Objective for Monopoly Junior
The objective of Monopoly Junior is to have the most money when the game ends.
Setup for Monopoly Junior
- Place the gameboard in the middle of the table.
- Each player chooses a character. They will take the corresponding token, character card, and sold signs that correspond with their chosen character.
- Place your character token on the GO space.
- Shuffle the Chance cards and place them face down on the Chance gameboard space.
- Choose one of the players to be the Banker. The Banker is in charge of the Bank’s money for the game. If the Banker is also playing the game, they will keep the Bank’s money separate from their own money. The Banker gives each player money to start the game based on the number of players:
- 2 players – M20
- 3 players – M18
- 4 players – M16
- The youngest players starts the game. Play proceeds clockwise throughout the game.
On Your Turn
You will begin your turn by rolling the die. The number you roll on the die determines how many spaces that you will move your token. You will move your token clockwise around the gameboard.
Depending on the space you land on, you will then take an action. After taking the action, you will pass the die to the player on your left/clockwise. They will take the next turn.
The Spaces of Monopoly Junior
If you land on a space that no one owns, you must purchase it.
You will pay the bank the amount printed on the space.
You will then place one of your sold signs at the top of the space to indicate that you now own the space.
If you land on a space that another player owns, you will owe them rent. You will pay the owner the amount printed on the space.
If the owner of the property owns both spaces of the color that you landed on, you will pay them double the amount printed on the spaces.
Should you land on a property that you own, you will do nothing.
Whenever you land on or move past the GO space, you will collect M2 from the Bank.
Draw the top card from the Chance deck. You will read the card out loud and follow the instructions printed on the card. After taking the corresponding action, place the card on the bottom of the Chance deck.
Go to Jail
When you land on the Go to Jail space, you will immediately move your token to the jail space. You will not receive money for passing GO.
At the start of your next turn you can either pay M1 or use a Get Out of Jail Free card. You will then roll the die and move normally around the board.
While in jail you can still collect rent if other players land on your spaces.
Nothing happens when you land on the Just Visiting space.
If you land on Free Parking, you won’t take a special action.
Winning Monopoly Junior
The game ends when one player doesn’t have enough money to pay rent, buy a property that they landed on, or pay the fee on the Chance card they drew.
The other players will count up how much cash they have left. The player with the most money wins the game.
If there is a tie, each player counts up the values of all of their properties and adds the total to their cash on hand. The player with the highest total wins the game.
Advanced Monopoly Junior
To make the game more complex/advanced you can utilize these additional rules.
Instead of going bankrupt immediately when you can’t pay rent or the cost of a Chance card, you can use your owned property to pay off debts.
Each property is worth the amount printed on the space. If you owe another player, you will give them property equal to what they are owed. If you owe the bank, you will remove your sold sign from the spaces used to settle your debt. These properties are now available for purchase again.
Once you run out of property and still can’t pay off your debt, the game ends. Each player counts up their money. The player with the most money wins the game.
Year: 1990 | Publisher: Hasbro | Designer: NA | Artist: NA
Genres: Children’s, Economic, Roll and Move
Ages: 5+ | Number of Players: 2-4 | Length of Game: 45 minutes
Difficulty: Light | Strategy: Light | Luck: Moderate-High
Components: gameboard, 4 player tokens, 20 Chance cards, 48 Sold Signs, 90 Banknotes, die, 4 Who’s Your Token? Character cards, instructions