Looking for a specific Monopoly The Super Mario Bros Movie How to Play Quick rule?: | Setup | Playing the Game | Bowser | Board Spaces | Deals and Trades | Bankruptcy | Winning the Game | FAQ | Components |
Objective of Monopoly The Super Mario Bros Movie
The objective of the game is to be the last remaining player with coins.
Setup
- Choose a player to be the Banker. The Banker can play the game, but they must keep their stuff separate from the Bank. The Banker is in charge of the Bank’s coins, Title Deed cards, and auctions.
- The Banker gives each player five 1 coins and five 5 coins.
- Place the Bowser token on the Free Parking space.
- Shuffle the Bowser’s Fury cards and place them face down on the corresponding space on the gameboard.
- Shuffle the Question Block cards and place them face down on the corresponding space on the gameboard.
- Each player chooses a token and places it on the GO space.
- The players take turns rolling the dice. The player that rolls the highest number starts the game. Play will pass left/clockwise throughout the game.
Playing Monopoly The Super Mario Bros Movie
To begin your turn you will see if you own any properties that have been turned to the Game Over side. If you have any, you may pay the Continue cost to the Bank to turn them over to the Continue side. You must do this at the start of your turn. The one exception is that you can also pay the Continue cost when you acquire a Title Deed from a bankrupted player. You can also choose to keep the card(s) on the Game Over side.
After you deal with Game Over properties, you will roll the dice.
First you will use the black dice to move Bowser clockwise around the gameboard. Depending on where Bowser moves, you may have to take a special action. See the Bowser section below for more details.
Moving Your Playing Piece
After moving Bowser and taking any corresponding actions, you will move your own token clockwise around the board the number of spaces you rolled on both dice. Depending on the space you land on, you will take a special action. See the Board Spaces of Monopoly The Super Mario Bros Movie below for more details on each type of space.
Should you roll doubles you will take another turn after you complete your current turn. If you roll doubles three times in a row, you will skip your third turn. You will immediately move your token to Jail. You will not collect coins for passing GO.
After you complete your turn(s), play passes to the player on your left.
Bowser
Moving Bowser
Each time the players roll the dice to move they will use the black die to move Bowser. You will always move Bowser before moving your own playing piece.
Whenever Bowser passes a player’s token, the passed player has to pay one coin to the Bank.
Bowser ignores what is written on the spaces that he lands on.
Should Bowser land on a space occupied by other players, the player(s) on that space have to battle him. See the Battling Bowser section below.
Turning Cards to the Game Over Side
Finally if Bowser lands on a location space, you will turn the corresponding Title Deed card to the Game Over side. If it is owned by a player, the player that owns it will flip it over. They will still own the card. As long as the Title Deed is turned to the Game Over side, you will not collect rent from it. In order to collect rent from the Title Deed card, you must pay the cost on the card to the Bank at the beginning of your turn. After you pay the cost, you will flip it to the Continue side.
Should you own a complete color set, the cards of that set will not be flipped to the Game Over side when Bowser lands on them. Also if you complete a color set that has a card on the Game Over side, you will immediately flip it to the Continue side (for free).
Should no player own the location that Bowser landed on, you will still flip it to the Game Over side. Players can still purchase the Title Deed card by landing on it or by buying it in an auction. Before you can collect any rent from the location though, you need to pay the cost to turn it to the Continue side.
Battling Bowser in Monopoly The Super Mario Bros Movie
If you land on the space that Bowser occupies or Bowser lands on your space, you will be forced to battle him.
To begin the battle you will choose another player to team up with. This player will help you battle Bowser.
If you land on the space that Bowser is on and there are multiple other players also on the space, all of other players will roll the dice. The player that rolls the highest number joins you in battling Bowser.
If Bowser lands on the space that has multiple players on it, all of the players on the space roll the dice. The highest roller will battle Bowser. The rules don’t specify who will be the other player that will battle Bowser. You should either let the player that rolled the second highest number, or let the player that rolled the highest number choose another player from the space to join them in the battle.
Determining the Winner of the Battle
Once the battle has begun both players in the battle roll one of the dice. You will add the numbers rolled on the two dice.
If the total is seven or higher, you have defeated Bowser.
- You and your teammate both collect two coins from the Bank.
- Move the Bowser token to GO. Bowser stays on the GO space until all of the players have completed their next turn.
- After everyone has completed their turn, Bowser start moving normally again.
If the total is six or lower, you lose to Bowser.
- The player that initiated/lead the battle goes to jail. This is the player that landed on Bowser’s space, or the player on the space that Bowser landed on. You will not collect coins from passing GO.
- The teammate in the battle stays on their current space and nothing else happens to them.
- Bowser also stays on his current space.
Board Spaces of Monopoly The Super Mario Bros Movie
Unowned Locations
Should you land on an unowned location you can choose to either purchase it or immediately put it up for auction. You can purchase or put the property up for auction even if it is on the Game Over side.
If you want to purchase the location, you will pay the cost on the space to the Bank. You will then take the Title Deed card and place it in front of you. You will keep the card turned to the side that it was on when you purchased it.
Auction
If you don’t want the property, you will put it up for auction. Bidding starts at one coin. Players can bid in any order, but they must raise the bid by at least one coin. Whichever player bids the most gets the Title Deed card. They will pay their bid to the Bank and take the corresponding Title Deed card. If no one bids on the property, the Title Deed card remains with the Bank.
Color Sets
Whenever you acquire both cards of a color set, you acquire some additional benefits.
- You will double the rent for both properties in the color set.
- Should Bowser land on either property in the color set, neither card can be turned to the Game Over side. If either property is already on the Game Over side when the second property is acquired, you can immediately turn it to the Continue side. You do not have to pay to turn it to the Continue side.
Owned Locations
If you land on a location owned by another player and it is turned to the Continue side, you will owe them the corresponding amount of rent.
Should they own both cards of that color, you will have to pay twice the normal rent.
If you land on a location that is turned to the Game Over side, you do not owe rent to the other player.
Should the player never ask you for the rent before the next player rolls the dice, you do not have to pay them the rent you owed.
Bowser’s Fury
When you land on a Bowser’s Fury space you will take a card from the top of the corresponding draw pile. You will read the card and immediately do what it says. After you are finished taking the card’s action, you will return it to the bottom of the corresponding draw pile.
Free Parking
When you land on Free Parking you do not take a special action. Should Bowser land on Free Parking when you are on it, you do not have to battle him. If Bowser passes you when you are on Free Parking, you do not have to pay one coin.
GO
Whenever you pass or land on GO, you will collect two coins from the Bank.
Go to Jail
When you land on the Go to Jail space, you will immediately move your token to the Jail space. You will not collect coins for passing GO. Your turn then ends.
While in Jail you can still collect rent, turn your cards to the Continue side, bid during auctions, and trade with other players. You cannot battle Bowser and don’t have to pay one coin if Bowser passes you.
You can get out of Jail in one of three ways.
- Pay one coin to the Bank at the start of your turn. You will then roll the dice and take your turn like normal.
- Use a Get Out of Jail free card at the start of your turn. You will put the card at the bottom of its corresponding draw pile and roll the dice. You will take the rest of your turn normally.
- Finally you can try to roll for doubles. If you roll doubles you get out of jail immediately and use the doubles you rolled to move. You can attempt this three times. If you fail on your third attempt, you have to pay the one coin and will use your last roll to move your token out of Jail.
Just Visiting
When you land on the Just Visiting space you will not take any special action. Place your token in the Just Visiting section and end your turn.
Piranha Plant
Roll the red die. Pay coins equal to the number you rolled to the Bank.
Question Block
Should you land on a Question Block, you will take one of the corresponding cards from the draw pile. You will read the card and take the corresponding action. After following what is printed on the card, you will add the card to the bottom of the corresponding draw pile.
Super Star
When you land on a Super Star space you will roll the red die. You will collect coins from the Bank equal to the number you rolled.
Warp Pipe
When you land on a Warp Pipe you will move your token to the next Warp Pipe space. You will then end your turn. If you passed GO, you will collect two coins from the Bank.
Deals and Trades
At any point in the game you can make deals and trades with other players.
You can trade Title Deeds for coins, other Title Deeds, and/or Get Out of Jail Free cards. The players in the trade need to agree on a deal that all of the players in the trade agree to.
Bankruptcy
Should you owe coins but don’t have enough to pay, you will have to try and raise coins. You can sell Title Deeds back to the Bank for the cost printed on the corresponding space on the board.
If you still can’t pay off your debt, you must declare bankruptcy. You are eliminated from the game.
If you still owe coins to another player, you will give them all of your remaining Title Deed cards and any Get Out of Jail Free cards. The new owner of the Title Deed cards can immediately pay the Continue cost to turn any Game Over Title Deeds to the Continue side. Otherwise they will stay on the Game Over side until the player pays the Continue cost.
If you still owe coins to the Bank, you will return your remaining Title Deed cards to the Bank. Title Deeds on their Game Over side stay on that side when they are given to the Bank. Any Get Out of Jail Free cards you own are returned to the bottom of the corresponding deck.
Winning Monopoly The Super Mario Bros Movie
The game can end in one of two different ways.
If there is only one player left with coins, that player immediately wins the game.
Should all of the Title Deed cards be turned to the Game Over side at the same time, Bowser wins the game. All of the players lose the game.
Monopoly The Super Mario Bros Movie FAQ
If you have any questions about how to play the game, leave a comment below on this post. I will try to answer any questions asked as best and as quickly as possible.
I lost a battle against Bowser and had to move my playing piece to jail. Do I get to continue with the rest of my turn, or does it end immediately?
Should Bowser land on your spot or you land on his spot, you will battle him before you move your playing piece or take the corresponding space action.
Should you lose the battle and go to Jail, your turn will end immediately after you move your playing piece to Jail. You will not move your piece or take the action from the space that you would have landed on if you hadn’t lost the battle to Bowser.
When does Bowser start moving again after he loses a battle?
When Bowser loses a battle he moves to the GO space and must stay there until all of the players have completed their next turn. After this Bowser will start moving again.
How this is written in the rules is not entirely clear. The rest of the players will definitely take their turns before Bowser can move again. The question is does the player whose turn lead to Bowser losing the battle get to take another turn before Bowser starts moving again. It depends on how you want to interpret “all players complete their next turn”. I personally would handle it where the player whose turn Bowser lost the battle on gets to take another turn before he starts moving again.
I just purchased a property that was on the Game Over side. When can I turn it to the Continue side?
You can purchase locations that are on their Game Over side. You can turn it to the Continue side in three circumstances.
Usually you will turn it to the Continue side at the beginning of your turn when you pay the corresponding cost. You cannot pay the cost when you first acquire the location with two exceptions.
If you acquire the property from another player due to them going bankrupt, you can choose to pay the Continue cost right away to turn the card over.
The only other time you can turn it to the Continue side when you acquire the property is if it completes a color set. In this case you will turn it and/or the other property in the set to the Continue side immediately without having to pay the Continue cost.
Components
- Gameboard
- 6 plastic tokens
- Bowser token with stand
- 16 Title Deed cards
- 16 Question Block cards
- 16 Bowser’s Fury cards
- 1 black die
- 1 red die
- 55 one coins
- 40 five coins
- Instructions
Year: 2023 | Publisher: Hasbro
Genres: Economic, Family, Roll and Move
Ages: 8+ | Number of Players: 2-6 | Length of Game: 60 minutes
Difficulty: Light | Strategy: Light | Luck: Moderate-High
Where to Purchase: Amazon, eBay Any purchases made through these links (including other products) help keep Geeky Hobbies running. Thank you for your support.
For more board and card game rules/how to plays, check out our complete alphabetical list of card and board game rules posts.
Susie
Sunday 28th of January 2024
If it is my turn and I move bowser but he lands where I am prior to moving, so I battle him?
Eric Mortensen
Monday 29th of January 2024
You will always move Bowser first before you move your own playing piece. Whenever Bowser lands on your space, you must battle him. Therefore in your situation you would have to battle Bowser.
Jo Corrigan
Monday 15th of January 2024
Any ideas for how to shorten this game?
Eric Mortensen
Wednesday 17th of January 2024
There are no official rules for shortening the game. Some versions of Monopoly do have rules that could shorten the game though.
There is always the option of choosing an amount of time that you will play the game. You need to decide this before starting the game or players that are behind might have an issue with ending the game early. When that time is up, all of the players count up their wealth. You could calculate wealth based on your cash on hand plus the properties you own. In games that have similar rules they usually have you take money from the bank equal to the rent a player would have to pay at each of the properties that you own. Whichever player has the most wealth wins.
Otherwise there are some Monopoly games that end once all of the properties are acquired by a player. In this case you could calculate all of the player's wealth. Whoever has the most wealth wins the game.
I don't think either of these will be perfect solutions, but they should help shorten the game if the game goes on for too long.
Amber
Monday 15th of January 2024
Does Bowser use warp pipe when he lands there?
Eric Mortensen
Monday 15th of January 2024
I don't see anywhere in the rules where it addresses what Bowser does when he lands on any spaces other than locations. Since the game does not make any mention of other spaces, I would guess it means Bowser does not do anything when he lands on those spaces. Therefore I would play it where Bowser just stays on the warp pipe space that he landed on. Usually rules specifically mention these type of situations when you are meant to do something unique.
Since it is not specifically mentioned in the rules though, if all of the players agree to let Bowser use the warp pipes, I don't see why you couldn't use that as a house rule.
Joselyn
Saturday 13th of January 2024
Do all of the cards need to be in game over mode for bowser to win, or only the unowned properties?
Eric Mortensen
Monday 15th of January 2024
While the rules aren't super clear on this point, I would interpret them to mean that all of the properties (both owned and unowned) need to turned to the Game Over side. If it was just the unowned properties it would be pretty easy for Bowser to win at the end of the game if there was only one or two unowned properties. In this case he would only have to land on one/two spaces. I am guessing the game was designed where Bowser would only win on very rare occasions since he never wins in the video games.
Thursday 28th of December 2023
What if 2 players are left, but 1 is in jail. How do you battle Bowser with only one person?
Eric Mortensen
Saturday 30th of December 2023
The rules do specifically say that if you are in Jail you cannot battle Bowser. Therefore I can't see the person in Jail being able to roll one of the dice.
In this situation I would just let the one remaining player roll both dice. If they roll 7 or higher, they defeat Bowser. I don't know if you should get two or four coins. Usually a player only gets two coins, but in this situation you are basically acting as two players. I probably would say you only get two coins, but I could see the argument for you getting four coins. If you fail to roll high enough, you go to Jail.