Objective of UNO Teenage Mutant Ninja Turtles Mutant Mayhem
The objective of UNO Teenage Mutant Ninja Turtles Mutant Mayhem is to play all of the cards from your hand before the other players.
Setup for UNO Teenage Mutant Ninja Turtles Mutant Mayhem
- Choose a player to be the dealer. They will shuffle all of the cards.
- The dealer deals seven cards to each player.
- Place the remaining cards face down on the table. This is the Draw Pile.
- Flip over the top card from the Draw Pile. This forms the Discard Pile. If you flipped over an Action card (anything other than a number card), ignore it and flip over another card.
- The player to the left of the dealer starts the game. Play moves clockwise to start the game.
Playing UNO Teenage Mutant Ninja Turtles Mutant Mayhem
On your turn you will try to play a card from your hand to the Discard Pile. To play a card it has to match the top card on the Discard Pile in one or three ways.
If you have a card(s) in your hand that matches one of these, you can play it to the Discard Pile. Should you play an Action Card, you will take the corresponding action. See the corresponding section below for more details. Your turn then ends. Play passes to the next player in turn order.
Drawing a Card
If you do not have a card in your hand that you can play, you will draw a card from the Draw Pile.
Look at the card that you just drew. If you can play this card following the rules above, you can play it immediately. Otherwise you will add the card to your hand. Your turn then ends. Play passes to the next player in turn order.
If at the beginning of your turn you have a card that you can play, you can choose not to play it. If you choose not to play the card, you will treat the rest of your turn like you didn’t have a card that you could play. After you draw a card, you can no longer play the card from your hand that you choose not to play at the beginning of your turn.
If the Draw Pile ever runs out of cards, you will shuffle the Discard Pile to form a new Draw Pile.
UNO Teenage Mutant Ninja Turtles Mutant Mayhem Card Meanings
Number cards have no special action in the game. You can only play a number card if it matches the color or number of the top card on the Discard Pile.
Draw Two (+2)
When you play a Draw Two card, the next player in turn order has to draw two cards from the Draw Pile. They also lose their next turn.
You can play a Draw Two on top of another Draw Two, or a card that matches its color. If another player played a Draw Two against you, you cannot play your own Draw Two card to avoid the punishment.
The Reverse card changes the direction of play. If play was moving clockwise, it will now move counter-clockwise. If play was moving counter-clockwise, it will now move clockwise.
You may play a Reverse card on top of another Reverse card, or a card that matches its color.
When you play a Skip card, the next player in turn order loses their turn.
You may play a Skip card on top of another Skip card, or a card that matches its color. If a player plays a Skip card against you, you cannot play your own Skip card to avoid the punishment.
Wild cards match every color so they can be played at any time.
When you play Wild card, you will choose the color for the Discard Pile. You can choose any of the four colors, including the color it was when you played the Wild card.
Wild Draw Four (+4)
The Wild Draw Four card is wild so it matches every other card. There is a catch though. You can only play a Wild Draw Four card if you have no other cards in your hand that match the current color of the Discard Pile. Wild cards count as a match for the color.
The Wild Draw Four allows the player who played it to choose the color for the Discard Pile. They can choose any color. The color they choose does not impact any potential challenge.
When you play the Wild Draw Four card the next player in turn order has a choice to make.
First they can choose to accept the play of the card. In this case they will draw four cards and lose their turn.
Challenging the Wild Draw Four
Otherwise the next player can choose to challenge the play of the card. They should only do this if they think the player has a card in their hand that matches the color of the Discard Pile from before they played the Wild Draw Four.
If the player chooses to challenge, the player who played the Wild Draw Four has to show the challenger all of the cards from their hand. This is done to verify if the Wild Draw Four was played correctly.
If the card was played correctly (the player had no cards that matched the color), the challenger is forced to draw six cards instead of the four they otherwise would have had to draw. They also lose their turn.
Should the player have a card in their hand that matches the color, the card was played incorrectly. The player who played the Wild Draw Four now has to draw four cards. The challenger no longer has to draw any cards, and they don’t lose their next turn.
Wild From the Sewers
When you play the Wild From the Sewers card, the next player has to draw cards. They will keep drawing cards until they have at least one card of each color. Wilds do not count as any of the colors. All of the cards they draw are added to their hand.
Once the player has a card of each color, they will show their hand to prove that they have a card of each color.
If the player has one card of each color when the Wild From the Sewers card is played, they don’t have to draw any cards. They have to show their hand to the other players to prove that they have one card of each color.
The Wild From the Sewers card is wild so it matches every other card. So you can play the card at any time. When you play the card, you choose the color for the Discard Pile. You can choose any of the four colors, including the color it was when you played the card.
When you only have one card left in your hand, you should call out “UNO”. This is to alert the other players that you are close to winning the game.
If you don’t call out UNO, another player can challenge you. If they say UNO before you do, you will have to draw two cards. They must challenge you before the next player starts their turn.
Winning UNO Teenage Mutant Ninja Turtles Mutant Mayhem
The first player to play the last card from their hand, wins the game.
If you want to play several rounds, you can choose to keep score.
The player who plays the last card from their hand, wins the round. They will collect all of the cards left in the other players’ hands. Most versions of UNO say that if the last played card forces players to draw cards, these cards are drawn before the winner collects the cards. This version of UNO does not mention this rule. Therefore players will have to agree to whether they want to use this rule.
The winner of the round scores points from the cards they collect as follows:
- Number cards – face value
- Draw Two, Reverse, Skip – 20 points each
- Wild, Wild Draw Four, Wild From the Sewers – 50 points each
Keep track of the points the winner received in the round. Then play another round.
The game ends when one player scores 500 points. That player wins the game.
UNO Teenage Mutant Ninja Turtles Mutant Mayhem FAQ
If you have any questions about how to play UNO Teenage Mutant Ninja Turtles Mutant Mayhem, leave a comment below on this post. I will try to answer any questions asked as best and as quickly as possible.
- 19 Blue Cards (one 0, two each of 1-9)
- 19 Orange Cards (one 0, two each of 1-9)
- 19 Purple Cards (one 0, two each of 1-9)
- 19 Red Cards (one 0, two each of 1-9)
- 8 Draw Two Cards (two of each color)
- 8 Reverse Cards (two of each color)
- 8 Skip Cards (two of each color)
- 4 Wild Cards
- 4 Wild Draw Four Cards
- 4 Wild From the Sewers Cards
Year: 2023 | Publisher: Mattel
Genres: Card, Family
Ages: 7+ | Number of Players: 2-10 | Length of Game: 10-15 minutes
Difficulty: Light | Strategy: Light | Luck: High
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