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UNO The Legend of Zelda Card Game: Rules and Instructions for How to Play

UNO The Legend of Zelda Card Game: Rules and Instructions for How to Play

Quick Links for UNO The Legend of Zelda  |  Objective  |  Setup  |  Playing the Game  |  Card Meanings  |  Calling UNO  |  Winning the Game  |  Scoring Variant  |  FAQ  |  Components  |

Objective of UNO The Legend of Zelda

The objective of UNO The Legend of Zelda is to be the first player to play all of the cards from your hand.

Setup for UNO The Legend of Zelda

  • Choose a player to be the dealer. They will shuffle all of the cards.
  • Deal seven cards to each player.
  • Place the rest of the cards face down on the table to form the Draw Pile.
  • Take the top card from the Draw Pile and turn it face up next to the pile. This starts the Discard Pile. If you reveal an Action card (anything other than a number card), ignore its effect. Flip over another card from the Draw Pile.
  • The player to the left of the dealer starts the game. Play proceeds clockwise to start the game.

Playing UNO The Legend of Zelda

Playing a Card

On your turn you will try to play a card from your hand to the Discard Pile. In order to play a card it needs to match the top card on the Discard Pile in one of three ways.

  • Color
  • Number
  • Symbol

If you have a card in your hand that matches at least one of these three criteria, you may play it to the Discard Pile. If you have multiple cards that match, you can only play one card. Should you play an Action card, you will take the corresponding action. See the corresponding section below.

Playing a Card
The top card on the Discard Pile is a gold two. Along the bottom of the picture are some cards that the next player could potentially play. The blue two could be played because if matches the number. The gold nine could be played because it matches the color. The final three cards could be played because they are wilds and match all other cards.
Playing a card with a matching symbol
The top card on the Discard Pile is a Reverse card. The next player could choose to play a Reverse card because it matches the symbol.

After playing a card, play passes to the next player in turn order.

Drawing a Card

Even if you have a card that matches the Discard Pile, you can choose not to play it. In this case you will draw a card. If you can play this new card, you can play it immediately. Once you draw a card though, you cannot play any other cards from your hand in the current turn.

Should you not have a card in your hand that you can play, you will draw the top card from the Draw Pile. You will look at this new card to see if you can play it based on the rules above. If you can play the new card, you can play it instead of adding it to your hand. Otherwise you will add the card to your hand.

If there are no cards left in the Draw Pile, you will shuffle the Discard Pile to form a new Draw Pile.

Play then passes to the next player in turn order.

Cards of UNO The Legend of Zelda

Number cards in UNO The Legend of Zelda

Number

Number cards are the basic cards of UNO The Legend of Zelda. They have no special effect on the game. You can play them if they match the color or number of the top card on the Discard Pile.

Draw Two card in UNO The Legend of Zelda

Draw Two (+2)

Draw Two cards feature a +2 in the corners.

When you play a Draw Two card, the next player in turn order has to draw two cards. They also lose their turn.

You can play Draw Two cards on top of other Draw Two cards or other cards that match their color. If you are forced to draw cards due to a Draw Two being played, you cannot play a Draw Two on your turn to avoid having to draw the cards and force another player to draw cards.

Reverse card in UNO The Legend of Zelda

Reverse

Reverse cards have two arrows pointing in opposite directions in the corners.

When you play a Reverse card, the direction of play will reverse. If play was moving clockwise, it will now move counterclockwise. If it was moving counterclockwise, it will now move clockwise.

You may play Reverse cards on top of other Reverse cards or other cards that match its color.

Skip card in UNO The Legend of Zelda

Skip

Skip cards feature a circle with a line through it in the corners.

Whenever a Skip card is played, the next player in turn order loses their turn.

You can play Skip cards on top of other Skip cards or other cards that match its color. You may not play a Skip card to avoid having your turn skipped due to another Skip card being played.

Wild card in UNO The Legend of Zelda

Wild

Wild cards feature an oval with four different colors inside.

A Wild card matches all other cards in the game. Therefore you can play a Wild card at any time.

After you play a Wild card, you will choose the color of the Discard Pile. The next player has to play a card that matches the color you chose or play another Wild card.

Wild Draw Four card in UNO The Legend of Zelda

Wild Draw Four (+4)

Wild Draw Four cards feature +4 in the corners.

A Wild Draw Four card is wild and thus matches all other cards in the game. There is a catch to playing a Wild Draw Four card though. You can only play a Wild Draw Four if you have no other cards in your hand that match the current color of the Discard Pile. Wild cards are considered a match for the color.

By playing a Wild Draw Four card, you will choose the color of the Discard Pile. The color you choose has no impact on the outcome should there be a challenge.

After you play the Wild Draw Four the next player in turn order has a decision to make.

Playing a Wild Draw Four card
The last player played a Wild Draw Four card on top of a gold six card.

They can choose to accept the play of the card. In this case they will draw four cards and they will lose their next turn.

Challenging a Wild Draw Four

Otherwise the player could choose to challenge the play of a Wild Draw Four.

If the player chooses to challenge, the player who played the Wild Draw Four has to show them their entire hand. The challenger is looking to see if the player played the card correctly.

If the player played the Wild Draw Four correctly (they had no cards that matched the previous Discard Pile color), the challenging player now has to draw six cards instead of four. They also still lose their next turn.

Playing a Wild Draw Four card correctly
The player who played the Wild Draw Four did not have any gold cards in their hand. Therefore they played the card correctly. The player who challenged now has to draw six cards.

If the player played the Wild Draw Four incorrectly (they had cards in their hand that matched the previous Discard Pile color), the player who played the Wild Draw Four now has to draw the four cards. The challenging player does not have to draw any cards and they also don’t lose their turn.

Playing a Wild Draw Four card incorrectly
The player who played the Wild Draw Four did have a gold card in their hand. Therefore they played the Wild Draw Four incorrectly. Since they played the card wrong, they will have to draw the four cards instead of the challenging player.
Wild Triforce card in UNO The Legend of Zelda

Wild Triforce

The Wild Triforce card is unique to UNO The Legend of Zelda.

Wild Triforce cards match all other cards in the game. When you play a Wild Triforce card you will choose a color for the Discard Pile.

The next player in turn order then needs to play a card from their hand that matches the color you chose. It also has to have a Triforce on it (symbol with three connected triangles). The threes, sixes and nines of each color are the only cards that feature a Triforce.

If the next player is unable to play a matching color card with a Triforce on it, they will have to draw three cards.

Using a Wild Triforce card
The previous player played a Wild Triforce card. They chose green for the color. The next player has to play a green card with a Triforce symbol on it. The card on the left is an example of a card they could play. If they are unable to play a green card with a Triforce symbol, they will have to draw three cards.

Calling UNO

When you only have one card left in your hand, you should call out UNO as quickly as possible. You should do this to let the other players know that you are close to winning the game.

Calling UNO
This player only has one card left in their hand. Therefore they should call out UNO as quickly as possible.

If you don’t call out UNO and another player catches you before the next player begins their turn, you will have to draw two cards.

Winning UNO The Legend of Zelda

The first player to play all of the cards from their hand wins UNO The Legend of Zelda.

Scoring Variant

If you would like to play a couple hands of UNO The Legend of Zelda, you may choose to use the scoring rules.

The player who played all of the cards from their hand collects the cards left in the other players’ hands. They will score points for each card they collect as follows:

  • Number cards – face value
  • Draw Two, Reverse, Skip – 20 points each
  • Wild, Wild Draw Four, Wild Triforce – 50 points each
Scoring in UNO The Legend of Zelda
These nine cards were left in players’ hands when the round ended. The winner scores points from them as follows. They will score 13 points from the number cards (1 + 3 + 9). The Draw Two, Reverse, and Skip cards each score 20 points. Finally the Wild, Wild Draw Four, and Wild Triforce cards each score 50 points. The player scores a total of 223 points.

Write down how many points the winner received in the round and start another round.

The first player to score 500 or more total points, wins the game.

UNO The Legend of Zelda FAQ

If you have any questions about how to play UNO The Legend of Zelda, leave a comment below on this post. I will try to answer any questions asked as best and as quickly as possible.

Components for UNO The Legend of Zelda

UNO The Legend of Zelda Components

  • 19 blue cards (one 0 card, two each of 1-9)
  • 19 gold cards (one 0 card, two each of 1-9)
  • 19 green cards (one 0 card, two each of 1-9)
  • 19 red cards (one 0 card, two each of 1-9)
  • 8 Draw Two cards (two of each color)
  • 8 Reverse cards (two of each color)
  • 8 Skip cards (two of each color)
  • 4 Wild cards
  • 4 Wild Draw Four cards
  • 4 Wild Triforce cards
  • Instructions

Year: 2017 | Publisher: Mattel

Genres: Card, Family

Ages: 7+ | Number of Players: 2-10 | Length of Game: 10-20 minutes

Difficulty: Light | Strategy: Light | Luck: High

Where to Purchase: Amazon, eBay Any purchases made through these links (including other products) help keep Geeky Hobbies running. Thank you for your support.


For more board and card game how to plays/rules and reviews, check out our complete alphabetical list of board game posts.

Dave

Thursday 28th of December 2023

If someone plays the Triforce wild card, then the next player plays the wild card. Is that play legal or does the next player have to play a 3, 6, or 9 with the Triforce symbol on it of the color chosen?

Eric Mortensen

Friday 29th of December 2023

That is a good question. The rules do say "A Triforce symbol appears on every 3, 6, & 9 card of each color." It does not say anything about wild cards. How that is written I would probably interpret it that you have to play a 3, 6 or 9 card. The catch is that the Wild Triforce Card itself has a Triforce on it naturally. I would consider allowing that as well. I don't think Wilds or Wild Draw Fours should count though.

As the rules don't clarify what to do in your situation though, I think it is best to handle it in a way that all of the players can agree to.