Objective of Museum Suspects
The objective of Museum Suspects is to figure out which of the 16 thieves stole the missing museum artifact. The player that bets the most on the real thief/thieves will win the game.
Setup for Museum Suspects
- Place the Emergency Exit tile on the table face up.
- Shuffle the Suspect tiles together. Randomly select 16 of them and place them face up in a 4×4 grid. Return the remaining eight Suspect tiles to the box.
- Sort the Clue cards by their types. There are eight different types of Clue cards. Shuffle each pile to randomize the cards.
- Choose one card from each Clue card pile. Take all eight chosen Clue cards and shuffle them together.
- Randomly place one Clue card face down next to each Suspect card on the left and right sides of the grid.
- Return the remaining Clue cards to the box. No one should look at these cards.
- Each player is given the following:
- 1 notebook
- 1 pencil
- 1 Detective token
- 2 player games: Use tokens A and B
- 3 player games: Use tokens A, B, and C
- 4 player games: Use tokens A, B, C, and D
- 12 Investigation tokens corresponding to the color of your Detective token. You should place these tokens face down in front of you.
Playing Museum Suspect
Museum Suspects is played over six rounds. Each round begins with player A, followed by player B, and so on until each player has taken a turn.
On your turn you will take two actions in the following order:
- Investigate a clue
- Suggest a suspect
Investigating a Clue in Museum Suspects
Choosing A Clue Card
To start your turn you will choose one of the eight Clue cards placed face down on the table. These Clue cards will show you information about which suspects are innocent.
Depending on what Clue card you choose, one of two things will happen.
If there are no Investigation tokens on the Clue card, you can immediately look at the clue.
When there is already an Investigation token on the Clue card, you will look at the number on the Investigation token(s). If you still have one or more of your own Investigation tokens that are higher or equal to the highest valued token on the card, you can look at the clue.
Should you not have a high enough Investigation token, you have to choose a different Clue card to look at.
If you don’t have any Investigation tokens left high enough to look at any of the clues, you will move onto the Suggest a Suspect action. You will not get to look at a Clue card.
Analyzing the Clue Card
When you look at the Clue card you should not let anyone else see it. The card will give you information about which suspects couldn’t have committed the crime.
You will cross off the corresponding Clue card image from your detective sheet.
You will also cross off any suspects which the clue showed were innocent.
After looking at a Clue card, you will choose one of your Investigation tokens to place on the Clue card. If there is already an Investigation token(s) on the card, you must play one that is equal to or higher than the token(s) already on the card.
If no one has placed a token on the space, you can choose any Investigation token. You will place the token face up on the card.
Suggest a Suspect in Museum Suspects
For this action you will get to make an accusation about who you think committed the crime.
You will choose one of your Investigation tokens that you have yet to use. The number printed on the token is how many points you will score if you pick the right suspect.
You will place the chosen token face down on the Suspect tile that you think committed the crime. You can place your token on any suspect. Over a number of rounds you can place tokens on different suspects, or you can place several on the same suspect. You must place exactly one Investigation token per turn.
If you think none of the 16 suspects committed the crime, don’t place an Investigation token on one of the suspect tiles. Instead you can place an Investigation token on the Emergency Exit tile.
After placing an Investigation Token, your turn ends.
End of Museum Suspects
Determine the Culprit(s)
The players keep taking turns until six rounds have been played (each player has taken six turns).
To determine who committed the crime, turn the Clue cards over one by one.
Flip over the Suspect tiles that each Clue card revealed were innocent. Any Investigation tokens placed on those Suspect tiles are removed from the game.
Once all of the Clue cards have been dealt with, you will know who is guilty.
If only one Suspect tile remains face up, they committed the crime by themselves. The players who placed Investigation tokens on the suspect will receive the corresponding number of points for each token. The player that scores the most points, wins the game.
If there are two or more Suspect tiles that are still face up, multiple suspects committed the crime together. All of these suspects are guilty. Players will add up the Investigation tokens they placed on each of the guilty suspects. Players will score an additional point for each of the suspects that they placed at least one Investigation token on. The player that scores the most points, wins the game.
If none of the Suspect tiles are still face up, the culprit escaped the museum. Players will score points for any Investigation tokens they placed on the Emergency Exit. The player that scores the most points, wins the game.
If there is a tie, the players share the victory.
If none of the players correctly placed an Investigation token, no one wins the game.
Year: 2022 | Publisher: Blue Orange Games | Designer: Phil Walker-Harding | Artist: Maxime Sarthou
Genres: Betting, Bluffing, Deduction, Family
Ages: 8+ | Number of Players: 2-4 | Length of Game: 20-25 minutes
Difficulty: Light | Strategy: Light-Moderate | Luck: Moderate-High
Components: 24 Suspect tiles, 1 Emergency Exit tile, 32 Clue cards, 48 Investigation tokens, 4 Detective tokens, 4 Notebooks, 4 Pencils, Instructions