Objective of Sequence
The objective of Sequence is to create one or two Sequences (five of your chips in a row) on the gameboard.
Setup for Sequence
- Decide how you will play the game. This is dependent on the number of players.
- 2 players – Play individually with the blue and green chips
- 3 players – Play individually with the blue, green and red chips.
- 4+ players – Divide into teams so each team has the same number of players. There can be a maximum of three different teams. Players will sit so the teams will alternate when taking turns. If there are two teams use the blue and green chips. If there are three teams, use the red chips as well.
- Place the gameboard in the center of the table with enough room around the edges so each player can have a pile of chips and their own discard pile.
- Each player/team takes one of the colors of chips.
- Remove the Joker cards from the deck of cards. You do not use them in Sequence.
- Each player randomly cuts the deck to receive a card. The player that draws the lowest card becomes the dealer. Aces are considered high.
- The dealer shuffles the cards and deals cards face down to each player. The number of cards each player receives depends on the number of players.
- 2 players – 7 cards each
- 3-4 players – 6 cards each
- 6 players – 5 cards each
- 8, 9 players – 4 cards each
- 10, 12 players – 3 cards each
- The player to the left of the dealer starts the game. Play moves in a clockwise (left) direction during the game.
On your turn you will play one of the cards from your hand. You can choose whichever card from your hand that you want.
The card that you play will be one of the cards from a standard playing card deck. Each card in the deck is featured on two spaces on the gameboard (except for Jacks). You will choose one of the two corresponding spaces and place one of your chips on your chosen space.
You can choose to place your chip on either of the two spaces. If there is already a chip on one of the spaces though, you must choose the other space. Once a chip is placed it cannot be removed except when a one-eyed Jack is played.
After placing one of your chips on one of the corresponding spaces, you will discard the card that you played. You should place the card into your own personal discard pile that the other players can see.
After you play one of your cards and place a chip, you will draw a card. If the draw deck ever runs out of cards, shuffle all of the cards in the individual players’ discard piles. Your turn then ends. Play passes to the next player in clockwise order.
Playing A Jack Card
While most of the cards in the deck correspond to a space on the gameboard, Jacks do not have their own spaces. Instead the Jack cards act as wilds.
When you play a two-eyed jack card, you will play it like a normal card. A two-eyed Jack allows you to place one of your chips on any open space on the gameboard.
One-eyed jacks are anti-wild cards. Instead of placing a chip on a space of your choice, you instead get to remove a chip placed by an opponent. You can choose to remove a chip from any space with one exception. You may not remove a chip if it is part of an already completed Sequence. The corresponding space is now open to all of the players. After removing a chip from the gameboard, your turn ends immediately. You do not get to place one of your chips on the space that you just cleared.
Sometimes you will have cards in your hand that you can no longer play. This happens when both of the corresponding spaces on the gameboard have a chip on them. These cards are referred to as “dead cards”.
Each turn you may discard one of the dead cards from your hand. You will tell the other players that it is a dead card. Draw a new card to replace the card you discarded. You may only do this once per turn.
You will then take your normal turn.
Losing A Card
At the end of your turn you will draw a card to add to your hand.
Should you forget to draw a card and the next player takes their turn and draws their card, you forfeit the card that you could have drawn. You will play the rest of the game with less cards in your hand.
You can also lose a card by discussing strategy with your teammates. At no time during the game can you make a comment to your teammate telling them what they should/shouldn’t do on their turn. If you advise your teammate, all players on your team have to discard one of the cards from their hand. Each player chooses which card they want to discard. Each of these players will have one less card in their hand for the rest of the game.
Creating A Sequence
The goal of Sequence is to create Sequences. To create a Sequence you need to place five of your colored chips in a row on the gameboard. You may create a Sequence vertically, horizontally, or diagonally. Once you create a Sequence, it will remain a Sequence for the rest of the game. There is nothing you can do to erase/stop a Sequence that has been created.
Each corner of the gameboard has a chip printed on it. Each player will treat these spaces as if one of their colored chips were placed on them. Multiple players can use the same corner space to represent their own color. You can use one of the corner spaces as one of the five spaces needed to create a Sequence.
The first player/team to create enough Sequences wins the game. The number of Sequences you need to create to win the game depends on the number of players/teams.
- 2 players/teams – You need two Sequences to win the game.
- 3 players/teams – You need one Sequence to win the game.
If you need two Sequences to win the game, you can use one of your spaces in both of your Sequences.
Once you acquire enough Sequences to win the game, you win immediately.
Year: 1982 | Publisher: Goliath Games, Hasbro, Jax Ltd., Milton Bradley | Designer: Doug Reuter
Genres: Abstract, Card, Family
Ages: 7+ | Number of Players: 2-12 | Length of Game: 20-30 minutes
Difficulty: Light | Strategy: Light | Luck: Moderate
Components: game board, 50 green chips, 50 blue chips, 35 red chips, 104 cards, instructions
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