How to Play
Players place the four islands in the four corners of the playing surface as far apart as possible. Place the four corresponding treasures on each island. Each player chooses a ship and places it in the center of the playing surface with each ship facing in an opposite direction.
At the beginning of a player’s turn they roll the die. The player then takes the corresponding action based on the symbol that was rolled.
- One Wave: The player will use the shortest wave piece to move their playing piece.
- Two Waves: The player will use the medium wave piece to move their playing piece.
- Three Waves: The player will use the longest wave piece to move their playing piece.
- Storm: The player gets to pick another player’s ship that they would like to switch with. Once chosen the positions of the two ships switch places.
- Pirate: The player will get the opportunity to try to steal a treasure from another player. For full explanation see below.
When a player rolls one of the wave symbols they will get to move their ship. The player takes the wave piece that corresponds to what was rolled. The player then places the wave in front of their ship in any direction that they would like to travel. With the wave touching the front of the ship, the ship is moved so the back of the ship touches the other side of the wave.
When a ship touches an island, that ship has reached the island. The player turns their boat around to face the opposite direction. If the player does not already own the piece of treasure from the island, they can take one of the treasures from the island and place it into the back of their boat. If you already own one of the treasures from the island, nothing occurs.
When a player rolls a pirate symbol, they have the opportunity to steal a treasure from another player. The player looks at all of the treasures owned by the other players. The player can choose any treasure from any of the other players that they don’t currently own. If all of the other players don’t own any different treasures, the player is unable to steal any treasures.
Once the player has chosen which treasure they would like to steal, the owner of that treasure picks it up and shuffles it between their hands (behind their back). The player attempting to steal the treasure picks the left or right hand. If they pick the hand that the player is holding the treasure in, the player steals the treasure and adds it to their boat. If they pick incorrectly, the other player gets to put it back into their boar.
End of Game
The game is played until one player acquires one of every different type of treasure. The first player to acquire one of every type of treasure wins the game.
Ravensburger, a German board game and puzzle publisher, has been around for a long time. We at Geeky Hobbies have taken a look at several Ravensburger games. Ravensburger typically makes children’s games but does make quite a few adult games as well. What usually makes Ravensburger games stand out are the really nice quality components that come with their games. The quality of the components are actually the reason I looked at Treasure Hunt in the first place. I love wood components and outside of the island pieces, which are made of pretty thick cardboard, all of the pieces are made out of wood. The wooden boats in particular are really nice. If you like wooden components, you will really like Treasure Hunt’s components.
Unlike most roll and move games, Treasure Hunt doesn’t incorporate a traditional game board. Like several modern games (X-Wing), the game uses any playing surface as the game board. Instead of using spaces on a game board, players are allowed flexibility on how they would like to move by using distance markers to indicate how far a player can move their piece. This actually works to the game’s advantage since the game would have been a boring roll and move game if it utilized a traditional game board.
This does present a small problem though. In order to play the game as it was intended you either need a large table or you need to play the game on the floor. Treasure Hunt is the type of game that is best when it utilizes a large “game board”. If you play the game in a small area, the game will lose a lot of its’ charm since it will be very short. With a small area the game seems to end as quickly as it starts.
While it has a unique movement mechanic, it is still a young children’s game which means there is not much else to the game. The game is just way too simple for adults to enjoy. That is not surprising though since the game was made with five year olds in mind. The game doesn’t have any real strategy to it since while you have a lot of options on where you can move you ship due to there being no gameboard, your choice is actually quite obvious. You are always going to want to make a straight line path to the island you are targeting. As far as picking an island, you are going to just want to go from one island to the next in either a clockwise or counterclockwise fashion since this would be the most efficient way to gather all of the treasures.
Being a roll and move game means that luck will determine who wins the game. This is very true in Treasure Hunt. Rolling well will give you a distinct advantage. A player that rolls the medium and large wave will be able to move a lot farther than a player who keeps rolling the short wave. Since you really can’t mess up movement, this means that the player who generally rolls more medium and large waves will most likely win the game.
The only thing more powerful than the large wave is the pirate. If one player rolls a lot of pirates they will likely win the game. While this was just a pure coincidence, I found it odd how many pirates were rolled in the quick game that I played. Being on only one side of the die, the pirate should have only been rolled one in six times. The pirate was rolled a lot more than that in the game I played. The pirate mechanic is pretty much a guessing game where you have a 50/50 shot at guessing correctly. This makes it not much of a mechanic unless you are good at predicting what hand other people will hide their treasure in. Also being able to hide your own treasures well is a good skill in Treasure Hunt. If you know the other players’ tells, you are in a good position. In our game one player seemed to always know what hand the other people were hiding their treasure in while they were always able to hide their treasure so no one was able to steal from them. Not surprisingly that player ended up winning the game. I felt the pirate mechanic is too strong since it can cause large swings in the game because stealing a treasure can help the player significantly reduce the amount of traveling that they have to do.
Treasure Hunt is a children’s game through and through. The game is simple to learn and easy to play. With its’ great components and interesting theme, I think younger children will like the game especially if the theme appeals to them. Unfortunately the game is way too simple for anyone else (except maybe for parents of young children) which makes the game pretty boring. For a younger audience I could see the game’s rating being significantly higher than the rating that I gave the game. If you have young children you should maybe consider picking up the game. If you don’t though I would avoid the game.