Over the years UNO has had many themed decks involving tons of different themes. While most of these games maintain the traditional UNO gameplay, most decks do have a unique twist or two on the formula that differentiates the game from most of the other games in the series. While most of the gameplay of UNO Mario Kart is similar to the original UNO, the game does have one unique twist. Trying to emulate the items that you use in the video game, every so often you will get to use an item which can change up the gameplay.
Year: 2020 | Publisher: Mattel | Designer: Nick Hayes | Artist: NA
Genres: Card, Family
Ages: 7+ | Number of Players: 2-10 | Length of Game: 10-30 minutes
Difficulty: Light | Strategy: Light | Luck: High
Components: 112 cards, instructions
Where to Purchase: Amazon, eBay
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Objective of UNO Mario Kart
The objective of UNO Mario Kart is to play all of the cards from your hand before the other players.
Setup for UNO Mario Kart
- Choose a dealer who will shuffle the cards.
- Deal seven cards to each player face down. Players can look at their own cards, but shouldn’t show them to the other players.
- The remaining cards will form the draw pile.
- Flip over the top card from the draw pile to form the discard pile. If the revealed card is an action card, ignore its ability and flip over another card.
- The player to the left of the dealer goes first. Play will proceed clockwise.
Playing UNO Mario Kart
On your turn you will try to play a card from your hand. You will look at the top card from the discard pile and try to find a card from your hand that matches it. You may play a card if it matches one of three things of the top card from the discard pile.
- Color
- Number
- Symbol

If you play an action card, it will have a special effect on the game (see the Action Cards section below).
Even if you have a card that you can play, you can choose not to play it.
If you don’t play a card, you will draw the top card from the draw pile. You will look at the card. If the new card can be played (following the rules above), you can immediately play it. If not, you will add the card to your hand.
When the draw pile runs out of cards, shuffle the discard pile to form a new draw pile. You will need to keep the top card from the discard pile in place so players remember what card that they are playing on.
After you play or draw a card, your turn ends. Play will pass to the next player in turn order.
Action Cards
When you play an action card in UNO Mario Kart, a special effect will be applied immediately.

Draw Two
The Draw Two card will force the next player in turn order to draw two cards from the top of the draw pile. The next player will also lose their turn.
Draw Two cards can be played on top of other Draw Two cards, or cards that match their color.

Reverse
The Reverse card changes the direction of play. If play was moving clockwise (left), it will now move counter-clockwise (right). If play was moving counter-clockwise (right), it will now move clockwise (left).
Reverse cards can be played on top of other Reverse cards, or cards that match their color.

Skip
When you play a Skip card, the next player will lose their turn.
Skip cards can be played on top of other Skip cards, or cards that match their color.

Wild Draw Four
The Wild Draw Four card will force the next player in turn order to draw four cards from the top of the draw pile. This player will also lose their turn.
The player that plays the Wild Draw Four will choose what color that the next player will have to play.
Wild Draw Four cards are wild so they can be played on top of any other card in the game. There is a catch though. You may only play a Wild Draw Four card if you do not have any other cards that match the color of the top card from the discard pile. Wild Item Box cards count as matching the color.
Challenging
When you are forced to draw cards from a Wild Draw Four, you have a choice to make.
You can choose to accept the card, and draw the four cards and lose your turn.
Otherwise you can choose to challenge the play of the Wild Draw Four. If you challenge the play of a Wild Draw Four, the player who played the card will reveal their hand to you (not to any of the other players). You will confirm whether the card was played correctly.
If the card was played correctly, you will have to draw six card instead of four and will lose your turn.
If the player had a card whose color matched the color of the top card of the discard pile, the player who played the card will instead draw the four cards. You won’t have to draw any cards, and will take your turn like normal.

Wild Item Box
The Wild Item Box card acts as a wild and can match any other card in the game.
After the card is played to the discard pile, you will turn over the top card from the draw pile and place it on top of the discard pile. If the card is an action card, you will ignore its normal action. Each of the cards in the game have an item pictured in the bottom left corner. Depending on what item is pictured on the card that was turned over, an action will take place. See below for full details of what each item does.
After taking the action from the item pictured on the card, the next player will have to play a card based off of the card that was turned over.
If a Wild Item Box card is flipped over to start the discard pile at the beginning of the game, the first player will get to choose its color.

Mushroom
The player who played the Wild Item Box card will get to take another turn. This is mandatory and not optional. If you don’t have a card that you can play, you will have to draw a card from the draw pile like any other turn.

Banana Peel
The player who plays before the player who played the Wild Item Box card will draw two cards from the draw pile. Skipping your previous turn does not avoid this penalty.

Green Shell
The player who plays the Wild Item Box card will get to choose one player. That player must draw one card.

Lightning
Everyone except for the player who played the Wild Item Box card will have to draw one card from the draw pile. The player who played the Wild Item Box card will then get to take another turn.

Bob-omb
The player that played the Wild Item Box card will have to draw two cards from the draw pile. As the top card is still a wild, the player who played the Wild Item Box card will get to choose its color.
UNO
When you only have one card left in your hand, you must say UNO. If another player catches you not saying it before the next player begins their turn, you will have to draw two cards from the draw pile.
Winning UNO Mario Kart
The first player to play all of the cards from their hand wins UNO Mario Kart.
Alternative Scoring
Instead of only playing one hand to determine a winner, you can choose to play several hands to determine the winner.
Each hand ends in the same way as the normal game. The player that won the hand will take all of the cards still left in player’s hands. The winner of the hand will score points for each of these cards.
- Number Cards – Face Value
- Skip, Reverse, Draw 2 – 20 points
- Wild Draw Four, Wild Item Box – 50 points

The player that scores the most points after the agreed number of hands will win the game.
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