Skip to Content

DOS Card Game Rules Explained With Pictures

DOS Card Game Rules Explained With Pictures

Looking for a specific DOS rule?: | Setup | Playing Cards | Color Match | Drawing a Card | End of Turn | Card Meanings | End of Round | Winning the Game | FAQ | Components |

These rules are for the first edition of DOS. This version was released between 2017 and 2021. The rules for DOS significantly changed in 2022 with the second edition. The second edition of DOS plays much more like the original UNO.

Objective of DOS

The objective of DOS is to be the first player to get rid of all of the cards from your hand.

Setup for DOS

  • Each player draws a card. Whoever draws the highest number will be the first dealer. Wild DOS and Wild # cards count as zeroes.
  • The dealer shuffles the cards and deals seven cards to each player.
  • The dealer then places the top two cards face up on the table. These two cards are the start of the Center Row.
  • Place the rest of the cards face down on the table to form the Draw Pile. Leave space next to the Draw Pile for a Discard Pile.
  • The player to the left of the dealer starts the round.

Playing DOS

On your turn you will perform one of two actions:

  • Play a card(s)
  • Draw a card

Playing Cards

On your turn you will try to play cards from your hand to one of the piles in the Center Row. To play a card it has to match the number on one of the piles. You can ignore the colors of cards when playing them.

There are two ways you can match the number on top of a pile in the Center Row.

First you can play a card that exactly matches the number on one of the face up cards. This is called a Single Number Match.

Single Number Match in DOS
One of the cards in the middle of the table was a yellow six. This player has decided to play a red six on top of it. This is a Single Number Match.

Your other option is to play two cards that add up to one of the face up cards. This is called a Double Number Match.

Double Number Match in DOS
To match the red seven card one of the players decided to play a blue four and a green three card. This is a Double Number Match.

You are able to play a number match to any or all of the face up cards in the middle of the table. You can use any combination of Single Number Matches and/or Double Number Matches when playing cards. A player may not play two matches on the same face up card though.

Color Match

While you don’t have to match color when playing cards, you will receive a bonus if you are able to match the color. The bonus the player receives depends on if they make a Single or Double Number Match.

If you play a single card that matches the number and color of one of the face up Center Row cards, you have created a Single Color Match. At the end of your turn you will get to lay one of the cards from your hand face up on the table. After laying down this card there will be three cards face up on the table.

Single Color Match in DOS
The current player had a green four in their hand which matches the green four in the middle of the table. When they play their green four, they create a Single Color Match.

If you play two cards that add up to one of the face up cards and both cards also match the face up card’s color, you have created a Double Color Match. At the end of your turn you will get to lay one of the cards from your hand face up on the table creating another pile to play to. All of the other players must also draw one card from the draw pile.

Double Color Match in DOS
The current player decided to play two blue five cards to match the blue ten card. Since both cards match the color of the ten card, this player has created a Double Color Match.

Draw A Card

If you are unable or don’t want to match the face up cards, you will draw a card from the Draw Pile.

After drawing you may use the card you just drew to make a match with one of the face up cards. You may choose not to play a card even if you can use it to play a match.

If a player does not match any of the cards on the table, they will get to play one of the cards from their hand face up on the table. This will create another Center Row pile to play on.

End of Turn

After you play a card(s) or draw a card, your turn ends.

All of the cards from the matched pairs are removed from the table and placed into the Discard Pile.

If there are less than two face up cards in the Center Row, take a card(s) from the top of the Draw Pile and place it face up on the table. If you get to lay down a card(s) due to a Single and/or Double Color Match, you will lay it face up after cards from the Draw Pile have been added.

Placing a new card in the middle of the table.
There is only one card in the Center Row. The top card from the draw pile is flipped over and placed next to the red seven.

Play then passes to the next player clockwise.

Cards of DOS

Number Cards

Number

Number cards have no special action in DOS. You may only play a number card if it matches the number of a Center Row card when played in a Single or Double Number/Color Match.

Wild DOS Card

Wild DOS

A Wild DOS card will count as a two of any color. When you play the card you get to decide what color it is. You can choose the color of the Wild DOS card in order to create a Single or Double Color Match.

Playing a Wild DOS card
The current player decides to play a red five and a Wild DOS card to a red seven card. They will make the Wild DOS card red in order to create a Double Color Match.

If a Wild DOS card is face up in the Center Row, you get to determine what color it is when you match it.

Wild # card in DOS

Wild #

A Wild # card acts as any number between 1-10 of the color shown on the card. When a player plays the card they determine what number it will act as.

Playing a Wild # card
This player decided to play a yellow three and a Wild # card to a yellow ten. The Wild # will act as a yellow seven in order to create a Double Color Match.

If a Wild # card is face up in the Center Row, a player chooses what number it is when they match it.

DOS

When you only have two cards left in your hand you must say DOS. If another player catches you not saying DOS, you will have to add two cards from the Draw Pile to your hand. You will do this at the end of your turn.

Calling DOS
This player only has two cards left in their hand. They should say DOS as quickly as possible.

End of Round

The round ends when one player gets rid of the last card from their hand. The player who got rid of all of their cards will score points based on the cards remaining in the other players’ hands. If the player was able to create a Double Color Match on their last turn, all of the other players will draw one card which will be added to the winner’s score.

Cards are worth the following points:

  • Number Cards: Face Value
  • Wild DOS: 20 points
  • Wild #: 40 points
Scoring in DOS
At the end of the game four cards were left in the other players’ hands. The winner of the round scores 12 points for the two number cards (4 + 8). They will score 40 points for the Wild # card and 20 points for the Wild DOS card. They will score a total of 72 points.

Winning DOS

The first player to score 200 points wins the game.

DOS FAQ

If you have any questions about how to play DOS, leave a comment below on this post. I will try to answer any questions asked as best and as quickly as possible.

There is a Wild # card in the Center Row. Can I combine two cards of the same color from my hand and play them on the Wild # card in order to create a Double Color Match?

The rules say that a Wild # card in the Center Row can be treated as any number. You get to choose its number when you match it. Therefore I think you should be able to combine two cards from your hand and play them to the Wild # card. You will then make the Wild # card whatever the two cards you play add up to. The Wild # card only can go up to ten though. Therefore the two cards can only add up to number ten or lower.

For example say there is a blue Wild # card in the Center Row. You have a blue five and blue three card in your hand. You should be able to play these two cards together by making the Wild # card a blue eight. Since you played two cards of the same color that match the color of the card you matched, you have played a Double Color Match.

Components for DOS

DOS Components

  • 24 Blue Cards
    • 3 each of 1, 3, 4, 5
    • 2 each of 6, 7, 8, 9, 10
    • 2 Wild #
  • 24 Green Cards
    • 3 each of 1, 3, 4, 5
    • 2 each of 6, 7, 8, 9, 10
    • 2 Wild #
  • 24 Red Cards
    • 3 each of 1, 3, 4, 5
    • 2 each of 6, 7, 8, 9, 10
    • 2 Wild #
  • 24 Yellow Cards
    • 3 each of 1, 3, 4, 5
    • 2 each of 6, 7, 8, 9, 10
    • 2 Wild #
  • 12 Wild DOS Cards
  • Instructions

If you would like to see my thoughts on DOS, check out my review of DOS.


Year: 2018 | Publisher: Mattel | Designer: Nick Hayes

Genres: Card, Family

Ages: 7+ | Number of Players: 2-4 | Length of Game: 20-30 minutes

Difficulty: Light | Strategy: Light | Luck: High

Where to Purchase: Amazon, eBay Any purchases made through these links (including other products) help keep Geeky Hobbies running. Thank you for your support.


For more board and card game how to plays/rules and reviews, check out our complete alphabetical list of board game posts.



DOS Card Game Review - Geeky Hobbies

Thursday 7th of September 2023

[…] out our full DOS how to play guide for more details on the […]

Joe

Monday 11th of January 2021

What are your thoughts about being able to play 2 cards from you hand on a wild# card in center row for a double color match. For example if a blue wild# is in center row and you play a blue 5 and blue 3 would that be considered a double color match?

Monday 24th of April 2023

@Joe, Yes, absolutely you can and get the double color match (if all three cards are the same color).

Eric Mortensen

Tuesday 12th of January 2021

I will preface this by saying that I haven't played the game in quite a while and I don't have the game in front of me for quick reference of the official rules.

I personally would say that it should count as a double color match as you can make the wild # card any number of its designated color. Therefore if you play two cards of that color you can make the wild # card whatever the total is of those two cards.

As the rules didn't seem to specifically address this situation though I think it is something that should be decided by your own group's house rules. If your group thinks it should count, it should count or vice versa.

Ben

Thursday 7th of January 2021

The author of this review absolutely nailed every aspect. Reading the review felt like I wrote it. Well done, well explained and you helped confirm we were playing by the rules correctly as I couldn’t believe how quickly the rounds were ending...particularly with only 2 players.

CC

Saturday 14th of November 2020

We are questioning this from the 2017 instructions we have: Suppose you can't play, so you draw a card. The rules say "If you have drawn and still cannot (or do not want to) make a match, lay one card from your hand face up in the center row." We don't see what is the point of this. It's like getting a bonus for doing nothing. What's the reasoning behind this? We're thinking of dispensing it in a "house rule."

Eric Mortensen

Monday 16th of November 2020

If I had to make a guess at the logic behind the rule, I would guess it would have to do with the fact that by adding another card to the center row you are making it easier for one of the other players to make a match on their turn. The player laying the card face up on the table benefits from getting rid of one of their cards. All of the other players potentially benefit though from having another card that they can play off of. This will make it easier for them to get rid of more of their cards. This is just a guess at why this rule is in place though.

If you don't like the rule I see no reason why you couldn't take it out as I don't think it would have much impact on the game if it wasn't there.

Logan

Saturday 29th of June 2019

You can only play on one card a turn and it is draw 2 for double coulor match

Monday 25th of September 2023

@Logan, Can you still draw a card even though when the number is not matching but the color is?

Eric Mortensen

Saturday 29th of June 2019

I am curious if the rules were changed at one point. I compared the instructions from my copy of the game with the instructions on Mattel's website and they are slightly different. Both agree with what I wrote in the "how to play" section though. The instructions for my copy of the game says the following.

Regarding playing on one or two cards/piles: "On your turn you must either (1) Number Match one or both cards in the center row with cards from your hand, or (2) Draw a card from the draw pile." Later on when it describes single number and double number matches it does mention playing cards on one of the cards in the center row. Personally I think these rules aren't written well as these two sections kind of contradict one another. Based on the first quote I cite though I interpret it that you can play cards to one or two piles. If you want to play it the other way though you can make an argument for that as well. It honestly might improve the game.

As far as the double color match bonus the instructions say "at the end of your turn you (1) lay one card from you hand face-up in the Center row and (2) all other players must draw one card from the Draw Pile. This would mean that you get to play one card to the center row and all of the other players have to draw one card.

I am curious what is the copyright date on your version of the game. My version is the 2017 edition. As I have already found two different versions of the instructions (they are mostly just written/formatted differently), maybe they changed the rules for the game another time. If your copy is more recent they might have decided to change some of the rules. If so can you leave another comment and I will add the different rules for the other version of the game.