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UNO Super Mario Card Game Rules Explained With Pictures

UNO Super Mario Card Game Rules Explained With Pictures

Objective of UNO Super Mario

The objective of UNO Super Mario is to get rid of all of your cards before the rest of the players each round.

Setup for UNO Super Mario

  • Each player draws a card. The player that draws the highest number (Action cards count as zero) becomes the dealer.
  • The dealer shuffles the cards and deals seven cards to each player.
  • Place the rest of the cards face down on the table in order to form the Draw Pile.
  • Turn the top card from the Draw Pile over in order to form the Discard Pile. If the card is an Action card, see the corresponding section in the UNO Super Mario Cards section to see what happens.
  • The player to the left of the dealer starts the game. Turn order will proceed clockwise to start the game.

Playing UNO Super Mario

On your turn you will try to play one of the cards from your hand to the Discard Pile. To see if you can play a card, you will compare the cards in your hand to the top card on the Discard Pile. You can play a card from your hand if it matches the top card on the Discard Pile in one of three ways:

  • Color
  • Number
  • Symbol

Should a card match one or more of these things, you can play it to the discard pile. If the card you played was a number card, nothing special happens. If you played an Action card, you will follow the card’s special rules. Check out the UNO Super Mario Card Meanings section to see what action you will take.

Playing Cards in UNO Super Mario
The top card on the discard pile is a blue nine. Along the bottom are some cards that the next player could play. The blue one could be played as it matches the blue nine’s color. The yellow nine could be played because it matches the number. You could play the last four cards because they are wild cards.
Playing A Card
The top card on the Discard Pile is a Reverse card. This player could play the red Reverse card at the bottom of the picture because it matches the symbol of the top card on the Discard Pile.

Drawing a Card

Should you have no cards in your hand that you can play, you will take the top card from the Draw Pile and add it to your hand. If this card matches one of the three criteria to play it on the Discard Pile, you can play it immediately.

When you have a card in your hand that you can play, you can choose not to play it. You will take the top card from the Draw Pile. The only card that you can then potentially play to the Discard Pile is the card that you just drew.

If the Draw Pile ever runs out of cards, shuffle the Discard Pile to form a new Draw Pile.

Your turn will end after you play or draw a card. The next player in turn order will then take their turn.

UNO Super Mario Card Meanings

Number Cards in UNO Super Mario

Number

Number cards have no special action in the game. You can only play them if they match the Discard Pile’s color or number. The next player in turn order will then take their turn.

Draw Two Card in UNO Super Mario

Draw Two

When you play a Draw Two card, the next player in turn order has to draw two cards from the Draw Pile. They will also lose their turn.

You can play Draw Two cards on cards of the same color, or other Draw Two cards. Should a player play a Draw Two card against you, the rules do not allow you to play your own Draw Two card to avoid the punishment.

If a Draw Two card is turned over to start the round, its special action will be followed in the same way as if it was played by a player. The normal first player will have to draw two cards and lose their turn.

Reverse Card in UNO Super Mario

Reverse

A Reverse card changes the direction of play. If play was moving clockwise, it will now move counter-clockwise. If play was moving counter-clockwise, it will now move clockwise.

You can play a Reverse card on top of a card that matches its color or on another Reverse card.

If a Reverse card was revealed to start the round, the dealer will take the first turn. Turn order will also move in a counter-clockwise direction.

Skip Card in UNO Super Mario

Skip

When you play a Skip card, the next player in turn order loses their turn.

You can play Skip cards on other Skip cards, or other cards of the same color. According to the rules should a player play a Skip card against you, you cannot play your own Skip card to avoid the punishment.

If a Skip card is revealed to start the round, the player to the left of the dealer loses their first turn.

Wild Card in UNO Super Mario

Wild

You can play a Wild card on top of any other card in the game. You can play a Wild card even if you have another card that you could play.

Additionally the player who plays the card gets to choose the color of the Discard Pile. You can choose any of the four colors including the color it was when you played the card.

Should a Wild card be turned over to start the round, the player to the left of the dealer gets to choose the color and plays a card.

Wild Draw Four Card in UNO Super Mario

Wild Draw Four

A Wild Draw Four card matches every other card as it is a wild. There is one exception to playing the card though. You cannot play a Wild Draw Four card if you have another card in your hand that matches the color of the Discard Pile. The rules for UNO Super Mario do not state whether Wild cards count as matching the color. In most versions of UNO, it is specifically stated that Wild cards count as matching the color when it relates to whether you can play the Wild Draw Four.

Should a Wild Draw Four card be turned over to start the round, return the card to the deck and draw another card.

After you play the card the next player in turn order has a choice to make.

First they can accept the card. They will have to draw four cards from the Draw Pile and lose their turn.

Playing A Wild Draw Four Card
The current player played a Wild Draw Four card to the Discard Pile. A blue 0 card was previously on top of the Discard Pile. The next player in turn order has to decide if they will draw the four cards, or if they will challenge the play of the card.

Challenging the Wild Draw Four

Otherwise the player can challenge the play of the card if they think the player played it incorrectly. If you challenge, the player who played the card shows you their hand. What happens next depends on whether they played the card correctly.

If they do not have any cards that match the current color, the challenging player now has to draw six cards instead of four. They will also lose their turn.

Correctly Playing A Wild Draw Four
The player who played the Wild Draw Four did not have any blue cards in their hand. Therefore they played the Wild Draw Four correctly. The player who challenged them will now have to draw six cards instead of the four that they would normally have to draw.

If the player played the card incorrectly (they had a card in their hand that matched the current color), the player who played the Wild Draw Four will have to draw the four cards. The challenger will not have to draw any cards.

Incorrectly Playing A Wild Draw Four
The player who played the Wild Draw Four card had a blue card in their hand. Therefore they incorrectly played the Wild Draw Four. Since they were challenged, they will have to draw the four cards instead of the player who challenged them.
Customizable Card in UNO Super Mario

Wild Customizable

This card is blank at first. You will use a pencil to write any house rule you want on the card. You can write whatever you want, but all of the players have to agree to the rule.

The Wild Customizable Card is a wild so you can play it on any other card.

When you play the card you will take the action that you wrote on the card. The player that played the card also gets to choose the color of the Discard Pile.

If the card is turned up at the beginning of the round, the first player gets to choose the color and then plays a card.

The Wild Customizable Cards are erasable so you can change the rule each time you play the game.

Super Star Card in UNO Super Mario

Wild Super Star

When another player plays a Draw Two or Wild Draw Four card against you, you can play a Super Star card. Instead of having to draw the two/four cards, the player who played the card will have to draw the corresponding number of cards.

Playing A Super Star Card
The previous player played a Draw Two card. The player that would normally draw the two cards instead plays a Super Star card. The player that played the Draw Two card will now have to draw the two cards. Because they played the Super Star card, the current player also gets to choose the color for the Discard Pile.

The card also acts as a Wild. You can play it on top of any other card. The player that plays it also gets to choose the color of the Discard Pile.

If the card is turned over to start the game, the first player chooses the color and plays a card.

Calling UNO

When you only have one card left in your hand, you must yell out “UNO”. This lets the other players know that you are close to winning the game.

Should you not call out UNO and another player catches you before the next player starts their turn, you will have to draw two cards.

Calling UNO
This player only has one card left in their hand. They need to say UNO as quickly as possible. If they don’t and another player catches them not saying it, they will have to draw two cards.

End of Round in UNO Super Mario

The round ends when one of the players play the last card from their hand. This player has won the round. If the last played card forces a player to draw cards, they will have to draw these additional cards.

The other players have to give the cards remaining in their hand to the winner of the round. The winner of the round will then score points based on the cards they collect from the other players. Each of the cards are worth the following number of points:

  • Number Cards – face value
  • Draw Two, Reverse, Skip – 20 points
  • Wild, Wild Draw Four, Wild Customizable, Super Star – 50 points
Scoring in UNO Super Mario
These were the cards that the other players had left in their hands at the end of the round. The winner of the round will score points as follows. They will score 18 points from the number cards. The Reverse, Skip and Draw Two cards will score 20 points each. Finally the Wild, Wild Draw Four, Wild Customizable, and Super Star cards will each score 50 points. This player will score a total of 278 points.

If none of the players have scored 500 points, you will play another round. All of the cards are shuffled, and the next round is played in the same way as the previous round.

Winning UNO Super Mario

The game will end after a round when one of the players’ point total exceeds 500 points. The player that scores the most points wins the game.

Alternative Scoring Rules

Instead of the winner of a round receiving all of the cards left in the other players’ hands, each player will score points for the cards that they were unable to play. Each card will score the same number of points as the normal scoring method.

The game ends when one of the players has scored 500 or more points. The player with the least points wins the game.

UNO Super Mario FAQ

If you have any questions about how to play UNO Super Mario, leave a comment below on this post. I will try to answer any questions asked as best and as quickly as possible.

Components

  • 19 blue cards (one 0, two each of 1-9)
  • 19 green cards (one 0, two each of 1-9)
  • 19 red cards (one 0, two each of 1-9)
  • 19 yellow cards (one 0, two each of 1-9)
  • 8 Draw Two cards (two of each color)
  • 8 Reverse cards (two of each color)
  • 8 Skip cards (two of each color)
  • 4 Wild cards
  • 4 Wild Draw Four cards
  • 2 Wild Customizable cards
  • 2 Wild Super Star cards
  • Instructions
Components for UNO Super Mario

Year: 2016 | Publisher: Mattel | Designer: NA | Artist: NA

Genres: Card, Family

Ages: 7+ | Number of Players: 2-10 | Length of Game: 30-45 minutes

Difficulty: Light | Strategy: Light | Luck: Moderate-High


For more board and card game rules/how to plays, check out our complete alphabetical list of card and board game rules posts.



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