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UNO Schitt’s Creek Card Game: Rules and Instructions for How to Play

UNO Schitt’s Creek Card Game: Rules and Instructions for How to Play

Objective of UNO Schitt’s Creek

The objective of UNO Schitt’s Creek is to get rid of all of the cards from your hand before the other players.

Setup for UNO Schitt’s Creek

  • Choose a player to be the dealer. The dealer shuffles all of the cards.
  • Deal seven cards to each player face down. Players may look at their own cards, but should not let the other players see them.
  • The rest of the cards will be placed face down on the table to form the Draw Pile.
  • Flip over the top card from the Draw Pile. This will form the Discard Pile. If the card that is flipped over is an Action Card, ignore its effect and flip over another card.
  • The player to the left of the dealer starts the game. Play will proceed clockwise to start the game.

Playing UNO Schitt’s Creek

On your turn you are trying to play one of the cards from your hand to the Discard Pile. You may play a card from your hand if it matches one of the following from the top card on the Discard Pile.

  • Color
  • Number
  • Symbol
Playing A Card
The top card on the discard pile is a green one. Along the bottom are examples of five cards that the current player could play on their turn. The blue one could be played as it matches the green one’s number. The green three could be played because it matches the color. The Wild, Wild Where Everyone Fits In, and Wild Draw Four cards could be played because they are wilds.
Playing An Action Card
The top card on the discard pile is a Reverse Card. A player could play another Reverse card on top of it because it matches the symbol.

When you play a number card, nothing special happens. If you play an Action card, see the UNO Schitt’s Creek Cards section below to see what it does.

If you have no cards in your hand that you can play, take the top card from the Draw Pile and add it to your hand. Should you be able to play the card that you just drew, you can play it immediately.

When you have a card in your hand that you can play, you can choose not to play it. You will instead draw a card. This new card is the only card you are able to play on your turn though.

If there are no cards left in the Draw Pile, shuffle the Discard Pile to form a new Draw Pile.

After you have played or drawn a card, your turn ends. Play passes to the next player in turn order.

UNO Schitt’s Creek Cards

Number Cards in UNO Schitt's Creek

Number Cards

Number cards have no special effect in the game. The cards can only be played if they match the number or color of the top card on the Discard Pile.

Draw Two Card in UNO Schitt's Creek

Draw Two

When you play a Draw Two card, the next player in turn order has to take two cards from the Draw Pile. This player also loses their turn.

Reverse Card in UNO Schitt's Creek

Reverse

Should a Reverse card be played, the direction of play will be reversed. If play was moving clockwise, it will now move counter-clockwise. If it was moving counter-clockwise, it will now move clockwise.

Skip Card in UNO Schitt's Creek

Skip

When a Skip card is played, the next player in turn order loses their turn.

Wild Card in UNO Schitt's Creek

Wild

A Wild card matches every other card in the game so it can be played on top of any other card. After playing the Wild card, you will get to choose the color of the Discard Pile.

Wild Where Everyone Fits In UNO Schitt's Creek

Wild Where Everyone Fits In

All of the cards in the game feature a symbol along the left side of the cards. Each card either displays a heart or a $ symbol.

Wild Where Everyone Fits In Card Example
The card on the left has the $ symbol. The card on the right has the heart symbol.

Since a Wild Where Everyone Fits In is a wild, it can be played on top of any other card.

When you play the Wild Where Everyone Fits In card, you will choose either love or money. All of the other players will then reveal their cards and count up how many hearts and $ symbols they have on their cards.

If the player chose love, the players need to have more heart icons than $ icons on their cards. If the player chose money, the players need to have more $ icons than heart icons. Any player that fails to have more of the required symbol has to take three cards from the Draw Pile. If a player has an equal number of both symbols, they will still have to draw the three cards.

Where Everyone Fits In Card Example
This player has five hearts and three $ in their hand. If the player who played the Wild Where Everyone Fits In chose money, this player will have to draw three cards.

Finally the player who played the card gets to choose the color for the Discard Pile.

Wild Draw Four in UNO Schitt's Creek

Wild Draw Four

A Wild Draw Four matches any other card in the game, so it can be played on top of any other card. There is one catch though. You may only play a Wild Draw Four card if you have no other cards in your hand that match the current color of the Discard Pile. Wild cards are considered to match the color of the Discard Pile.

Playing A Wild Draw Four
The current player played a Wild Draw Four on top of a blue nine. They could only play this card if they don’t have a blue card in their hand.

After a Wild Draw Four card is played, the next player in turn order chooses one of two options.

First they can choose to take four cards from the draw pile. They will also lose their turn.

Challenging the Play of a Wild Draw Four

Otherwise they can choose to challenge the play of the Wild Draw Four. The player should only challenge if they think the player played the card incorrectly. If the player decides to challenge, they will look at the hand of the player who played the Wild Draw Four. They are looking to see if they can find a card that matches the color of the top card on the Discard Pile.

If there are no cards in the player’s hand that match the current color of the Discard Pile, the challenging player has to draw six cards. They will also lose their turn.

Wild Draw Four Played Correctly
The player who played the Wild Draw Four played it correctly as they have no blue cards in their hand. The challenging player will now have to draw six cards.

If there is one or more cards that match the current color of the Discard Pile, the Wild Draw Four was played incorrectly. The challenging player avoids drawing the four cards and losing their turn. The player that played the Wild Draw Four has to draw four cards.

Wild Draw Four Played Incorrectly
As the player who played the Wild Draw Four card had a blue card in their hand, they will lose the challenge. The challenger will draw zero cards, and the player who played the Wild Draw Four has to draw four cards.

After handling any potential challenge, the player that played the Wild Draw Four gets to choose the color of the Discard Pile.

Calling UNO

After you have played a card, you should check how many cards are left in your hand. Should you only have one card left in your hand, you want to yell “UNO” as quickly as possible. This alerts the other players to the fact that you could win the game on your next turn.

If you don’t say UNO and another player catches you before the next player takes their turn, you have to take two cards from the Draw Pile.

Calling UNO
This player only has one card in their hand. To avoid drawing cards, they must say UNO before someone catches them.

Winning UNO Schitt’s Creek

The game ends when one of the players play the last card from their hand. The player who gets rid of all of the cards from their hand, wins the game.

Optional Scoring

Instead of playing one hand to determine the winner, you can choose to play a few hands to determine the ultimate winner.

The round ends when one of the players play the last card from their hand. This player collects all of the cards left in the other players’ hands. They will score points for the cards as follows:

  • Number cards – numerical value
  • Draw 2, Reverse, Skip – 20 points
  • Wild, Wild Draw Four, Wild Where Everyone Fits In – 50 points
Scoring in UNO Schitt's Creek
At the end of the round the other players had these cards left in their hands. The winner of the round will score 17 points from the number cards (2 + 8 + 7). They will score 60 points from the Reverse, Skip, and Draw Two (20 points each). Finally they will score 150 points for the three wilds (50 points each). They will score a total of 127 points.

You will keep a running total of each players’ score. The first player to score 500 or more points, wins the game.

Components for UNO Schitt's Creek

Year: 2022 | Publisher: Mattel | Designer: NA | Artist: NA

Genres: Card

Ages: 7+ | Number of Players: 2-10 | Length of Game: 5-15 minutes

Difficulty: Light | Strategy: Light | Luck: Moderate-High

Components: 112 cards, instructions

Where to Purchase: Amazon, eBay Any purchases made through these links (including other products) help keep Geeky Hobbies running. Thank you for your support.


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