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10 Days in the USA Board Game Review

How to Play | My Thoughts | Final Verdict | Comments

How to Play

The goal in 10 Days in the USA is to plan out a 10 day trip through the United States. To begin the game each player grabs a Day 1-5 and a Day 6-10 tile holder. Players then grab 10 tiles randomly. After grabbing each tile they need to decide where on their journey they would like to place it. Once the tile has been placed it can’t be moved until later in the game.

On a player’s turn they can either draw a tile or swap two tiles.

If the player would like to swap the position of two of their tiles they can use their turn to swap them. For example if the player wants to swap the tile on day 4 with the tile on day 8, the day 8 tile will now be in the day 4 spot and the day 4 tile will be in the day 8 spot.

Players can also draw tiles which is what they will do on most turns. Players can either take the top tile from one of the three discard piles or the top tile from the draw pile. If the player likes the tile they drew they can replace any one tile on their current journey (days 1-10) with the tile that was drawn. The tile that was replaced needs to be placed on the top of one of the discard piles (the player gets to pick which pile they would like to place it on). If the player doesn’t like the tile they drew, they may discard it to one of the discard piles.

During the game players can travel to different states by foot, car, or airplane.

Traveling by foot allows you to pass between any two neighboring states. For example you can travel from Wisconsin to Illinois or from Florida to Georgia. In this case two states that neighbor each other can be played in consecutive days on your travel racks.

If you have a car tile, you may travel through a state to reach your next destination state. For example if you wanted to travel from New York to Ohio you would need to have a New York tile, then a car tile, and then the Ohio tile.

If you have a plane tile you can travel between two states that match the color of the plane tile. For example if you wanted to travel from Florida to Texas you would need to have a Florida tile (green), then a green airplane tile, and then a Texas tile (green). To travel from or to Hawaii and Alaska there are slight alterations to the rules. To travel TO Alaska or Hawaii the state that you are leaving from has to match the plane tile’s color. To travel FROM Alaska or Hawaii, the state you are traveling to has to match the plane tile’s color.

When one player has completed a 10 day journey that follows the rules of travel by foot, car, and airplane they win the game.

10 Days in the USA Gameplay
In the picture above, the player whose tile racks are shown would win the game. The player starts in Wisconsin, travels by foot to Iowa, takes a car to skip through Illinois to reach Indiana, travels by foot to Kentucky, uses a plane to fly to Massachusetts, travels by foot to Connecticut, and takes a plane to Maryland.

My Thoughts

10 Days in the USA is the first game in a series of travel games created by Alan R. Moon and Aaron Weissblum. For those not familiar with Alan R. Moon, he is the designer of the Ticket to Ride series which just so happens to be one of my favorite board games. Due to that fact I was excited to give 10 Days in the USA a try. While 10 Days in the USA is no Ticket to Ride, it is still a pretty enjoyable game.

When you first look at 10 Days in the USA you will probably think that it is an educational game. I do see the game being a great educational tool to teach children the names and locations of the various states. I don’t really see the game as being good as a first introduction to the states though. I think children should have some familiarity with the states or the game might become frustrating due to having to look all over the board for the state you are looking for.

What is good about 10 Days in the USA is that while the game could work well as a educational aid, the game is also fun to play. While reading the rules I was getting a little worried that the game wouldn’t be very good. It looked like there was very little strategy to the game and the winner would be determined by luck. While there is still quite a bit of luck involved in the game (more on that later), there was more strategy to the game than I was expecting. The game shares the travel theme from Ticket to Ride but it is also quite a bit different. 10 Days in the USA is a lighter/easier game than Ticket to Ride.

Strategy alone will not win the game but it helps. If you don’t plan out your route throughout the game you will not win. You need to plan several moves in advance in order to know which tiles you need and where you need to place them when/if you get them. You need a long term strategy in the game or you will constantly be changing your route and will make no progress towards completing your trip. Your long term strategy also needs a backup plan. By having a backup plan you are able to alter your strategy as the game progresses.

Unfortunately like any game that requires randomly picking tiles, luck has an impact on the outcome of the game. You can have the best strategy but you cannot win if you don’t get the right tiles. You can mitigate some of the luck by building alternate paths into your trip. You need to try and avoid being locked into needing one specific tile since it is unlikely that you will get the exact tile that you need. Instead of relying on one tile you should try to build your journey so multiple tiles can replace the tiles that currently don’t work. No matter how much mitigation you attempt though,  luck will come into play at some point in every game.

This luck of the draw also tends to lead to some stagnation in the game which is a minor annoyance. There will be at least one point in every game where no one can draw a tiles that they can use. You can go around the table several times with no one doing anything other than drawing a tile and discarding it right away. This problem doesn’t extend the game too long but it can be an annoyance at times.

Overall I would consider the contents to be pretty good. The gameboard is nice despite the fact that it’s only use is as a reference to where all of the different states are located. If you somehow lost the game board, any US Map could serve the same purpose. What I liked about the game board was that all of the states have a color that is different than all of their neighbor states. This was in part due to gameplay mechanics (airplanes) but I thought it did a good job making each state stand out which made the states on the east coast in particular easier to spot. The tile racks are made out of wood which is always nice. The tiles are made out of pretty thick cardboard and shouldn’t crease as long as you take decent care of them.

At the time of this review there are currently five games in the 10 Days series of games. What is unique about the 10 Days series is that if you own multiple versions of the series you can actually combine them and create 20 Days, 30 Days, 40 Days, or 50 Days. Here is a link to the additional rules from the official website for 10 Days. I currently own two games in the 10 Days series (check out my review of 10 Days in Africa) but I have yet to play the 20 Days variant. The variant does sound interesting and is something I would like to try at some point. My only concern with 20 Days, 30 Days, 40 Days, or 50 Days is that the game will probably be pretty long and you will need a huge table in order to fit all of the boards.

Final Verdict

While 10 Days in the USA does not compare with Alan Moon’s Ticket to Ride, it is still a very solid game that I intend to keep in my collection. If you enjoy Ticket to Ride I think you will enjoy 10 Days as well. 10 Days is not the same game as Ticket to Ride though. 10 Days is simpler than Ticket to Ride so if you are looking for a more strategic game I would probably pass on 10 Days in the USA. If you didn’t like Ticket to Ride, I wouldn’t pick up 10 Days since I believe Ticket to Ride is quite a bit better. Otherwise if you think the concept of the game sounds interesting, I would recommend picking up the game.

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