Monopoly Chance How to Play Quick Links: | Objective | Setup | Playing the Game | Cards | Spaces | End of Round | Acquiring Buildings | Winning the Game | FAQs | Components
Objective of Monopoly Chance
The objective of Monopoly Chance is to create the largest skyline by the end of the game.
- Place the gameboard in the middle of the table
- Separate the four token decks by their colors.
- Each player chooses a color/token. They will take the corresponding components of their chosen color:
- Deck of token cards
- Skyline rack
- Reference card
- Each player shuffles their token cards to form a draw pile.
- Shuffle the Chance cards and place them in a facedown pile near the gameboard.
- Place the plastic buildings on the property spaces that match their color. Place the gray buildings on the spaces in the middle of the board.
- The players will take turns rolling the die. The player that rolls the highest number starts the game. Play proceeds clockwise/left.
Playing Monopoly Chance
You will play Monopoly Chance over a number of rounds. Each round consists of the players taking turns.
To start your turn you will roll the die.
Rolling a ?
If you roll the ? side of the die, you will draw a Chance card. Follow the directions printed on the card. You will then roll the die again.
Rolling a Number and Flipping Cards
When you roll a number, it determines the maximum number of cards that you can draw on your turn.
One card at a time, you will flip over cards from your draw pile. You can choose to keep drawing cards until you draw as many cards as the number you rolled.
You can also choose to stop earlier and keep the cards that you already flipped over. If you choose to stop early, you will say “Cash out!”
The reason you may want to stop early is to avoid drawing a Bankrupt card. If you draw a Bankrupt card, your turn ends immediately (unless you have a Lucky Break card), and you discard all of the cards you already flipped over this turn.
Once you have either flipped over the max number of cards or you choose to stop, you will use each card you flip over. See the Cards of Monopoly Chance section below for more details on how you use each type of card.
End of Turn
After you have handled all of the cards you flipped over, your turn ends. Pass the die to the player on your left. Players will keep taking turns normally until the end of the round is triggered (see the End of Round section below for more details).
Cards of Monopoly Chance
A majority of the cards in Monopoly Chance are Cash cards. Cash cards range in values from 2 to 12 million.
Cash cards are used to try and acquire properties. You will play your Cash cards to properties on the gameboard. To play a Cash card to a property it must be higher than the current value of the property. If no cards are on the space, the Cash card must be higher than the number printed on the space.
If a card is already on the space, you must play a Cash card higher than the last played card to that space.
You may only play one Cash card to a property at a time. You are not allowed to combine multiple Cash cards together in order to create a higher value to claim a property.
All Cash cards must be played on the turn you flip them over. Any Cash cards you can’t or choose not to play, are discarded at the end of your turn.
When you flip over a Bankrupt card, you turn ends immediately. The one exception to this is when you have already flipped over a Lucky Break card on your turn (see below).
You will not flip over any more cards. All cards you already flipped over this turn are added to your discard pile. Play then passes to the player on your left.
When you flip over a Lucky Break card, you will keep it in front of you for the rest of your current turn. The Lucky Break card basically acts as a shield against a Bankrupt card. If you flip over a Bankrupt card, you will discard the Lucky Break card and the Bankrupt card. You can either continue flipping cards (if you still have flips left), or you can choose to cash out and use the other cards that you have flipped over.
Each Lucky Break card only protects against one Bankrupt card. Should you draw a second Bankrupt card on the same turn and you don’t have a second Lucky Break card, you will lose your turn and all of the cards that you have flipped over.
Should you not need to use a Lucky Break card on your turn, you will still discard it. You can only use the Lucky Break card on the turn that you flip it over.
The Token card allows you to take an action from one of the corner spaces on the board. To use the Token card you will play it to one of the corner spaces that doesn’t already have a card on it. You will take the action corresponding to the space that you play it to. See the Board Space section below for more details on what each action does. The Token card stays on the space you play it to until the end of the round.
The Token card can either be used on the turn you flip it over, or it can be kept for a future turn. You can only use the Token card in the current round though. If you choose to keep the Token card, you can use it on any future turn in the current round after you have rolled the die and flipped cards.
When you draw the Flip 2 card you can keep it until you choose to use it.
You can play the Flip 2 card on another player’s turn. After they have flipped their maximum number of cards or chosen to cash out, you can play the Flip 2 card on them. When you play the card you will force them to draw two more cards. The purpose of this card is to try and get them to draw a Bankrupt card and lose all of the cards they flipped over this turn.
After you use the card, you will add it to your discard pile.
Once you flip over a Nope! card, you will keep it until you choose to use it. You can play the card on other players’ turns for one of two actions.
When another player plays a Cash card on a property that you currently control, you can play the Nope! card to prevent them from playing the card to the property. This will block that player from playing cards to that property for the rest of their turn. The Cash card they were going to play to your property can be played to a different property though (as long as it follows the placement rules).
The other option you have for the card is when a player plays a Flip 2 card on you. When you play a Nope! card for this action, you do not have to flip two more cards. The other player does get to keep their Flip 2 card though to use on another player or you on a future turn.
After you use a Nope! card for either action, you will add it to your discard pile.
When you roll the ? symbol on the die, you will draw the top Chance card from the deck. You will read the card out loud and take the action printed on it. Some of these actions are positive and some are negative.
After you take the action from the Chance card, you will discard it. Should the draw pile run out of Chance cards, you will shuffle the discard pile to form a new draw pile.
Board Spaces of Monopoly Chance
Players will place Cash cards on properties in order to try and claim them at the end of a round. The player that played the top card on each property at the end of a round takes a corresponding colored building and adds it to their skyline rack.
When you place your Token card on the GO space, you will look through your draw pile. You can choose one Cash card and play it immediately to any property space (following normal placement rules). You will then shuffle your draw pile.
When you play a Token card on the Free Parking space you can ignore the normal Cash card rules when you place one of the Cash cards you flipped over this turn. This allows you to play a less valuable Cash card on top of a more valuable card/space on the board.
Should you place your Token card on the Just Visiting space, you will look through your discard pile for a Cash card. You will immediately play the Cash card you chose to one of the properties (following the rules for playing Cash cards).
Go to Jail
When you play a Token card to the Go to Jail space, you will choose one Cash card played to a property by another player. You will remove the chosen card from the board and return it to the corresponding player’s discard pile.
End of Monopoly Chance Round
Once all of the properties on the board (that still have buildings on them) have at least one Cash card played on them, the end of the round is triggered. This applies even if a Cash card is removed from the board leaving a property uncovered.
The player who covered the last property gets to complete their turn. The rest of the players then get one more turn. The round then ends.
The players will determine who will collect a building from each property. See the Acquiring Buildings section below for more details.
Each player then removes all of their cards from the board. You will shuffle all of your cards together including the cards you discarded and those you played to the board. You will not shuffle the Chance cards between rounds.
If none of the players have won the game, another round is played. Play continues with the player to the left.
Acquiring Buildings in Monopoly Chance
To determine who will collect buildings at the end of the round, you will analyze each property separately.
Whoever played the top card on a property, claims one building of the corresponding color.
You will place the buildings on your skyline rack. The order you place the buildings doesn’t matter. You should start placing buildings on the lowest valued space and place future buildings next to one you last placed.
Should you ever collect two buildings of the same color, you created a color set. For creating a color set, take one of the gray buildings from the center of the board and add it to your skyline rack.
Sometimes there may not be enough gray buildings left at the end of a round for all of the players that earned one. Starting with the player that created a set with the most valuable property/color (Boardwalk) and proceeding to the least valuable property/color (Baltic Avenue), each player takes one gray building. Once all of the gray buildings are gone, the remaining players do not receive a gray building.
Winning Monopoly Chance
If at the end of a round at least one player reaches the finish mark, the game ends. Each player compares the length of their skyline. The player with the longest skyline wins the game.
If two or more players are tied for the longest skyline, the tied player with the fewest buildings in their skyline wins the game.
Monopoly Chance FAQs
If you have any questions about how to play Monopoly Chance, leave a comment below on this post. I will try to answer any questions asked as best and as quickly as possible.
Monopoly Chance Components
- 4 token card decks. Each deck has the following cards:
- 1 Cash card of each value from 2 million to 12 million
- 4 Bankrupt cards
- 2 Lucky Break cards
- 1 Token card
- 1 Flip 2 card
- 1 Nope! card
- 4 reference cards
- 8 Chance cards
- 32 buildings
- 5 brown
- 5 light blue
- 4 purple
- 4 orange
- 3 red
- 3 yellow
- 2 green
- 2 dark blue
- 4 gray
- 4 skyline racks
Year: 2023 | Publisher: Hasbro
Genres: Card, Family, Press Your Luck
Ages: 8+ | Number of Players: 2-4 | Length of Game: 20-30 minutes
Difficulty: Light | Strategy: Light | Luck: High
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