Objective of UNO: Encanto
The objective of UNO: Encanto is to play the last card from your hand before the other players.
Setup for UNO: Encanto
- Choose a player to be the dealer. They will shuffle all of the cards.
- The dealer deals seven cards to each player.
- Place the rest of the cards face down in the middle of the table to form the Draw Pile.
- Flip over the top card from the Draw Pile to form the Discard Pile. If the card that is flipped over is an Action card, flip over another card.
- The player to the left of the dealer starts the game. Play proceeds clockwise to start the game.
Playing UNO: Encanto
On your turn you are trying to play a card from your hand to the Discard Pile. To play a card it needs to match at least one of the following criteria:
If you have a card that matches one of the criteria, you can play it to the Discard Pile. When you play an Action card you will get to take a special action. See the Action Card section below for more details.
If you do not have a card that matches one of the criteria, you will draw one card from the Draw Pile. If this new card matches one of the criteria of the top card on the Discard Pile, you can play it immediately.
You may choose to draw a card instead of playing one even if you have a card that you can play. After drawing the card though, you can only potentially play the card that you just drew.
If the Draw Pile ever runs out of cards, shuffle the Discard Pile to form a new Draw Pile.
After you have played or drawn a card, play passes to the next player in turn order.
Number cards do not have a special ability in the game. You can only play a number card if it matches the number or color of the Discard Pile.
When you play a Draw Two card, the next player in turn order draws two cards from the Draw Pile. They also lose their next turn.
The Reverse card changes the direction of play. If play was moving clockwise, it will now move counter-clockwise. If it was moving counter-clockwise, it will now move clockwise.
The next player in turn order loses their turn.
The Wild card matches every other card in the game, so you can play it at any time. When you play the card, you can choose what color to make the Discard Pile.
Wild Don’t Talk
When you play the Wild Don’t Talk you will choose another player. That player can no longer talk. If they talk they will have to draw three cards.
The effect of this card ends when a player says UNO. If the player who can no longer talk only has one card left in their hand, they are allowed to say UNO without taking the three card penalty. Once a player (including themselves) only has one card left and says UNO, the player can resume talking.
The card also acts as a Wild. It can match any other card in the game. The player who plays it also gets to choose the color for the Discard Pile.
Wild Draw Four
The Wild Draw Four is wild so it matches every other card. The catch is that you can only play the card when you have no other cards in your hand that match the current color. Wilds count as matching the current color.
When the card is played the next player in turn order has to draw four cards, and they also lose their next turn. The next player can choose to draw the cards and lose their turn, or they can choose to challenge the play of the card.
If a player challenges, the player who played the Wild Draw Four has to show them all of the cards from their hand. The challenger will verify to see if they had another card in their hand that matched the color of the Discard Pile.
If the player played the card correctly (they didn’t have any cards that matched the color of the Discard Pile), the challenging player has to draw six cards instead of the four they normally would have had to draw.
If the player played the card incorrectly (there was a card in their hand that matched the color of the Discard Pile), the player who played the Wild Draw Four is forced to draw the four cards.
Whether the card is challenged or not, the player who played the card chooses the color of the Discard Pile.
When you only have one card left in your hand, you must say/yell out “UNO”. This is done to let the other players know that you are close to winning the game.
If someone catches you not saying UNO and calls you out before the next player takes their turn, you have to draw two cards.
Winning UNO: Encanto
The first player to play the last card from their hand wins the game.
Alternative Scoring in UNO: Encanto
The normal game has you playing one game to determine the winner. The variant game consists of playing a number of hands.
The winner of each hand takes the cards left in the other players’ hands. They will score points for each of these cards as follows:
- Number Cards – Face Value
- Skip, Reverse, Draw Two – 20 points
- Wild, Wild Draw Four, Wild Don’t Talk – 50 points
Write down how many points the winner of the round earned. Then play another round. Keep playing new rounds until a player scores 500 or more total points. The player who scores the most total points wins the game.
Year: 2022 | Publisher: Mattel | Designer: NA | Artist: NA
Genres: Card, Family
Ages: 7+ | Number of Players: 2-10 | Length of Game: 10-20 minutes
Difficulty: Light | Strategy: Light | Luck: Moderate-High
Components: 76 number cards (19 of each color), 8 Skip cards, 8 Draw Two cards, 8 Reverse cards, 4 Wild cards, 4 Wild Draw Four cards, 4 Wild Don’t Talk cards, instructions
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