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Sweet Existence A Strange Planet Card Game: Rules for How to Play

Sweet Existence A Strange Planet Card Game: Rules for How to Play

Looking for a specific Sweet Existence A Strange Planet Card Game rule?  |  Setup  |  Playing the Game  |  Revealing an Existence Square  |  Winning the Game  |  FAQ  |  Components  |

Objective

The objective of Sweet Existence A Strange Planet Card Game is to acquire the most Sweet Disks by the end of the game.

Setup

  • Look through the Existence Squares for the two Perish squares. Set the cards aside for now.
  • Depending on the number of players you will randomly select a number of Existence Squares. Return any Existence Squares that you don’t use to the box.
    • 4 Players – 11 squares plus one Perish square
    • 5 Players – 14 squares plus one Perish square
    • 6 Players – 16 squares plus two Perish squares
    • 7 Players – 19 squares plus two Perish squares
    • 8 Players – 22 squares plus two Perish squares
  • Shuffle all of the Existence Squares (including the Perish square(s)) you chose to use in the game. Deal three cards facedown in a row in front of each player.
  • Each player takes six Sweet Disks. Put the extra Sweet Disks back into their box.
  • Shuffle the Action Squares and place them facedown in a pile in the middle of the table.
  • Shuffle the Connection Squares and deal one to each player. Set the remaining cards aside.
  • Each player should see if their Connection Square matches one of the other players. If your card matches another player, you are connected to that player. You can help each other obtain Sweet Disks, but you can also eliminate one another. If you do not have a matching Connection Square, you are playing by yourself to start the game. You may end up getting paired with another player during the game.
Receiving your Connection Square in Sweet Existence A Strange Planet Card Game
The players have received their Connection Squares. The two players in the top left are connected as well as the two players in the top right corner. The player who received the bottom card plays by themselves for now.
  • Before the game starts each player can look at their own facedown Existence Squares. You must put the cards back in the same position after you look at them. You are looking to see if you have a Perish square, and if you do where it is located. Once the game starts, you cannot look at these cards again unless an Action Square allows you to.
  • The player who has existed/lived the longest (the oldest player) starts the game.

How to Play Sweet Existence A Strange Planet Card Game 

You will begin each of your turns drawing an Action Square. You will read the card out loud and show it to the rest of the players.

There are two types of Action Square cards. You will handle each type of card in a different way.

Pink Action Squares

When you draw a pink Action Square, you will take the action printed on the card. These cards allow players to acquire Sweet Disks, expose Existence Squares, and exchange Connection Squares. After you take the action, discard the Action Square.

Pink Action Square forces all players to give you a sweet disk
The current player drew this pink Action Square. All of the other players must give them one of their Sweet Disks.

Purple Action Squares

Should you draw a purple Action Square, you will give it to another player. You can give the card to any other player that hasn’t already exposed all of their Existence Squares. Place the card face up in front of the chosen player.

Purple Action Square
The current player decided to give you a purple Action Square. This card by itself doesn’t do anything. Once you receive a second one though, you will have to reveal one of your Existence Squares.

Whenever a player has two face up purple cards in front of themselves, they will discard the two cards. They must then choose one of their Existence Squares to reveal.

Receiving a second purple Action Square
This player received a second purple Action Square. They will have to reveal one of their Existence Squares.

Additional Action Square Rules

Some specific rules regarding Action Squares include:

Should you draw an Action card that has an action that you can’t perform, you will discard the card and draw another one.

If you draw the Deception square and you aren’t connected to anyone, you will discard the card and draw a new Action card. When you are connected to another player, you will discard your Connection Square. You are no longer connected to any other players.

Deception Square
This player has drawn a Deception card. They were connected to another player. They will take all of the Sweet Disks from their former partner. Then they will get rid of their Connection Square.

End of Turn

After you take the action corresponding to the card you drew, your turn ends. Play passes to the next player in a clockwise direction.

Revealing an Existence Square

Whenever a player has to reveal one of their Existence Squares, they will pick one of their Existence Squares to flip over so all of the players can see it. You could have to reveal an Existence square due to a Pink Action Square you draw, or when you receive a second Purple Action Squares.

Drawing a Pink Action Square that forces you to expose an Existence Square
This player drew a pink Action Square that forces them to expose an Existence Square.

The effect of the card applies to the player and anyone they are connected to. The Existence Square remains faceup for the rest of the game. No player may move the the Existence Square for the rest of the game.

Revealing an Existence Square
This player received their second purple Action Square forcing them to reveal one of their Existence Squares. They revealed a card that was not a Perish square. Therefore they remain in the game. They get to take a Sweet Disk from another player due to revealing the card.

The player that reveals the card and anyone they are connected with each take one Sweet Disk from another player.

Should a player reveal a Perish square, the game immediately ends.

Winning the Game

Sweet Existence A Strange Planet Card Game ends whenever a player reveals a Perish square. The player who has the Perish square loses the game. Anyone connected to them also loses.

Revealing a Perish square in Sweet Existence A Strange Planet Card Game
The player on the bottom revealed a Perish square. They are eliminated from the game. The player on the left was connected to them so they are also eliminated from the game. Players will then determine who won the game.

The remaining players count up how many Sweet Disks they have. The player with the most Sweet Disks wins the game.

Winning Sweet Existence A Strange Planet Card Game
At the end of the game the remaining players had these Sweet Disks. The top player has the most Sweet Disks so they win the game.

Should there be a tie, the tied players compare how many of their Existence Squares they revealed. Whichever player has revealed more of their squares wins the game. If there is still a tie, both tied players win the game.

Sweet Existence A Strange Planet Card Game FAQ

If you have any questions about how to play the game, leave a comment below on this post. I will try to answer any questions asked as best and as quickly as possible.

Components for Sweet Existence A Strange Planet Card Game

Components

  • 104 Action Squares
  • 24 Existence Squares
  • 9 Connection Squares
  • 50 Sweet Disks
  • Instructions

Year: 2020 | Publisher: Hasbro | Designer: Nathan W. Pyle | Artist: Nathan W. Pyle

Genres: Card, Memory, Party

Ages: 13+ | Number of Players: 4-8 | Length of Game: 15-40 minutes

Difficulty: Light | Strategy: Light | Luck: Moderate


For more board and card game rules/how to plays, check out our complete alphabetical list of card and board game rules posts.