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Easy Come Easy Go Dice Game Review

How to Play | My Thoughts | Final Verdict | Comments

How to Play

In Easy Come Easy Go, the first player to have three prizes at the beginning of their turn wins the game. Easy Come Easy Go is played similar to other dice games. You roll the four dice and try to match certain combinations with the dice. In Easy Come Easy Go the dice combinations are as follows:

  • 17 or more
  • straight
  • four of a kind
  • thirteen exactly
  • three of a kind all dice even
  • 3 of a kind all dice odd
  • 3 or less
  • 2 pairs
  • 7 exactly

Each time you roll the dice you need to keep at least one of the dice that were rolled. You can keep more than one dice if you want. If you have either not rolled one of the above combinations or want to try for a different combination, you can roll the remaining dice (dice that haven’t been kept after the current roll or any previous rolls). After the roll you need to keep at least one of the dice. You are able to keep rolling the dice until you have no dice remaining or you can quit rolling at any time. If you end your turn and have successfully met one of the combinations above you take the corresponding card. If another player has already claimed the prize, you take it from them. The dice are then passed to the next player and this continues until one player has three prize cards in front of them at the beginning of their turn. That player is the winner of the game.

My Thoughts

Easy Come Easy Go is your typical dice game. If you are looking for an original dice rolling game, Easy Come Easy Go is not the game you are looking for. Easy Come Easy Go borrows pretty heavily from other dice rolling games. You are able to roll the dice a couple times trying to get different combinations.

The biggest difference between Easy Come Easy Go and similar dice rolling games is the ability to steal the prizes from other players (this mechanic could be present in other dice rolling games that I am not aware of). The stealing mechanic actually adds a little strategy to a genre of games that rarely has any. Strategy comes into play on deciding which prize to go after. In some cases your choice will be made for you, but in some cases you actually have a choice in what prize you want to go after. For example you could claim a prize after an early roll but since that combination is easier to roll it is also easier for other players to steal. On the other hand you can forgo the easy prize and try for a harder combination that will be harder for other players to steal in future turns. You have to weigh the risk and rewards in these decisions. If you are too risk adverse other players will keep stealing your prizes. If you take too many risks though you will end up claiming no prizes on your turn.

In addition, the stealing mechanic actually brings a teamwork aspect to the game. Once one player acquires their third prize, the rest of the players need to work together in order to steal one of their prizes before that player’s next turn or they will lose. The first player and maybe the second player could play selfishly and go for a prize not held by the winning player if they think that prize will be harder for other players to steal from them and they think one of the other players will take a prize from the winning player stopping them from winning. Then the last player is forced to waste their turn trying to save the rest of the players. Based on the games I played it appears to be best for all of the players to work together to ensure the best opportunity to stop the other player.

Overall the component quality is solid. The prize cards of made of a thick cardboard. The artwork on the cards is in a gameshow like style and is pretty well done. The dice cup is a little flimsy though since it is made out of a softer fabric/fake leather than the typical plastic dice cup. The dice don’t seem to roll as much as they would have with a plastic dice cup. The pips (dots on the dice) are engraved which is good since if the paint starts chipping/fading you will be able to still tell what number was originally on that side of the die.

Overall I would consider Easy Come Easy Go to be an above average dice rolling game. I had fun playing the game. The rules are simple and straightforward. I think children under the recommended age of 8+ could play the game. The problem with the game is that it is not very original and like every other dice rolling game it relies too heavily on luck. Easy Come Easy Go is pretty much a variant of other dice rolling games. There could even be another dice rolling game that is almost exactly the same game. Even though the stealing mechanic adds a little strategy to the game, the winner of most games will be determined by luck.

My Thoughts

I had fun playing Easy Come Easy Go. It is a quick pick up and play game. It would work well for a filler game during a game night. Don’t expect a highly original game though since there are many other similar dice games. If you like dice games though and find the game for cheap, I would recommend you pick up Easy Come Easy Go.

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