Objective of Ransom Notes
The objective of Ransom Notes is to make the best/funniest/most accurate sentences in order to win five category cards before the other players.
Setup for Ransom Notes
- Each player takes one of the black metal submission cards. You should place it in front of you with the flat side face up.
- Each player should randomly grab a bunch of magnet tiles. The game recommends taking around 75. This does not have to be an exact amount unless all of the players agree that it should be.
- You should place all of your word magnets face up in front of you.
- Place the Prompt Cards face down in the middle of the table.
- All of the word magnets not taken by players should be dumped back into the bottom of the box. Place the bottom of the box in the middle of the table.
Creating Your Response
Each round begins with the top Prompt Card being flipped over. It doesn’t matter who flips it over. One of the players will read the text on the card out loud. The round then begins. If the Prompt Card refers to the most recent judge, your submission should relate to the player that was the judge in the previous round.
All of the players will look at the word magnets placed out in front of themselves. Each player tries to create a sentence/phrase/jumble of words that best answers the text on the current Prompt Card. You can choose to do anything with your submission. Your submission needs to use at least one word, but it can use as many as you want. Place the word magnets on your black metal submission card to create your submission.
When creating your response you can choose whatever you want. You want to create something that you think the judge will end up picking. You can go with an accurate, ridiculous, funny, or any other answer that you want.
This phase of the current round should last around 60-90 seconds. Players can decide whether they want to strictly follow the time limit with a timer, or if they want to be more lenient with it.
Once you have finished your submission, you will turn your submission card over so the other players can’t see your response.
Presenting Your Response
After each player has finished creating their submission, it is time your reveal them.
Starting with the player who finished their submission last, each player will read it out loud to the rest of the players.
Judging the Responses
After all of the players have revealed their submissions, it is time to judge who provided the best response.
To determine who will be the judge for the round, spin the bottom of the box which you placed in the middle of the table. Along one of the sides of the box it says “you’re the judge”. The player that is closest to where this side of the box is pointing becomes the judge for the current round.
The judge will consider all of the submissions and decide which one they think is the best. They can choose any of the submissions including their own.
The judge should only pick their own submission if it is truly the best option. If the judge picks themselves, the rest of the players can overrule them with a unanimous vote.
The player whose submission is chosen as the best for the round takes the Prompt Card. This card will act as a point at the end of the game.
End of Round
After a player wins the current round, it is time to prepare for the next round. Take all of the magnets off each players’ submission card. Return all of these word magnets to the top of the box.
Each player can pick up some new word magnets to replace those they used in the previous round.
The next round is played in the same way as the previous round.
Winning Ransom Notes
The game ends once one of the players have acquired five Prompt Cards due to providing the best response in the round. The first player to acquire five Prompt Cards wins the game.
Alternative Ransom Notes Modes
Choose a judge for each round. The judge for the current round does not create a response. The judge’s only duty during the round is to pick the player that submitted the best response.
The player to the left of the current judge becomes the judge in the next round.
This variant plays the same as the normal game with one small change.
Throughout the game you cannot replenish the word magnets in front of you. Thus the players have less words to choose from as the game progresses.
The game continues until one of the players can’t make a sentence with the word magnets that they have remaining.
Whichever player earns the most Prompt Cards wins the game.
Year: 2021 | Publisher: Charty Party LLC | Designer: Evan Katz, Josh Roberts | Artist: NA
Genres: Party, Word
Ages: 17+ | Number of Players: 3-6 | Length of Game: 30-90 minutes
Difficulty: Light | Strategy: Light | Luck: Moderate
Components: 255 Prompt Cards, 840 word magnets, 6 Metal Submission cards, instructions
Where to Purchase: Amazon, eBay Any purchases made through these links (including other products) help keep Geeky Hobbies running. Thank you for your support.
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