Objective of UNO The Amazing Spider-Man
The objective of UNO The Amazing Spider-Man is to be the first player to get rid of all of your cards.
Setup for UNO The Amazing Spider-Man
- Choose a player to be the dealer. The dealer shuffles all of the cards.
- Deal seven cards to each player.
- Place the rest of the cards facedown on the table. These cards form the Draw Pile.
- Take the top card from the Draw Pile and flip it over. This card stats the Discard Pile. If the card you flipped over is an Action card, ignore it. Flip over another card to be the top card on the Discard Pile.
- The player to the left of the dealer starts the game. Play moves clockwise at the start of the game.
Playing UNO The Amazing Spider-Man
On your turn you will try to play one of the cards from your hand to the Discard Pile. In order to play a card it must match one of the following attributes of the top card on the Discard Pile.
If you have a card in your hand that matches at least one of the attributes, you can play it. Should you have multiple cards that you can play, choose which of the cards that you want to play. If you play an Action card, you will take a special action. See the corresponding section below for details on what each Action card does.
After you play a card your turn ends. Play then passes to the next player in turn order.
Should you have a card that you can play but you don’t want to play it, you can choose not to play it. If you choose not to play a card, you will treat the rest of your turn like you didn’t have a card that you could play.
Drawing A Card
If you don’t have a card that you can play or you don’t want to play one, you will draw a card from the Draw Pile. Look at this new card. If it matches one of the attributes of the top card on the Discard Pile, you can play it immediately. You don’t have to play it though if you don’t want to.
Otherwise you will add the card to your hand.
Should the Draw Pile ever run out of cards, shuffle the Discard Pile to form a new Draw Pile.
Whether you play a card or add it to your hand, your turn ends. Play passes to the next player in turn order.
UNO The Amazing Spider-Man Card Meanings
Number cards have no special ability in the game. You can only play a number card if it matches the number or color of the top card on the Discard Pile.
When you play a Draw Two card, the next player in turn order must draw two cards. They also lose their next turn.
You can play a Draw Two on top of another Draw Two or a card that matches its color. If a Draw Two is played against you, you cannot play a Draw Two card in order to avoid the punishment.
The Reverse card changes the direction of play. If play was moving clockwise, it will now move counterclockwise. If it was moving counterclockwise, it will now move clockwise.
You can play a Reverse card on top of another Reverse card or a card that matches its color.
When you play a Skip card, the next player in turn order loses their turn.
You can play a Skip card on top of another Skip card or a card that matches its color. If a Skip card is played against you, you cannot play your own Skip card to avoid the punishment.
Wild cards match all other cards in the game. Therefore you can play them at any time.
When you play a Wild card, you choose the color for the Discard Pile. You can choose any of the four colors including the color it was before you played the card. The next player in turn order has to play a card that matches the color your chose, or another wild card.
Wild Draw Four
Wild Draw Four cards match all of the cards in the game. Therefore you can play the card on top of any other card. There is a catch though. You can only play a Wild Draw Four card if you have no other cards in your hand that match the current Discard Pile color. Wild cards are considered matches.
The next player in turn order has a decision to make once you play a Wild Draw Four card. They can accept the play of the card. In this case they will draw four cards and will lose their turn.
Otherwise the player can choose to challenge the play of the Wild Draw Four.
Whether the play of the card is accepted or challenged, the player who played the Wild Draw Four gets to choose the color for the Discard Pile. They can choose any of the colors. The color they choose has no impact on a potential challenge.
Challenging a Wild Draw Four
If a player decides to challenge the play of a Wild Draw Four, the player who played the card must show their entire hand to the player who challenged. The challenger is looking to make sure that they played the card correctly.
If the player did not have any cards in their hand that matched the current color, they played the Wild Draw Four correctly. The challenger now has to draw six cards instead of four. They still lose their turn.
If the player did have a card in their hand that matched the color of the Discard Pile, they played the Wild Draw Four incorrectly. The player who played the Wild Draw Four has to draw the four cards. The challenger no longer has to draw cards, and they don’t lose their turn.
Wild Web Swing
The Wild Web Swing card matches all other cards so it can be played at any time.
When you play the card you will choose a color for the Discard Pile. You can choose any of the four colors including the color it was when you played the card.
All of the other players then must reveal their hands. Choose one of the other players that have a color that matches the color you picked. That player will skip their turn. The next player in turn order after the player you skipped takes the next turn.
Should no one have the color you chose, no one gets skipped.
The color you chose becomes the color for the Discard Pile. The next player in turn order has to play a card of the color you chose, or they need to play a wild card.
When you only have one card left in your hand, you should call out “UNO” as quickly as possible. You should do this to alert the other players that you are close to winning the game.
If you do not say UNO and another player catches you, you have to draw two cards. A player must call out the player who didn’t say UNO before the next player takes their turn.
Winning UNO The Amazing Spider-Man
The first player to play the last card from their hand wins the game.
Scoring in UNO The Amazing Spider-Man
If you would like to play multiple rounds of UNO The Amazing Spider-Man, you can choose to keep score.
When a player plays the last card from their hand, the current round ends. The winner collects all of the cards left in the other players’ hands. In this specific version of UNO it doesn’t say what happens if the last played card forces a player to draw cards. In other versions of UNO, the player has to draw the corresponding number of cards before the winner collects the cards.
The winner scores points for each of the cards they collect as follows:
- Number cards – face value
- Draw Two, Reverse, Skip – 20 points each
- Wild, Wild Draw Four, Wild Web Swing – 50 points each
The winner writes down how many points they scored in the round. Another round is then played.
The first player to score 500 or more total points wins the game.
UNO The Amazing Spider-Man FAQ
If you have any questions about how to play UNO The Amazing Spider-Man, leave a comment below on this post. I will try to answer any questions asked as best and as quickly as possible.
- 19 blue cards (one 0, two each of 1-9)
- 19 green cards (one 0, two each of 1-9)
- 19 red cards (one 0, two each of 1-9)
- 19 yellow cards (one 0, two each of 1-9)
- 8 Draw Two cards (two of each color)
- 8 Reverse cards (two of each color)
- 8 Skip cards (two of each color)
- 4 Wild cards
- 4 Wild Draw Four cards
- 4 Wild Web Swing cards
Year: 2023 | Publisher: Mattel
Genres: Card, Family
Ages: 7+ | Number of Players: 2-10 | Length of Game: 15-20 minutes
Difficulty: Light | Strategy: Light | Luck: High
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