Skip to Content

Sushi Go! Spin Some for Dim Sum Board Game: Rules and Instructions for How to Play

Sushi Go! Spin Some for Dim Sum Board Game: Rules and Instructions for How to Play

Sushi Go! Spin Some for Dim Sum How to Play Quick Links: | Objective | Setup | Playing the Game | Squishy Bun | Winning the Game | Cards | FAQ | Components |

Objective of Sushi Go! Spin Some for Dim Sum

The objective of Sushi Go! Spin Some for Dim Sum is to acquire Dim Sum dishes that score you more points than the other players.

Setup for Sushi Go! Spin Some for Dim Sum

  • Place the Spin Table in the middle of the table.
  • Each player chooses a color and takes a Menu and Plate token of the corresponding color. You will place your Plate token next to the Steamer Basket closest to you. Your Plate token is used to indicate which of the Steamer Baskets you will take a card from on your turn.
  • Shuffle all of the cards. Try to distribute the cards as evenly as possible into six piles. While placing the cards into six piles, keep the cards face down so you can’t see the order of the cards in each pile.
  • Flip over a pile of cards and place it face up in a Steamer Basket. Do this for the rest of the piles of cards as well. While flipping over the cards try not to look at any of the cards except for the top card.
  • Each player takes four Chopsticks tokens and places them in front of themselves.
  • Set the Squishy Bun in the middle of the Spin Table.
  • The player who most recently ate Dim Sum starts the game. Player will proceed left/clockwise.
Setting up the gameboard

Playing Sushi Go! Spin Some for Dim Sum

Sushi Go! Spin Some for Dim Sum is played over 12 rounds. In each round you will take one card from the Spin Table and add it to your menu.

On your turn you can choose one of two options when taking a card.

Taking the Card in Front of You

First you can choose to take the card corresponding to your Plate token. If you choose to take this card you will add the card to your menu.

Taking the card from the basket in front of you
The orange player has a Shumai Dumpling in front of them. They decide to take the card and add it to their menu.

Place the card on one of the spaces along the outside of your menu. The space you place the card on doesn’t matter.

Placing a card on your menu in Sushi Go Spin Some for Dim Sum
After taking the Shumai Dumpling card, they add it to their menu. It doesn’t matter which space they place the card on.

If there were any Chopsticks tokens in the basket that you took a card from, you will add them to your set of Chopsticks.

Taking Chopsticks tokens from a basket
This player is taking the card in front of their Plate token. There are two Chopsticks tokens on the space. They will take the two Chopsticks tokens in addition to the card.

Turning the Table

Your other option is to turn the Spin Table if you don’t like the card currently in front of you. In order to turn the Spin Table you need to have Chopsticks tokens. Should you not have any Chopsticks tokens, you have to take the card that is in front of your Plate token at the start of your turn.

Turning the Spin Table in Sushi Go Spin Some for Dim Sum
The blue player currently has a Small Sesame Ball in front of them. If they don’t want that card they can use Chopsticks tokens in order to turn the Spin Table so a new card is in front of them.

When you choose to turn the Spin Table you can turn it in either direction. While you turn it though, you need to place one Chopsticks token into each basket that passes your Plate token. This includes the basket that started in front of your Plate token. After you are done turning the Spin Table you will take the card that is now in front of your Plate token.

Turning the Spin Table two spaces to the left
This player decided they wanted a Shrimp Dumpling. They decided to turn the Spin Table two spaces to the left to move the Shrimp Dumpling in front of them. They placed a Chopstick token on the basket that was in front of them to start their turn and the basket that passed their Plate token as they turned the table. This player will then add the Shrimp Dumpling card to their Menu.

Note: The instructions don’t specifically mention what happens if you turn the Spin Table and there are Chopsticks token(s) in the basket that you choose to take a card from. We played the game where you would take these Chopsticks tokens and add them to your group of tokens. Most likely this was just omitted from the rules and was meant to be in the section for turning the Spin Table as well.

Squishy Bun

Located in the center of the Spin Table is the Squishy Bun. Whenever you take a Steamed Bun card, you will take the Squishy Bun and place it in front of you. If another player currently has it, you will take it from them.

Taking the Squishy Bun
This player took a Steamed Bun card. This allows them to take the Squishy Bun to use on a future turn.

Having the Squishy Bun gives you an additional option on your turn. The Squishy Bun allows you to turn the Spin Table as much as you want without using Chopsticks tokens. After you are done turning the Spin Table, you will return the Squishy Bun to the center of the Spin Table.

Using the Squishy Bun in Sushi Go Spin Some for Dim Sum
This player currently controls the Squishy Bun. If they want to use it, they can turn the Spin Table as many spaces as they want without having to use Chopsticks tokens.

Winning Sushi Go! Spin Some for Dim Sum

The game ends when all of the players have collected twelve cards. Each player will then calculate how many points they earned from each card they collected in the game. For details on how to score each type of card, see the corresponding section below in Cards of Sushi Go! Spin Some for Dim Sum.

Calculating your final score in Sushi Go Spin Some for Dim Sum
This player has completed their Menu with twelve cards. They will score points as follows: 12 points for the Shumai Dumplings, 7 points for the Shrimp Dumplings, 0 points for Chive Dumpling, between -3 to 3 points for the Steamed Bun, 1 point for the Small Sesame Ball, 1 point for the Egg Tart, and 4 points for the Special Plate. See the card sections below for more details on how to score each type of card.

You will also score one point for each two Chopsticks tokens that you still have at the end of the game.

Scoring points from Chopsticks
This player had two Chopsticks left at the end of the game. They will score one point from them.

The player that scores the most points wins the game. If there is a tie and one of the tied players have the Squishy Bun, they will win the game. If none of the tied players have the Squishy Bun, the tied players will share the victory.

Cards of Sushi Go! Spin Some for Dim Sum

Chive Dumpling Card in Sushi Go Spin Some for Dim Sum

Chive Dumpling

Each set of two Chive Dumplings score four points. You can score multiple sets of Chive Dumplings:

  • 4 cards – 8 points
  • 6 cards – 12 points
  • 8 cards – 16 points
  • 10 cards – 20 points
  • 12 cards – 24 points

You will score zero points for each Chive Dumpling that you can’t pair with another Chive Dumpling.

Scoring Chive Dumpling cards
Here is an example of three different people who took Chive Dumpling cards in the game. The top player gathered four of the cards so they will score eight points. The second player acquired three cards so they will score four points. The bottom player only took one Chive Dumpling card so they will score zero points for it.
Egg Tart card in Sushi Go Spin Some for Dim Sum

Egg Tart

Egg Tart cards are worth more if you have more of them. The Egg Tarts are scored as a group.

  • 1 Egg Tart – 1 point
  • 2 Egg Tarts – 2 points
  • 3 Egg Tarts – 5 points
  • 4 Egg Tarts – 9 points
  • 5+ Egg Tarts – 15 points
Scoring Egg Tart cards
During the game the players acquired the following Egg Tart cards. The top player took four Egg Tart cards which they will score nine points from. The second player acquired three cards which score five points. Finally the bottom player took two cards which will score two points.
Large Sesame Ball card in Sushi Go Spin Some for Dim Sum

Large Sesame Ball

Large Sesame Balls are worth two points each

Shrimp Dumpling card in Sushi Go Spin Some for Dim Sum

Shrimp Dumpling

You will score seven points for each three Shrimp Dumplings you collect. You can score multiple sets of three Shrimp Dumplings:

  • 6 cards – 14 points
  • 9 cards – 21 points
  • 12 cards – 28 points

If you collect less than three Shrimp Dumplings, you receive zero points for them. Any cards not in a set of three also score zero points.

Scoring in Sushi Go Spin Some for Dim Sum
The top player acquired six Shrimp Dumpling cards during the game which score them 14 points. The second player acquired four cards which will score them seven points. Finally the last player only took two Shrimp Dumpling cards so they will score zero points for them.
Shumai Dumpling Card in Sushi Go Spin Some for Dim Sum

Shumai Dumpling

For each four Shumai Dumplings you collect, you will receive 12 points. You can score multiple sets of Shumai Dumplings:

  • 8 cards – 24 points
  • 12 cards – 36 points

If you collected less than four Shumai Dumplings, you receive zero points for them. Any cards that aren’t in a set of four also don’t score points.

Scoring Shumai Dumpling cards
The top player acquired six Shumai Dumpling cards. As they only have one complete set they will score twelve points. The second player took four cards so they will also score twelve points. The last player only acquired three Shumai Dumplings so they will score zero points from the cards.
Small Sesame Ball card in Sushi Go Spin Some for Dim Sum

Small Sesame Ball

Small Sesame Balls are worth one point each.

Special Plate card in Sushi Go Spin Some for Dim Sum

Special Plate

There are a number of different Special Plate cards in the game. Each card features four different dishes on them. If you have one matching card for each pictured dish, you score four points from the card.

If you have two or three sets of cards that match the Special Plate, you can score the card a second or third time.

Scoring a Special Plate card
The player on the left acquired the cards matching the Special Plate card. They will score four points from the Special Plate card. The player on the right acquired two sets of the cards shown on the Special Plate card. They will earn eight points.

You may also use the same cards for multiple different Special Plate cards.

When a Special Plate card shows a Sesame Ball, you may use small or large Sesame Ball cards to fill in those spots.

Scoring a Special Plate with Sesame Balls
This Special Plate card requires two Shumai Dumplings and two Sesame Balls. For the Sesame Balls you can either use two Small Sesame Balls, two Large Sesame Balls, or one of each.
Steamed Bun card in Sushi Go Spin Some for Dim Sum

Steamed Bun

When you take a Steamed Bun card, you will take the Squishy Bun. You can use the Squishy Bun to turn the table as much as you want without having to use Chopsticks tokens.

The player that collects the most Steamed Buns in the game scores three points. If there is a tie, the tied player who currently has the Squishy Bun gets the three points. If none of the tied players have the Squishy Bun, all of the tied players score the points.

The player with the least Steamed Buns loses three points. If there are multiple players tied for the least, all of the tied players lose three points.

Scoring Steamed Bun cards
The top player acquired the most Steamed Bun cards so they will score three points. The bottom player acquired the least cards, so they will lose three points.
Turnip Cake card in Sushi Go Spin Some for Dim Sum

Turnip Cake

Turnip Cakes score points dependent on how many of them you have. If you have an odd number of Turnip Cakes, each card is worth two points. If you have an even number of Turnip Cakes, each card is worth zero points.

Scoring Turnip Cake cards
The top player acquired three Turnip Cake cards. As it is an odd number they score two points per card for a total of six. The bottom player acquired an even number of cards (two), so they will score zero points for both cards.

Sushi Go! Spin Some for Dim Sum FAQs

If you have any questions about how to play Sushi Go! Spin Some for Dim Sum, leave a comment below on this post. I will try to answer any questions asked as best and as quickly as possible.

Components for Sushi Go Spin Some for Dim Sum

Sushi Go! Spin Some for Dim Sum Components

  • 105 cards
    • 12 Chive Dumpling
    • 12 Egg Tart
    • 6 Large Sesame Ball
    • 12 Shrimp Dumpling
    • 12 Shumai Dumpling
    • 6 Small Sesame Ball
    • 12 Steamed Bun
    • 21 Special Plates (each card features a different combination)
    • 12 Turnip Cake
  • 24 Chopsticks Tokens
  • 6 Menus
  • 6 Plate Tokens
  • Squishy Steamed Bun
  • Spin Table
  • Instructions

Sushi Go! Spin Some for Dim Sum


Year: 2023 | Publisher: Gamewright | Designer: Quentin Weir, Ken Gruhl | Artist: Nan Rangsima

Genres: Card, Family, Set Collection

Ages: 8+ | Number of Players: 2-6 | Length of Game: 20 minutes

Difficulty: Light | Strategy: Light-Moderate | Luck: Moderate

Where to Purchase: Amazon, eBay Any purchases made through these links (including other products) help keep Geeky Hobbies running. Thank you for your support.


For more board and card game how to plays/rules and reviews, check out our complete alphabetical list of board game posts.

Sunday 7th of July 2024

If at the end of the game I don’t have any steamed buns and someone has one steamed bun who gets 3 less points? Does not having any steamed buns count as having fewer e steamed buns? Or by not having any you don’t get negative 3?

Eric Mortensen

Monday 8th of July 2024

The rules don't specifically say what happens if you collect zero Steamed Bun cards during the game. As it doesn't say anything, I would play it where the player who has zero Steamed Buns would lose the points since they have less than the player with one bun. If the player with zero Steamed Buns cards were able to avoid losing the points, I think the rules would have specifically mentioned that.

There are two things to consider with Steamed Bun cards while playing the game. You can try to collect a lot of them in order to get the three bonus points. Otherwise you need to try to collect just enough of them that you avoid losing the three points. If you could avoid the penalty by not taking any of them, this would give you a good reason to not pick up any of them unless you were going for the majority.

I can't find an official source that confirms this, but I am pretty sure this is how you should handle the situation.