Originally released back in 2014, UNO Dare! has been a pretty successful spinoff of the popular card game UNO. While many of the UNO spinoffs are discontinued after a year or two, UNO Dare! is still going strong for Mattel. That makes sense as the game is basically a combination of the original UNO mixed with Truth or Dare elements. The objective of the game is still to get rid of all of your cards. The one new mechanic is that whenever Dare cards are played, a player has to complete a dare in order to avoid drawing cards.
Year: 2014 | Publisher: Mattel | Designer: NA | Artist: NA
Genres: Card, Family
Ages: 7+ | Number of Players: 2-10 | Length of Game: 5-10 minutes per hand
Difficulty: Light | Strategy: Light | Luck: High
Components: 19 blue cards, 19 green cards, 19 red cards, 19 yellow cards, 8 Reverse cards, 8 Skip cards, 8 Dare cards, 8 Wild Dare cards, 4 Dare List cards, instructions
Objective of UNO Dare!
The objective of UNO Dare! is to get rid of all of your cards before the other players. The first player to acquire 500 points wins the game.
Setup for UNO Dare!
- Choose which of the four Dare List cards that the players will use in the game. Place the chosen card in the middle of the table so everyone can see it.
- Each player draws a card. The player that draws the highest numbered card will become the first dealer (action cards count as zero).
- The dealer shuffles all of the cards and deals seven cards to each player.
- The rest of the cards form the draw pile.
- You will turn over the top card from the draw pile to start the discard pile. If an action card is turned over, read the corresponding section below to determine how it is handled.
- The player to the left of the dealer will take the first turn.
Playing UNO Dare!
At the beginning of your turn you will look at the top card on the discard pile. To play a card from your hand you must match one of the following:
If you can match one of these, you can play a card from your hand. Place the card on the top of the discard pile.
Sometimes you may have a card that you can play, but don’t want to. You do not have to play a card even if you have one that matches. If you decide not to play a card, you will draw the top card from the draw pile. If playable, you can choose to immediately play this new card. After drawing a card, you cannot choose to play one of the cards that were already in your hand.
If you can’t play a card from your hand, you will take the top card from the draw pile. If this card is playable, you may play it right away.
Should a player need to draw a card and there are no cards left in the draw pile, someone will shuffle the discard pile will be shuffled to form the new draw pile.
After you have played or drawn a card, your turn will end. Play will pass to the next player in turn order. Turn order initially moves in a clockwise direction.
When you play one of the following cards, a special action will take place.
When a Reverse is played, the turn order will change. If play was moving clockwise (left), it will now move counter-clockwise (right). If play was moving counter-clockwise (right), play will now move clockwise (left).
You can play a Reverse on a card that matches its color, or it can be played on another Reverse card.
If a Reverse card is revealed to start the discard pile, the dealer will take the first turn and play will move counter-clockwise (right).
When a Skip card is played, the next player will lose their turn.
Skip cards can either be played on cards that match their color or another Skip card.
If a Skip card is revealed to start the discard pile, the player to the left of the dealer will skip their turn. The player to their left will take the first turn.
When you play a Dare card, the next player will have a decision to make. They may choose to just draw two cards. Otherwise they can try to complete the associated dare.
If a player completes the dare, they will not have to draw two cards. If they fail the dare, they will have to draw two cards.
Dare cards can only be played on a matching color card or another Dare card.
If a Dare card is revealed to start the game, the player to the left of the dealer will choose to either draw two cards or do the corresponding dare.
The Wild Dare card is treated similar to the Dare card. The next player in turn order will have to choose whether to attempt the dare, or draw two cards. If the player succeeds at the dare, they don’t have to draw any cards. If they fail, they will have to draw the two cards.
The player that plays the Wild Dare will also get to choose the color for the discard pile.
Wild Dare cards can be played at any time as they match any other card.
If a Wild Dare card is turned over to start the discard pile, the player to the left of the dealer chooses whether to attempt the dare or draw two cards. This player also gets to choose the color for the wild.
When a Dare or Wild Dare card is played, a player will have an opportunity to complete a dare. Each of these cards will feature a number on them. The player that has to complete the dare will compare the number to the Dare List card chosen at the beginning of the game. This will detail what the player must do to avoid the penalty from the card played against them.
Players can choose how strict they will be in enforcing a dare. All of the players must agree on whether a player was successful or not.
When a player is trying to complete a dare, the other players can either make it easier or harder on them. For example they can ask the player questions and they have to answer.
Pictured below are three of the four Dare List cards included in UNO Dare!. The fourth card is blank allowing you to create your own dares.
Calling UNO and Going Out
When a player only has one card left in their hand, they must call out UNO. If another player catches them not saying UNO before the next player starts their turn, the player must draw two cards.
When a player plays the last card from their hand, the current round will end. The winning player will gather up all of the cards from the other players’ hands. If the last played card is a Dare or Wild Dare, the player the card is played against must try to complete the dare. If they fail, two cards are added to the winner’s cards. The winning player will receive points for each card they receive based on the following chart:
- Number cards – face value
- Reverse, Skip, Dare – 20 points
- Wild Dare – 50 points
If none of the players have scored 500 points between all of the rounds, another round is played. The next dealer will shuffle the cards and another round will begin.
Winning UNO Dare!
The first player to reach a total of 500 or more points wins the game.
Instead of the winner receiving points for the cards left in the other player’s hands, the losers of a hand will receive points for the cards left in their hand. Points are scored in the same way as the normal game.
When one player has received 500 or more points, the game will end. The player with the least amount of points will win the game.