This post is written based on the rules from the 2021 version of Clue Diced!. Clue Diced! is basically a reprint of the 2008 dice game Clue Express. The rules below should also apply to Clue Express as well. The only difference appears to be that Mrs. White from Clue Express has been replaced with Dr. Orchid in Clue Diced!.
Objective of Clue Diced!
The objective of Clue Diced! is to figure who was responsible for the crime before the other players.
Setup for Clue Diced!
- Before your first game make sure each black dice has one picture of each of the six suspects. The blue die should have the six unique symbols on it.
- Choose whether you want to play the Detective or Master Detective game. The two games are played similarly, but the Master Detective game does have some additional rules. If you choose to play the Master Detective game, make sure to check out the Master Detective section below.
- If you are playing the Detective game, return the six Driver cards to the box.
- Sort the remaining cards based on their types: Brains and Brawn. Shuffle each deck separately.
- Take the top card from each of the two decks and slide them into the Case File Envelope face down without looking at them.
- Shuffle the rest of the cards together. Deal the cards out to the players face down. Some players may get more cards than others.
- Each player takes a sheet from the Detective Pad.
- You should look at the cards that you were dealt. Cross off the corresponding spots on your Detective sheet. Since you have the cards, they can’t be inside the Case File Envelope.
- Place the Suggestion Board Detective side up in the center of the table.
- The youngest player will start the game.
Playing Clue Diced!
To begin your turn you will roll the four dice. The black dice are Suspect dice and the blue die is the Bonus die.
Making A Suggestion
After rolling the dice, you should look at what you rolled. You will have rolled three suspects. With these three suspects you will make a suggestion. You will choose one of the three Suspect dice to use for the Brains and one for the Brawn. You must use the sides that you rolled. Place your chosen dice on the corresponding spots on the Suggestion Board.
After making a suggestion, the other players will strive to prove your suggestion wrong. Starting with the player to your left, they will look at the cards that they were dealt. If they have a card that matches the Brains or Brawn that you suggested, they will show you the card. If they have a card for both of your suggestions, they will choose which one they want to show you. They should show you the card so the other players can’t see it.
You will cross the corresponding space off your Detective sheet.
If the player to your left does not have a matching card, the player to their left looks at their cards. This will continue until one player shows you a card, or none of the players have a card to show you.
Using the Bonus Die
After making a suggestion and seeing one of the other players’ cards, you will get to use the ability that you rolled on the Bonus die. Depending on what symbol you roll, you will take the corresponding action.
When you roll the magnifying glass, you will get to look at one card from another player’s hand. Choose another player and randomly select a card from their hand. You will look at the card and cross the corresponding space off your Detective sheet. You will then return the card to them.
The question mark symbol allows you to ask about the third Suspect dice that you didn’t use for your suggestion. Choose another player and ask them about the suspect rolled on the third die. If that player has a card that features that person, they will show it to you. Should they have more than one matching card, they will only show you one of them. If they don’t have any cards with that suspect on them, you will receive nothing from the bonus action.
If you roll the eye symbol, you will take the Case File Envelope. There is a tiny notch in the back of the envelope below the flap. You will pull up the flap and look at the color that appears in the notch. This color will indicate the identity of one of the two suspects. You will not know if they were the brains or the brawn, but you know the suspect matching that color is responsible for one of the two. Place a mark in the corresponding section on your Detective sheet to make note.
The pointed finger symbol allows you to make a free accusation. With this action you can choose whichever suspects you want. You will take the Suspect dice and choose a side for the Brains and Brawn squares. Starting with the player on your left, the player will look at the cards in their hand to see if they have one that matches your accusation. If they do they will show you the card. This will be handled in the same way as when you make a suggestion.
After using your Bonus die action, your turn will end unless you want to make a Final Accusation. Pass the dice to the player on your left who will take the next turn.
Final Accusation
When you think you know who is the Brains and Brawn behind the crime, you can announce that you want to make your final accusation. You will do this after you have made your suggestion and taken your Bonus die action.
To make your final accusation you will place Suspect dice on the Suggestion board corresponding to the accusation you are going to make. You will then pick up the Case File Envelope and look at the cards inside. You should look at the cards without letting the other players see.
If you correctly accused both suspects in the envelope for the right part of the crime (Brains and Brawn), your final accusation is correct. You have won the game. Reveal the cards so the other players can verify that you are correct.
If you picked the wrong suspect for either/both of the Brains and Brawn, you are eliminated from the game. Return the cards to the envelope. You will still need to supply cards when other players ask about them.
Master Detective Game
The Master Detective game is played similar to the main game.
The main difference is that you will also need to figure out who the Driver was for the crime. During setup you will add in the Driver cards. You will add three cards to the Case File Envelope (one Brains, Brawn, and Driver card). You will also turn the Suggestion Board to the Master Detective side.
When making a suggestion you will still only use two of the Suspect dice. You can place the two dice on the Brains, Brawn or Driver spaces. The other players will show you cards in the same way as the main game.
When making an accusation you will place a die on all three spots on the Suggestion Board.
To win the game you must make an accusation where you are correct about the Brains, Brawn, and Driver of the crime.
Year: 2008 | Publisher: Hasbro, Parker Brothers | Designer: Garrett J. Donner, Wendy L. Harris, Brian S. Spence, Michael S. Steer | Artist: NA
Genres: Deduction, Dice, Family
Ages: 8+ | Number of Players: 3-4 | Length of Game: 20 minutes
Difficulty: Light | Strategy: Light | Luck: Moderate
Components: 18 Suspect cards, 4 dice, Case File Envelope, Suggestion Board, Detective Pad, Instructions
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