Objective of UNO Sonic the Hedgehog
The objective of UNO Sonic the Hedgehog is to get rid of all of the cards from your hand before the other players.
Setup for UNO Sonic the Hedgehog
- Choose a player to be the dealer. They will shuffle all of the cards together.
- Deal seven cards to each player.
- Place the rest of the cards face down on the table where everyone can reach them. These cards will be the Draw Pile.
- Flip over the top card from the Draw Pile and place it next to the Draw Pile face up. This will be the Discard Pile. If the card that is flipped over is an Action card, ignore its effect and flip over another card.
- The player to the left of the dealer starts the game. The game will proceed clockwise to start the game.
Playing UNO Sonic the Hedgehog
On your turn you will try to play one of the cards from your hand. You will compare the cards from your hand to the card on the top of the Discard Pile.
You may play a card from your hand if it matches one of the following:
- Color
- Number
- Symbol
If you play a number card, nothing special happens. If you play an Action Card, see the corresponding section below.
Should you not have any cards in your hand that match the top card on the Discard Pile, you will draw the top card from the Draw Pile. You will then look at this new card. If the card matches the color, number or symbol of the top card from the Discard Pile, you may play it immediately. If you can’t play the card, you will add it to your hand.
Even if you have a card in your hand that you can play, you can choose to draw a card instead of playing the card. If you choose this action, you may only play the card you just drew. You may not play a card that you already had in your hand.
Should the Draw Pile run out of cards, you will shuffle the Discard Pile to form a new Draw Pile.
Once you play or draw a card, your turn will end. Play will pass to the next player in turn order.
The Cards of UNO Sonic the Hedgehog
Number Cards
Number cards have no special ability in the game. You can only play a number card if it matches the color or number of the card on top of the Discard Pile.
Draw Two
When you play a Draw Two card, the next player in turn order must draw two cards from the Draw Pile. The next player in turn order will also lose their turn.
Reverse
A Reverse card changes the current direction of play. If play was moving clockwise, it will now move counter-clockwise. If play was moving counter-clockwise, it will now move clockwise.
Skip
The next player in turn order loses their turn.
Wild
A Wild card matches every other card in the game so you can play it at any time. Once you play the card, you get to choose the color of the Discard Pile.
Wild Victory Lap
When you play a Wild Victory Lap card, all other players must draw one card from the Draw Pile. Since the card is also wild, you will also get to choose the color of the Discard Pile.
Wild Draw Four
The Wild Draw Four card matches every other card in the game. There are restrictions on when you can play the card though. You may only play a Wild Draw Four card if you have no other cards in your hand that match the color of the card on top of the Discard Pile. Wild cards count as matching the color.
After the card is played, the next player in turn order gets to choose one of two options.
First the player can choose to draw four cards and lose their next turn.
Challenging
Otherwise they can challenge if they think the player played the card incorrectly. When a player challenges, the player that played the card must show the challenger all of the cards from their hand. They will verify if the player had any cards in their hand that matched the color of the Discard Pile. What happens next depends on whether the player played the card correctly.
If the player had no cards in their hand that matched the color on top of the Discard Pile (this includes Wild cards), they played the card correctly. The challenging player draws six cards and loses their turn for incorrectly challenging the card.
If the player had a card that matched the current color, they played the card incorrectly. Instead of the next player in turn order having to draw four cards, the player that played the card must draw the four cards.
No matter what happens with the Wild Draw Four, you will also treat it like a normal Wild card. The player who plays the card gets to choose the color of the Discard Pile.
Calling UNO
When you only have one card left in your hand, you must say the word “UNO” out loud. This lets the other players know that you only have one card left in your hand.
Should a player catch you not saying UNO before the next player takes their turn, you must draw two cards and add them to your hand.
Winning UNO Sonic the Hedgehog
The first player to play the last card from their hand wins the game.
To play another game you will shuffle all of the cards and deal out new cards to each player.
Keeping Score
The main rules for UNO Sonic the Hedgehog have you play individual hands to declare a winner. If you would like to play a multiple hand game, you can instead choose to keep score in the game.
When a player wins a hand, they will collect the cards remaining in the other players’ hands. They will then score points from these cards as follows:
- Number cards – face value
- Draw Two, Reverse, Skip – 20 points
- Wild, Wild Draw Four, Wild Victory Lap – 50 points
The first player to score 500 or more total points wins the game.
Year: 2021 | Publisher: Mattel | Designer: NA | Artist: NA
Genres: Card, Family
Ages: 7+ | Number of Players: 2-10 | Length of Game: 10 minutes
Difficulty: Light | Strategy: Light | Luck: Moderate-High
Components: 112 cards: 76 number cards (four different colors), 8 Draw Two cards, 8 Reverse cards, 8 Skip cards, 4 Wild cards, 4 Wild Victory Lap, 4 Wild Draw Four; instructions
Where to Purchase: Amazon, eBay Any purchases made through these links (including other products) help keep Geeky Hobbies running. Thank you for your support.
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