How to Play
In Electronic Hyper Slide, the object of the game is to slide four colored “hyper” discs underneath the electronic unit based on what the game unit tells you to do. The game includes five different play modes which are as follows:
- Fast Pass and Fast Pass Head-to-Head: In the two Fast Pass modes the object of the game is to pass the colored disc called out by the game unit as quickly as possible underneath the game unit. In Fast Pass the object is to get as many correct discs passed under the unit before a mistake is made. In Fast Pass Head-to-Head you try to outlast your opponent.
- Add One and Add One Head-to-Head: In the Add One modes the object of the game is to try to successfully complete the pattern given out by the game unit. Like the old electronic game Simon, with each successful repetition of the pattern an additional element is added to the end of the sequence. In Add One the object is to try to keep the pattern going for as long as possible. In Add One Head-to-Head the object is to be the last player to mess up the pattern.
- Code Buster: Similar to the game Mastermind, in Code Buster you try to determine the color code selected by the game unit by sliding the discs under the game unit. The players have 90 seconds in order to break the code. In successive levels the code gets longer.
Of all of the game modes, I think Fast Pass/Fast Pass Head-to-Head is the most enjoyable. I liked it the most since instead of requiring memory like the other two modes, the game focuses more on quick reaction and sliding the correct disc under the game unit. I would compare Fast Pass to the old children’s game Simon Says. The game unit calls out an action and you have to repeat it within a given amount of time. The mode is simple to play and children should have no trouble with it.
Add One is Electronic Hyper Slide’s take on the old electronic game Simon. In Simon and the Add One game mode, the game unit starts with calling out one color. After each successful repetition of the prior sequence of colors, an additional color is added to the end and the player needs to repeat the pattern again. I have played the game Simon in the past and had some fun playing it. I think Electronic Hyper Slide is more fun though since there is more to it than just pressing a button like in Simon. You need to successfully slide the disc underneath the game unit and slide it so it doesn’t fly too far away so you are able to reach it again when you need it.
Code Buster is Electronic Hyper Slide’s take on the classic board game Mastermind. The game unit comes up with a code and you must slide discs under the unit in order to crack the code. Unfortunately the addition of the discs doesn’t add a lot to the gameplay of Mastermind so I would consider Code Buster to probably be the weakest game mode. The discs add a little more interactivity to Mastermind but they don’t really change the game. In some ways the discs just get in the way. Code Buster starts off very easy but gets more difficult around level 10 or so. If you like Mastermind, you should like the Code Buster mode.
Electronic Hyper Slide can either be played with one or two players. I tested all of the modes by myself and with another player and I found the two player game more enjoyable. The single player variations are okay and work perfectly fine but they lack the interactivity and excitement of the two player games. In the two player games you are competing against another player while you can only compete against prior high scores in the single player modes.
Electronic Hyper Slide’s greatest selling point is its’ easy pick up and play nature. The game includes a 15 page instruction booklet but you can probably just glance through it and get the gist of how the games are played. It would probably take about a minute to explain how to play the game to someone unfamiliar with the game. Kids shouldn’t have too much trouble with the game and I believe kids under the recommended age of eight would be able to play the game as long as they are familiar with the different colors used in the game. Younger kids should probably stick with the Fast Pass mode though since it does not require the memory skills necessary in the other two modes.
As far as the quality of the components, I am impressed. The electronic unit works great as I had absolutely no issues with the unit detecting which disc was slid under it. I would have expected the occasional issue but there wasn’t any. With continued use, the components will obviously shown signs of wear but I believe the game will continue to work well as long as it is kept in decent condition. With the additional storage unit built right into the game unit, Electronic Hyper Slide can easily be transported.
Electronic Hyper Slide is a pretty good game but it does have two issues that keep it from being a great game.
The biggest issue I had with the game is that it is not the type of game you can play for hours at a time. I enjoyed the game while I played it but I kind of got sick of it after a couple games of each mode. Electronic Hyper Slide is the type of game to be enjoyed in short bursts of about 15-20 minutes. It would work well as a quick warm up game for a game night.
The other issue with the game is the discs tend to all group together while playing the game. This is an issue since you end up wasting time moving around the discs just trying to get them out of the way so you can slide the correct disc. This is an inevitable issue with the game and it really can’t be avoided.
While not perfect, Electronic Hyper Slide is a very solid game. Unless you don’t like these type of games, you should have at least some fun playing the game. Don’t expect to play the game for hours at a time though as it is best enjoyed in short bursts.