Looking for specific UNO Flip! rules?: | Setup | Playing the Game | Light Side Card Meanings | Dark Side Card Meanings | End of Round | Scoring | Winning the Game | Alternative Scoring | UNO Flip! Marvel | UNO Flip! Stranger Things | UNO Flip! Transformers | FAQ | Components |
This post is for UNO Flip!, UNO Flip! Marvel, UNO Flip! Stranger Things, and UNO Flip! Transformers. Most of the rules are the same between all three versions. The main post is based off of UNO Flip!’s instructions. Any changes in the rules and the unique cards are addressed in the UNO Flip! Marvel, UNO Flip! Stranger Things, and UNO Flip! Transformers sections at the bottom of this post. If you are looking for information on the spinoff UNO Flip! Attack, I created a different post since the game plays quite different.
Objective of UNO Flip!
The objective of UNO Flip! is to play all of the cards from your hand before the other players in order to score points.
Setup
- All of the cards are double sided. Make sure to turn all of the cards so they are facing the same way.
- Each player draws a card and reveals the light side to the other players. The player who draws the highest number will be the first dealer. Any card that is not a number card, counts as zero.
- Shuffle all of the cards and deal seven cards to each player. Players should hold the cards so that the light side faces them, and the dark side faces their opponents. You can tell the side of a card by looking at its border.
- Place the rest of the cards on the table with the light side face down. These cards form the Draw Pile.
- Flip over the top card from the Draw Pile to start the Discard Pile. If you flip over an Action Card (anything that isn’t a number card), a special action will occur. Check out the corresponding section in the Light Side and Dark Side Card Meanings for the card that is flipped over.
- The player to the left of the dealer starts the game. Play moves clockwise to start the game
How to Play UNO Flip!
On each of your turns you will try to play one of the cards from your hand. To play a card it has to match one of three elements of the top card on the Discard Pile:
- Color
- Number
- Symbol
If a player has a card that matches one of these elements of the top card on the Discard Pile, they can play the card. Should you play an Action card, you will take a special action. See the corresponding section below for details on what each card does.

Should you have a card that you can play, you can choose not to play it. If you don’t have a matching card in your hand or you don’t want to play it, you will draw the top card from the Draw Pile. Look at the new card you drew. If this card can be played, you can play it immediately. If you are unable to play it, add the card to your hand making sure its side matches the rest of the cards in your hand.
In either case your turn ends. Play will then pass to the next player left (clockwise) or right (counterclockwise) depending on the current direction of play. To start the game play moves to the left.
Light Side UNO Flip! Card Meanings
Number
Number cards have no special ability in the game. You can only play them if they match the current color or number.

Draw One (+1)
When you play a Draw One card, the next player will draw one card from the Draw pile. The next player also loses their turn.
You may only play a Draw One card on top of another Draw One card or a card of the same color. If a Draw One card is played against you, you cannot play your own Draw One card to avoid the punishment and pass it on to another player.
When the dealer reveals a Draw One card to start the Discard Pile, the first player draws a card and loses their first turn.

Reverse
The Reverse card changes the order of play. If play was passing left (clockwise) it will now move right (counterclockwise). If play was passing right, it will now move left.
You may play a Reverse card on top of another Reverse card, or a card that matches its color.
Should the dealer reveal a Reverse card begin the round, the dealer starts the round. Play will pass right (counterclockwise).

Skip
When you play a Skip card, the next player loses their turn.
You may play a Skip card on top of another Skip card, or on a card that matches its color. If a Skip card is played against you, you cannot play your own Skip card to avoid being skipped.
If the dealer turns a Skip card over to start the round, the first player skips their turn.

Wild
A Wild card allows the player who plays it to change the current color to whichever of the four colors they prefer. They can choose to keep the Discard Pile the color it was before they played the Wild card.
As a Wild card matches every other card, you can play it at any time even if you have other cards that you can also play.
If a Wild card is the card that begins the round, the first player gets to choose the Discard Pile’s color.

Wild Draw 2 (+2)
The Wild Draw 2 card matches every other card in the game. You normally could play it at any time, but there is a catch. You can only play a Wild Draw 2 card if you have no cards in your hand that match the current color of the Discard Pile. Wild cards count as matching the color of the Discard Pile. If you only have cards that match the number/symbol, you can still play a Wild Draw 2.
A Wild Draw 2 card allows you to change the color of the Discard Pile to whichever color you prefer. The color you change the Discard Pile to has no impact on any potential challenge.
Should the dealer turn over a Wild Draw 2 to start a round, it is added back into the Draw Pile and a new card is drawn.
The next player in turn order has a decision to make. They can choose to accept that the player played the card correctly. In this case they will draw two cards, and they will lose their next turn.
Challenge
Otherwise the next player can choose to challenge the play of the card. The player who played the Wild Draw 2 has to show all of the cards from their hand to the challenging player. The challenging player is looking to see if there are any cards that match the color of the Discard Pile when the Wild Draw 2 was played.
If the player did not have any matching color cards in their hand, they played the card correctly. The challenging player has to draw four cards, and they still lose their turn.
Should the player have a matching color card in their hand, they played the card incorrectly. The player who played the Wild Draw 2 card has to draw the two cards instead of the challenger. The challenger also doesn’t lose their turn.

Flip
When a player plays a Flip card, all of the cards in the game are flipped to the other side. Each player will flip the cards in their hand to the Dark Side. You will flip the Draw and Discard Piles to the other side so that the card that was once on the bottom is now on the top. If the top card on the Discard Pile is now an Action Card, you will ignore its effect. If it is a Wild card though, the next player gets to choose the color for the Wild.
You may play a Flip card if it matches the current color or another Flip card.
Dark Side UNO Flip! Card Meanings
Number
Number cards on the Dark Side have no special ability. You may only play a number card if it matches the color or the number of the card on top of the Discard Pile.

Draw Five Card (+5)
A Draw Five card forces the next player to draw five cards from the Draw Pile. They will also have to skip their turn.
You may play a Draw Five card on top of another Draw Five Card, or on a card that matches its color. If a Draw Five card is played against you, you cannot play your own Draw Five card in order to pass the punishment onto the next player.

Reverse
The Reverse card reverses the order of play. If play was proceeding left (clockwise) it will now proceed right (counterclockwise). If play was moving right, it will now move left.
You can play a Reverse card on top of another Reverse card, or on a card that matches its color.

Skip Everyone
When you play a Skip Everyone card, all of the other players will lose their turn. You will immediately get to play another card.
You can play a Skip Everyone card on top of another Skip Everyone card, or a card that matches its color.

Wild
Wild cards match all of the other cards in the game. Therefore you can play them at anytime.
When you play a Wild card, you will choose the color of the Discard Pile. You can choose to keep it the same color it was before you played the Wild card. The next player will then have to play a card matching the new color, or they can play another Wild card.

Wild Draw Color
The Wild Draw Color card matches every other card in the game. You can only play a Wild Draw Color card though, if you have no cards in your hand that match the current color of the Discard Pile. Wild cards are considered matches for the color.
Whenever you play a Wild Draw Color card, you will choose which color to make the Discard Pile. The color you choose has no impact on any potential challenges.
The next player in turn order can either choose to accept that the card was played correctly, or they can challenge it.
If the player chooses to accept that the card was played correctly, they will start drawing cards. They have to keep drawing cards from the Draw Pile until they draw a card of the chosen color. They also lose their turn.

Challenge
If the player wants to challenge the play of the Wild Draw Color, they will look at the hand of the player who played it. They are looking for cards that match the color of the Discard Pile from before the Wild Draw Color card was played.
If the player played the card correctly (they had no cards that match the color), the challenger has to keep drawing cards until they draw a card that matches the chosen color. After they have found a matching card, they have to draw two additional cards. They also lose their turn.
Should there be a card in the player’s hand that matched the color, the player who played the card has to draw the cards. They will keep drawing cards until they find a card that matches the color they chose. The challenger does not have to draw any cards, and they don’t lose their turn.

Flip
A Flip card will flip all of the cards from the Dark Side to the Light Side. All of the players will flip the cards in their hands. The cards in the Draw and Discard piles are also flipped over so the bottom cards are now the top cards. If the new top card is an Action Card, you will ignore its effect.
A Flip card can only be played on a card of the same color or another Flip card.
End of Round
When you only have one card left in your hand (no matter if the cards are on the Light or Dark Side), you must say “UNO”. If you don’t say UNO and another player catches you before the next player’s turn, you will have to draw two cards from the Draw pile.
If the Draw pile ever runs out of cards before the end of a round, the Discard Pile will be reshuffled to form a new Draw Pile.
Scoring in UNO Flip!
A round ends as soon as a player plays the last card from their hand. If the last card that was played forces another player to draw cards, they will draw the corresponding cards. The players who still have cards in their hands will then put them face up on the table based on the side that players were using when the round ended. The player that got rid of all of their cards will then score points based on all of the cards left in the other players’ hands. The number of points each card is worth is as follows:
- Number Cards: The number on the card.
- Draw One Cards: 10 points
- Draw Five, Flip, Reverse, Skip: 20 points
- Skip Everyone: 30 points
- Wild: 40 points
- Wild Draw Two: 50 points
- Wild Draw Color: 60 points

If no players have scored over 500 total points, you will play another round.
Winning the Game
The first player to score 500 or more points wins the game.
Alternative Scoring
Instead of giving the winner points for all of the cards held by the other players, you can choose to have players score points for the cards left in their own hand. Scoring is otherwise the same. When one player has scored 500 or more points the game ends. The player that has scored the least points wins the game.
UNO Flip! Marvel
UNO Flip! Marvel follows the rules of the original game. The only difference is that the game includes two unique cards.
Wild Super Hero
This card is exclusive to UNO Flip! Marvel and is on the Light Side (Heroes) of the cards.
The Wild Super Hero card is wild so you can play it at any time. You can even play the card if you have another card in your hand that you could play.
If the card is turned over at the start of a round, the player to the left of the dealer chooses the color to start the game.
All of the players will count how many cards they have in their hand. The player with the most cards, chooses one to discard. The rules don’t specify what happens if multiple players are tied for the most cards. The player that discarded a card also gets to choose the color for the Discard Pile.
This card is worth 40 points during scoring.
Wild Villain
This card is exclusive to UNO Flip! Marvel is on the Dark Side (Villain) of the cards.
The Wild Villain card is wild, so you can play it at any time even if you have another card that you could play.
All of the players count up how many cards they have left in their hand. The player with the least cards, has to draw three cards. The game does not specify who has to draw cards if two or more players are tied for the least cards. The player that draws cards gets to choose the color for the Discard Pile.
This card is worth 40 points during scoring.

UNO Flip! Stranger Things
The main rules for UNO Flip! Stranger Things are the same as the original game. There are only a couple tiny tweaks to the main rules.
- During setup if you flip over any card other than a number card to start the Discard Pile, you will ignore the card’s action. You will flip over another card until a number card is revealed.
- Normally you will just play one hand. Whichever player gets rid of their last card, wins the game. You can choose to keep score though.
There are two unique cards exclusive to the game. The rest of the cards are the same as the original game except that the artwork is themed around Stranger Things.

Wild Jim Hopper
The Wild Jim Hopper card is only in UNO Flip! Stranger Things. It is on the Light Side of the cards.
When you play the Wild Jim Hopper card, all of the players count up how many cards they have in their hand. The player with the most cards in their hand gets to discard half of their cards. If the player has an odd number of cards, they get to discard an extra card. For example if you have seven cards, you get to discard four of the cards.

The card is also wild so the player that plays it gets to choose a color. They can choose any of the four colors including the color it was before they played the Wild Jim Hopper card. The next player in turn order has to follow the new color when playing cards.
The Wild Jim Hopper card is worth 40 points if you are keeping score.

Wild Eleven’s Waffle
This card is exclusive to UNO Flip! Stranger Things. It is on the dark side of the cards.
The card is wild so you can play it on any other card in the game.
Each player counts up how many cards they have in their hand. The player with the least cards in their hand has to draw cards. They will keep drawing cards until they draw a card that has a Waffle icon on it.

The card is also wild so the player gets to choose the color for the Discard Pile. They can choose any of the four colors including the color it was when they played the card. The next player in turn order has to play a card that matches the chosen color, or another wild card.
The Wild Eleven’s Waffle card is worth 40 points if you are keeping score.

UNO Flip! Transformers
UNO Flip! Transformers closely follows the main rules for the original game. There are only a couple small tweaks to the main rules.
- When you flip over a card to start the Discard pile during setup, you will ignore the ability of any non number card that is flipped over. You will flip over another card until you reveal a number card.
- Normally the first player to get rid of their last card, wins the game. You can choose to keep score though.

Wild The Might of Optimus Prime
This card is exclusive to UNO Flip! Transformers. It is on the Light Side of the cards.
Choose another player to challenge. The player who played the Wild The Might of Optimus Prime and the player they challenged both show the card from their hand that is the highest number. This only includes number cards from 1-9.
Whichever player has a higher card wins the challenge. The winner chooses two cards from their hand to discard. They will place the two cards they chose to discard beneath the Wild The Might of Optimus Prime card.

If there is a tie or the challenged player does not have any number cards, the player who played the Wild The Might of Optimus Prime wins the challenge and gets to discard two cards.
You cannot use the ability from winning the challenge to discard the last card from your hand.
The Wild The Might of Optimus Prime card is also wild, so you get to chose the color for the Discard Pile.
If you are keeping score, the card is worth 40 points.

Wild The Tyranny of Megatron
This card is exclusive to UNO Flip! Transformers.
When you play the Wild The Tyranny of Megatron card, you will choose one of the other players to challenge. Both players will reveal their hands. Determine the lowest number card in each players’ hand. The player that has the lowest number card has to draw two cards from the Draw Pile. The rules don’t specifically mention who is the winner of the challenge, but I would assume the player who doesn’t have to draw cards is the winner of the challenge.

Should the two players tie, the player who originally played the Wild The Tyranny of Megatron card is the winner of the challenge. The other player has to draw the two cards.
This card is also considered a wild card. The player who wins the challenge gets to choose the color of the Discard Pile.
The Wild The Tyranny of Megatron card is worth 40 points if you are keeping score.
UNO Flip! FAQ
If you have any questions about how to play the game, leave a comment below on this post. I will try to answer any questions asked as best and as quickly as possible.
A Flip card was just played which flipped over the Discard Pile. The top card on the Discard Pile is now an Action Card. Is the action card’s effect applied, or do you just follow the card’s color?
The rules specifically address what happens in this situation.
Should an Action Card become the top card on the Discard Pile after the pile is flipped, you ignore the action from the card. The next player just has to play a card that matches the color or symbol of the top card.
For example a Skip card becomes the top card after the cards are flipped. The current player is not skipped. They will either have to play a Skip card, or a card that matches the Discard Pile’s color.
If the top card is a wild card, the player that played the Flip card gets to choose the color for the Discard Pile.
The last card played during the round was a Flip card. Do all of the players have to flip their cards to the other side before points are scored?
Unfortunately the rules do not specifically address what happens in this situation. The rules do state that if the last card forces the next player to draw cards, they must draw the cards before points are scored.
While I couldn’t find an official answer to this situation, I would guess you would handle it in the same way as a draw card. When the Flip card is played, all of the cards are flipped to the other side. The winner of the round scores points from the cards based on the side they are flipped to.
The previous player played a Wild Draw Color card. While drawing cards I draw a wild card. Does that count as matching the chosen color so I can stop drawing cards?
The rules do not specifically say whether wild cards count as matching the color chosen for a Wild Draw Color card.
I can’t give an official answer for how to handle this situation. I personally would handle it where drawing a wild does not count as matching the color chosen by the player who played the Wild Draw Color. The wild is not actually a card of the color chosen by the other player. It just matches the color because it matches every color. I think it is against the spirit of the rule to allow a wild card to count as matching.
A player was forced to draw cards due to a Wild Draw Color card being played. How do we know that the player actually drew the required color?
The rules do not specifically give a way to verify that the player drew a card of the color that they had to draw. In this situation players should be honest and not cheat.
If you think a player could potentially lie about drawing the correct color card, you could choose to add in a house rule forcing them to show the other players that they drew a matching card. You could either force them to draw the cards where everyone can see what they drew, or you could just force them to show the matching card that they drew. The player does not get to play the matching card though as the rules specifically say that the player loses their next turn.
Otherwise you could choose to implement a challenge system similar to if you think the Wild Draw Color card was played incorrectly. If a player challenges, the player who had to draw cards has to show the matching card. If they did not have a matching card, they would have to keep drawing until they got a matching card. They also likely should have to draw a couple extra cards for a punishment. If the player was playing truthfully though, the challenger should probably have to draw cards.
I personally would go with the first option as it is the simplest. Having to show the other players your matching card doesn’t give the other players too much information. It also prevents players from cheating.
I have only two cards left. I play a Skip Everyone card making it my turn again. If a player challenges me for not saying UNO, do I have to draw two cards?
This is an interesting situation as you immediately get to take another turn. The rules for saying UNO is that another player has to challenge you before the next player begins their turn. It is not specific on what constitutes beginning your turn.
I would try to say UNO just to make things clearer. If you don’t though and are challenged by another player, I see two different scenarios.
I would say that you don’t have to draw cards if you immediately start playing your last card. In this case you have obviously begun your second turn as you have started playing your next card.
If you take some time before you start your next turn though, it is more complicated. It then becomes whether you have begun your turn if you haven’t done anything yet. In this case I would say that you should have to draw the cards for not saying UNO as you really haven’t begun your turn.

Components
- 112 cards
- Instructions
Light Side
- 18 blue cards (1-9)
- 18 green cards (1-9)
- 18 red cards (1-9)
- 18 yellow cards (1-9)
- 8 Draw One cards (2 of each color)
- 8 Skip cards (2 of each color)
- 8 Flip cards (2 of each color)
- 4 Wild cards
- 4 Wild Draw Two cards
Dark Side
- 18 pink cards (1-9)
- 18 teal cards (1-9)
- 18 orange cards (1-9)
- 18 purple cards (1-9)
- 8 Draw Five cards (2 of each color)
- 8 Reverse cards (2 of each color)
- 8 Skip Everyone cards (2 of each color)
- 8 Flip cards (2 of each color)
- 4 Wild cards
- 4 Wild Draw Color cards
Year: 2019 | Publisher: Mattel
Genres: Card, Family
Ages: 7+ | Number of Players: 2-10 | Length of Game: 30 minutes
Difficulty: Light | Strategy: Light | Luck: Moderate-High
For more board and card game how to plays/rules and reviews, check out our complete alphabetical list of board game posts.


Karen
Friday 29th of November 2024
If a player plays a Wild Draw Color card and you already have one of that color in your hand, do you have to keep picking up until you get one, or can you just lay down the card you have and be done?
Eric Mortensen
Wednesday 4th of December 2024
The rules for UNO Flip say that when the Wild Draw Color card is played the next player must draw until they get a color that matches the color chosen by the player that played the card. Based on how this is written, the player would still have to draw cards until they drew one that matched the chosen color. Having the color in their hand already does not let them avoid having to draw cards. Once they draw the card, they don't get to play it either.
UNO Flip! Stranger Things Card Game Rules Explained With Pictures - Geeky Hobbies
Monday 11th of November 2024
[…] you are looking for the rules for the original UNO Flip! or UNO Flip! Transformers, check out our UNO Flip! rules […]
Robert Souza
Sunday 11th of February 2024
If someone plays a flip card and a draw wild color card. What do you do?
Eric Mortensen
Monday 12th of February 2024
When someone plays a Flip card, all of the cards are flipped to the other side. Cards on the light side are flipped to the dark side and vice versa. In your example I am assuming the cards were on the light side and then a Flip card was played. In this case the cards are flipped to the dark side. The Discard Pile is flipped over making a new card the top card on the pile. You will ignore the effect of this new top card.
Based on your example the next player (the player after the one who played the Flip card) then plays a Wild Draw Color card. The player that played the card chooses a color. The next player in turn order then has to keep drawing cards until they draw a card that matches the color chosen by the other player. The next player also loses their turn.
I hope this answered your question.
Angie
Tuesday 7th of November 2023
If you lay a circle “skip everyone” second last card and don’t say Uno before laying last card. Do you have to draw 2 if challenged?
Eric Mortensen
Tuesday 7th of November 2023
I think this will come down to timing.
The rules for calling UNO say that a player can only challenge before the next player begins their turn. In this case it would relate to you as you will also be the next player. The rules aren't particularly specific on what beginning a turn consists of. Therefore it is a little up to interpretation.
In my opinion I would handle it like this. If you play the Skip Everyone card and immediately start playing your last card before the player challenges you, you shouldn't have to draw cards as you have already begun your next turn. The challenging player didn't challenge you quick enough to force you to draw cards. If you end up taking some time to play your next card and the player challenges you before you start playing the card, I think you would have to draw the two cards.
Fred
Saturday 21st of October 2023
If a draw until card from the darkside is played, what if the player draws a wildcard?
Eric Mortensen
Saturday 21st of October 2023
That is a good question.
As far as I can tell I don't think there is an official answer to your question. The official instructions do not mention what happens when you draw a wild card when drawing cards for a Wild Draw Color card.
Therefore it is ultimately up to the players to decide how to handle the card. This is generally the best solution when there doesn't appear to be an official answer from the publisher/designer of the game. If all of the players can agree on how to handle the situation, I think that is best.
If the players can't agree to the solution, I would probably say that a wild doesn't count as drawing the color. By the spirit of the rule I think it was meant to mean that you need to actually draw a card that matches the selected color. While you can play a wild card on top of a card of any color, it isn't actually the color that you play it as. Therefore I don't think it should count as matching the color. This also would make it easier to draw the color minimizing the penalty which is supposed to be the biggest potential penalty in the game. It seems like most people seem to play it this way. If your group prefers to play it where a wild counts as matching, I see no reason why you couldn't play it that way.