How to Play
The object of the game is to be the first player to reach 1,000 points or whatever point total is agreed upon by all of the players. To determine who gets to go first, all of the players roll the dice. Whoever rolls a “7” first, gets to start.
A player starts their turn by rolling the dice. If one or more of the dice show a “bust” symbol, the player’s turn is over and they score no points in this round. If none of the dice were “busts”, the player checks the symbol combination of their dice against the chart below to see how many points they scored. The player now has to decide if they would like to roll again or if they would like to quit and bank the points they have earned this round. If the player decides to roll again, the points they have earned this round are at risk. If a player rolls a “bust” in the next roll they lose all of the points they have acquired that round. If a player stops before they roll a “bust” symbol they get to bank all of the points they have earned that turn.
Whenever the player’s turn is over (through rolling a bust or stopping), play passes to the next player in a clockwise fashion. The first player to reach the agreed upon point total wins the game.
- Three sevens or two sevens and a wild-100 points
- Two sevens and a triple bar-50 points
- Two sevens and a cherry-20 points
- Three triple bars or two triple bars and a wild-80 points
- Two triple bars and a seven-50 points
- Two triple bars and a cherry-20 points
- Two single bars and a wild-50 points
- Two single bars and a seven-30 points
- Two single bars and a cherry-20 points
- Three cherries or two cherries and a wild-30 points
- Two cherries and a seven-20 points
- Two cherries and a triple bar-10 points
Ever since there have been dice games, there have been “press your luck” games. In these press your luck dice games you decide how many times you want to roll the dice risking all of the points you have already earned that round if you should roll a bad combination. We at Geeky Hobbies have already taken a look at quite a few of these games which include Easy Come Easy Go, Scarney 3000, and Dungeon Dice. The games ranged from pretty average to terrible. Hot Slots is part of the later.
One and maybe the only positive for Hot Slots is that it is simple to play. The instructions are two pages long but you could probably explain the game with a couple sentences and the scoring chart. The game should take no longer than a minute to learn. Essentially you roll the dice, check for any bust symbols, check how many points you earned, and decide whether you want to roll again. The game has a recommended age of 8. The only explanation for that age recommendation is because association with gambling/slot machines. Children of almost any age could play this game since you only need to roll the dice and pick whether you want to press your luck.
Despite pretty much everyone being able to play the game, I don’t know why anyone would want to. Hot Slots is just a very boring game. The only decision you make in the game is whether you would like to press your luck. Even with that decision you have no insight to make a better decision so you are just making a guess. With no decision making there is no strategy. All of this makes it feel like your decisions have no real impact on the game and it just becomes a game of going through the motions.
I do have to give the game “credit” since it does a great job simulating a slot machine while finding a way to take out all of the fun. No matter how many times you roll, you will usually lose all of the points you have acquired. You have to either get lucky or you will have to decide quit right away banking few points or risking your points and likely losing them. Hot Slots can be summed up by taking an old slot machine (before there were bonus games and free spins) and stripping out all of the gambling/winning money.
Most of Hot Slots issues are made worse by the game taking too long to finish. The game only takes like 20 minutes, but it still takes way longer than a simple press your luck dice game should take. If you for some reason decide to play the game, I would highly recommend playing up to 500 points at max. Playing up to the recommended 1,000 points takes way too long. The main reason the game takes longer than it should is that you have to always reference the chart to determine how many points you won. The more you play the game, the faster it is to look up the combinations but it is still kind of a nuisance.
While I am not a big fan of press your luck dice games, I have played much better games than Hot Slots. Those games are better because they give you choices that actually seem to make a difference. In those games you can somewhat form a strategy and then make some calculated risks. In Hot Slots you just roll the dice until you either roll a bust or decide to quit.
The components are not terrible but they could have been better. The dice are not bad but I wish the symbols were engraved in the dice. The symbols are just painted on each side of the dice and since they aren’t engraved the paint will eventually start to fade off. Once the symbols have faded off there is no other way to tell what symbol was on each side of the dice. If the dice were engraved you could still tell what the symbol was due to the indentation. Other than the dice you only get some score sheets so there isn’t much else to the game.
Hot Slots is just not a good game. The game relies exclusively on luck and it feels like the few decisions you actually get to make have little impact on the game. The game feels more like a chore than an actual game. Unless you love slot machines and press your luck dice games, stay away from Hot Slots. If you love both though you could maybe get a little enjoyment out of the game but I wouldn’t pay much for it.