the flexible side?
Eric Mortensen
Thursday 27th of March 2025
The rules talk about when you "choose" to use the flex side of a card. I interpret this to mean that it is your choice whether you want to use flex side of a card. If you can use both the regular or flex side of a card, you can choose which you want to use. There is no requirement to play the flex side of a card unless you want to use it.
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