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Clue Junior The Case of the Broken Toy Board Game Rules Explained With Pictures

Clue Junior The Case of the Broken Toy Board Game Rules Explained With Pictures

Looking for a specific Clue Junior The Case of the Broken Toy rule?: | Setup | Playing the Game | Moving Your Character | Marking Off Information | Solving the Case | FAQ | Components |

Objective of Clue Junior The Case of the Broken Toy

The objective of Clue Junior The Case of the Broken Toy is to be the first player to figure out what toy was broken, who broke it, and when they broke it.

Setup

The first time you play the game you need to complete some additional setup.

  • Punch out all of the furniture tokens.
  • Randomly place the white and green labels to the bottoms of the white bases. You should place them on the flat side of the bases.
  • Stick a yellow label to the bottom of each yellow base.
  • Place the square labels on the die.

You need to follow this setup every time you play the game.

  • Place all of the yellow bases facedown on the table and mix them up. Without looking at any of the yellow bases, randomly pick one and place it in the middle of the gameboard. The time printed on this base is the time that the toy was broken.
  • Randomly select a furniture token to place in each of the yellow bases. Do not look at the bottom of the bases as you put in the furniture tokens. Place each token in its corresponding room on the gameboard. 
  • Find the white base that has the toy box on it and set it aside. Randomly pick one of the white bases and randomly place it in the middle of the gameboard. This is the toy that was broken.
  • Add the toy box base to the rest of the white bases. Mix up all of the bases and randomly place a character pawn on each base. The character that is placed on the base with the toy box was responsible for breaking the toy.
  • Place each character on their corresponding start space. You will place all of the characters even if there aren’t six players.
  • Each player chooses a character that they will move throughout the game.
  • Each player takes a notepad sheet and a pencil.
  • The youngest player starts the game.
Setup for Clue Junior Case of the Broken Toy

Rules for Playing Clue Junior The Case of the Broken Toy

To start your turn you will roll the die. What you roll on the die determines what you will do for the rest of your turn.

Rolling yellow on the die

Should you roll yellow on the die, choose one of the furniture tokens. You can pick any of them. Look at the bottom of the base. The time on the base tells you when the toy wasn’t broken.

Looking at a yellow base in Clue Junior Case of the Broken Toy
This player looked at the bottom of one of the yellow bases. The base has the time 1:00. Therefore the culprit broke the toy at a time other than 1:00.
Rolling white on the die

When you roll the white side of the die, you will choose one of the character pawns. You can choose any of the characters. You will look at the base of the character to see what toy is pictured.

Look at white base in Clue Junior Case of the Broken Toy
The current player looked at Professor Plum’s base. The base has a picture of the ball. Therefore the player knows Professor Plum didn’t break the toy, and the culprit didn’t break the ball.
Rolling a number on the die

Finally you can roll a number. When you roll a number you will get to move your character’s pawn.

After you have completed taking the action corresponding to your roll and you have marked off any information you learned, your turn ends. Play passes to the player on your left.

Moving Your Character Pawn

Should you roll a number on the die, you will be able to move your character pawn the corresponding number of spaces. You can move up to the number you rolled. You do not have to use your full roll. When moving you can choose to go in any direction.

Movement in Clue Junior Case of the Broken Toy
The Mrs. Peacock player rolled a three on the die. They decided to move up one space, right one space, and down one space.

When moving you cannot land on a space that has another character already on it. You also can’t end your turn on the space that you began your turn on.

After moving your character you will take an action based on what space you landed on.

Yellow footprint space

If you land on a yellow footprint, you will look at the bottom of the furniture token in your current room.

White footprint space

Should you land on a white footprint, you can look at the bottom of any character pawn.

Black footprint space

Finally if you land on a black footprint, you do not get to take any additional action on your turn.

Marking Off the Information You Learned

Depending on what base you got to look at on your turn, you likely learned some information about the case. You should mark on your notepad sheet the information you learned.

If you looked at the bottom of a yellow base, you should cross off the piece of furniture you looked under. This lets you know that you already received that clue and there is no need to look under that piece of furniture again. Next you should cross off the time shown underneath the base. The culprit did not break the toy at that time.

Crossing off a time in Clue Junior Case of the Broken Toy
This player looked at the bottom of the desk. The time 4:00 was printed on the base. They will cross off the desk, and 4:00 spots on their sheet.

Should you look at a white base, you could have learned one of two pieces of information. If you see a toy, you know that toy is fine (not broken). The character on that base couldn’t have broken the toy. You should cross off both the character and the toy.

Cross off toy and character in Clue Junior Case of the Broken Toy
This player looked at Miss Scarlett’s base. The race car is pictured. The player crosses off Miss Scarlet and the race car since neither can be part of the solution to the case.

If the base had the toy chest on it though, you now know who broke the toy. The character whose base you looked is the culprit. You still need to figure out what toy they broke though.

Finding the culprit in Clue Junior Case of the Broken Toy
After looking at Colonel Mustard’s base, the current player sees the toy box. This means that Colonel Mustard broke the toy. You can cross off the rest of the characters since they couldn’t have broken the toy.

Solving the Mystery in Clue Junior The Case of the Broken Toy

If you think you know what toy was broken, who was responsible, and when it happened; you can choose to try to solve the mystery. You can choose to solve the mystery at any time on your turn. This includes after you learned information on your turn and crossed off things on your notepad sheet.

When you are ready to solve the mystery you say “[character] broke the [toy] at [time]” filling in each blank with your guess.

You will then look at the two bases in the middle of the gameboard and the base of the character you are accusing.

If the toy and time you guessed are on the bases in the middle of the table, you guessed those two things correctly. For the character base you look at, you are looking for the toy chest.

Winning the Game

Should you guess all three things correctly, you win the game.

Winning Clue Junior Case of the Broken Toy
This player guessed that Colonel Mustard broke the teddy bear at 5:00. After looking at the base of the corresponding pieces, this player correctly solved the case. They have won the game.

Losing the Game

If you are wrong about one or more of the things, you lose the game. You shouldn’t tell the other players what the correct answer was. The rest of the players keep playing the game.

Losing Clue Junior Case of the Broken Toy
This player correctly guessed that the teddy bear was broke at 5:00. They were wrong about the character though, as the toy box is not on the base for their character guess. Since the player was wrong, they lose the game.

The game continues until someone solves the mystery, or only one player is left in the game. If only one player remains, they win the game.

If you would like to play the game again, you need to mix up the bases and put new characters and furniture on each base.

Clue Junior The Case of the Broken Toy FAQ

If you have any questions about how to play Clue Junior The Case of the Broken Toy, leave a comment below on this post. I will try to answer any questions asked as best and as quickly as possible.

Components for Clue Junior Case of the Broken Toy

Components

  • Gameboard
  • 6 character pawns
  • 6 furniture tokens
  • 7 white bases
  • 7 yellow bases
  • Detective notepad
  • Die
  • Instructions

Year: 2018 | Publisher: Hasbro

Genres: Children’s, Deduction

Ages: 5+ | Number of Players: 2-6 | Length of Game: 15-20 minutes

Difficulty: Light | Strategy: Light | Luck: Moderate


For more board and card game rules/how to plays, check out our complete alphabetical list of card and board game rules posts.