Objective of Sushi Go! Spin Some for Dim Sum
The objective of Sushi Go! Spin Some for Dim Sum is to acquire Dim Sum dishes that score you more points than the other players.
Setup for Sushi Go! Spin Some for Dim Sum
- Place the Spin Table in the middle of the table.
- Each player chooses a color and takes a Menu and Plate token of the corresponding color. You will place your Plate token next to the Steamer Basket closest to you. Your Plate token is used to indicate which of the Steamer Baskets you will take a card from on your turn.
- Shuffle all of the cards. Try to distribute the cards as evenly as possible into six piles. While placing the cards into six piles, keep the cards face down so you can’t see the order of the cards in each pile.
- Flip over a pile of cards and place it face up in a Steamer Basket. Do this for the rest of the piles of cards as well. While flipping over the cards try not to look at any of the cards except for the top card.
- Each player takes four Chopsticks tokens and places them in front of themselves.
- Set the Squishy Bun in the middle of the Spin Table.
- The player who most recently ate Dim Sum starts the game. Player will proceed left/clockwise.
Playing Sushi Go! Spin Some for Dim Sum
Sushi Go! Spin Some for Dim Sum is played over 12 rounds. In each round you will take one card from the Spin Table and add it to your menu.
On your turn you can choose one of two options when taking a card.
Taking the Card in Front of You
First you can choose to take the card corresponding to your Plate token. If you choose to take this card you will add the card to your menu.
Place the card on one of the spaces along the outside of your menu. The space you place the card on doesn’t matter.
If there were any Chopsticks tokens in the basket that you took a card from, you will add them to your set of Chopsticks.
Turning the Table
Your other option is to turn the Spin Table if you don’t like the card currently in front of you. In order to turn the Spin Table you need to have Chopsticks tokens. Should you not have any Chopsticks tokens, you have to take the card that is in front of your Plate token at the start of your turn.
When you choose to turn the Spin Table you can turn it in either direction. While you turn it though, you need to place one Chopsticks token into each basket that passes your Plate token. This includes the basket that started in front of your Plate token. After you are done turning the Spin Table you will take the card that is now in front of your Plate token.
Note: The instructions don’t specifically mention what happens if you turn the Spin Table and there are Chopsticks token(s) in the basket that you choose to take a card from. We played the game where you would take these Chopsticks tokens and add them to your group of tokens. Most likely this was just omitted from the rules and was meant to be in the section for turning the Spin Table as well.
Located in the center of the Spin Table is the Squishy Bun. Whenever you take a Steamed Bun card, you will take the Squishy Bun and place it in front of you. If another player currently has it, you will take it from them.
Having the Squishy Bun gives you an additional option on your turn. The Squishy Bun allows you to turn the Spin Table as much as you want without using Chopsticks tokens. After you are done turning the Spin Table, you will return the Squishy Bun to the center of the Spin Table.
Winning Sushi Go! Spin Some for Dim Sum
The game ends when all of the players have collected twelve cards. Each player will then calculate how many points they earned from each card they collected in the game. For details on how to score each type of card, see the corresponding section below in Cards of Sushi Go! Spin Some for Dim Sum.
You will also score one point for each two Chopsticks tokens that you still have at the end of the game.
The player that scores the most points wins the game. If there is a tie and one of the tied players have the Squishy Bun, they will win the game. If none of the tied players have the Squishy Bun, the tied players will share the victory.
Cards of Sushi Go! Spin Some for Dim Sum
Each set of two Chive Dumplings score four points. You can score multiple sets of Chive Dumplings:
- 4 cards – 8 points
- 6 cards – 12 points
- 8 cards – 16 points
- 10 cards – 20 points
- 12 cards – 24 points
You will score zero points for each Chive Dumpling that you can’t pair with another Chive Dumpling.
Egg Tart cards are worth more if you have more of them. The Egg Tarts are scored as a group.
- 1 Egg Tart – 1 point
- 2 Egg Tarts – 2 points
- 3 Egg Tarts – 5 points
- 4 Egg Tarts – 9 points
- 5+ Egg Tarts – 15 points
Large Sesame Ball
Large Sesame Balls are worth two points each
You will score seven points for each three Shrimp Dumplings you collect. You can score multiple sets of three Shrimp Dumplings:
- 6 cards – 14 points
- 9 cards – 21 points
- 12 cards – 28 points
If you collect less than three Shrimp Dumplings, you receive zero points for them. Any cards not in a set of three also score zero points.
For each four Shumai Dumplings you collect, you will receive 12 points. You can score multiple sets of Shumai Dumplings:
- 8 cards – 24 points
- 12 cards – 36 points
If you collected less than four Shumai Dumplings, you receive zero points for them. Any cards that aren’t in a set of four also don’t score points.
Small Sesame Ball
Small Sesame Balls are worth one point each.
There are a number of different Special Plate cards in the game. Each card features four different dishes on them. If you have one matching card for each pictured dish, you score four points from the card.
If you have two or three sets of cards that match the Special Plate, you can score the card a second or third time.
You may also use the same cards for multiple different Special Plate cards.
When a Special Plate card shows a Sesame Ball, you may use small or large Sesame Ball cards to fill in those spots.
When you take a Steamed Bun card, you will take the Squishy Bun. You can use the Squishy Bun to turn the table as much as you want without having to use Chopsticks tokens.
The player that collects the most Steamed Buns in the game scores three points. If there is a tie, the tied player who currently has the Squishy Bun gets the three points. If none of the tied players have the Squishy Bun, all of the tied players score the points.
The player with the least Steamed Buns loses three points. If there are multiple players tied for the least, all of the tied players lose three points.
Turnip Cakes score points dependent on how many of them you have. If you have an odd number of Turnip Cakes, each card is worth two points. If you have an even number of Turnip Cakes, each card is worth zero points.
Sushi Go! Spin Some for Dim Sum FAQs
If you have any questions about how to play Sushi Go! Spin Some for Dim Sum, leave a comment below on this post. I will try to answer any questions asked as best and as quickly as possible.
Sushi Go! Spin Some for Dim Sum Components
- 105 cards
- 12 Chive Dumpling
- 12 Egg Tart
- 6 Large Sesame Ball
- 12 Shrimp Dumpling
- 12 Shumai Dumpling
- 6 Small Sesame Ball
- 12 Steamed Bun
- 21 Special Plates (each card features a different combination)
- 12 Turnip Cake
- 24 Chopsticks Tokens
- 6 Menus
- 6 Plate Tokens
- Squishy Steamed Bun
- Spin Table
Sushi Go! Spin Some for Dim Sum
Year: 2023 | Publisher: Gamewright | Designer: Quentin Weir, Ken Gruhl | Artist: Nan Rangsima
Genres: Card, Family, Set Collection
Ages: 8+ | Number of Players: 2-6 | Length of Game: 20 minutes
Difficulty: Light | Strategy: Light-Moderate | Luck: Moderate
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