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Monopoly Chance Board Game: Rules and Instructions for How to Play

Monopoly Chance Board Game: Rules and Instructions for How to Play

Monopoly Chance How to Play Quick Links: | Objective | Setup | Playing the Game | Cards | Spaces | End of Round | Acquiring Buildings | Winning the Game | FAQs | Components

Objective of Monopoly Chance

The objective of Monopoly Chance is to create the largest skyline by the end of the game.

Setup

  • Place the gameboard in the middle of the table
  • Separate the four token decks by their colors.
  • Each player chooses a color/token. They will take the corresponding components of their chosen color:
    • Deck of token cards
    • Skyline rack
    • Reference card
  • Each player shuffles their token cards to form a draw pile.
  • Shuffle the Chance cards and place them in a facedown pile near the gameboard.
  • Place the plastic buildings on the property spaces that match their color. Place the gray buildings on the spaces in the middle of the board.
  • The players will take turns rolling the die. The player that rolls the highest number starts the game. Play proceeds clockwise/left.
Setup for Monopoly Chance

Playing Monopoly Chance

You will play Monopoly Chance over a number of rounds. Each round consists of the players taking turns.

To start your turn you will roll the die.

Rolling a ?

If you roll the ? side of the die, you will draw a Chance card. Follow the directions printed on the card. You will then roll the die again.

Taking a Chance card in Monopoly Chance
This player rolled the ? symbol on the die. They will draw the top Chance card and take the corresponding action.

Rolling a Number and Flipping Cards

When you roll a number, it determines the maximum number of cards that you can draw on your turn.

Rolling the die
The current player has rolled a four on the die. They can flip up to four cards on their turn.

One card at a time, you will flip over cards from your draw pile. You can choose to keep drawing cards until you draw as many cards as the number you rolled.

Drawing the max number of cards
This player rolled a four on the die. They can flip over a maximum number of four cards. Since they have flipped over four cards, they cannot flip over anymore.

You can also choose to stop earlier and keep the cards that you already flipped over. If you choose to stop early, you will say “Cash out!”

Cashing out early
The player could flip up to four cards due to the four they rolled on the die. They decide to cash out early through in order to avoid potentially going bankrupt. They will now get to use the three cards that they flipped over.

The reason you may want to stop early is to avoid drawing a Bankrupt card. If you draw a Bankrupt card, your turn ends immediately (unless you have a Lucky Break card), and you discard all of the cards you already flipped over this turn.

Going bankrupt
The pink/purple player flipped over one too many cards. Since they flipped over a Bankrupt card, they will discard all of the cards they just flipped over this round. Their turn then ends immediately.

Once you have either flipped over the max number of cards or you choose to stop, you will use each card you flip over. See the Cards of Monopoly Chance section below for more details on how you use each type of card.

End of Turn

After you have handled all of the cards you flipped over, your turn ends. Pass the die to the player on your left. Players will keep taking turns normally until the end of the round is triggered (see the End of Round section below for more details).

Cards of Monopoly Chance

Cash Card in Monopoly Chance

Cash

A majority of the cards in Monopoly Chance are Cash cards. Cash cards range in values from 2 to 12 million.

Cash cards are used to try and acquire properties. You will play your Cash cards to properties on the gameboard. To play a Cash card to a property it must be higher than the current value of the property. If no cards are on the space, the Cash card must be higher than the number printed on the space.

Playing a Cash card on a property
The pink/purple player wants to control Pennsylvania Avenue. The cost of the property is 7 million. The pink/purple player can play their 8 million card on the space.

If a card is already on the space, you must play a Cash card higher than the last played card to that space.

Playing a Cash card on an occupied property
On a previous turn the blue player played a 5 million card on this property. This turn the pink/purple player decided to play a 6 million card on top of it. The pink/purple player currently has control over this property.

You may only play one Cash card to a property at a time. You are not allowed to combine multiple Cash cards together in order to create a higher value to claim a property.

All Cash cards must be played on the turn you flip them over. Any Cash cards you can’t or choose not to play, are discarded at the end of your turn.

Bankrupt Card in Monopoly Chance

Bankrupt

When you flip over a Bankrupt card, you turn ends immediately. The one exception to this is when you have already flipped over a Lucky Break card on your turn (see below).

You will not flip over any more cards. All cards you already flipped over this turn are added to your discard pile. Play then passes to the player on your left.

Drawing a Bankrupt card
The yellow player flipped over a Bankrupt card after the seven million card. Their turn ends immediately. They will discard the seven million and Bankrupt card.
Lucky Break card in Monopoly Chance

Lucky Break

When you flip over a Lucky Break card, you will keep it in front of you for the rest of your current turn. The Lucky Break card basically acts as a shield against a Bankrupt card. If you flip over a Bankrupt card, you will discard the Lucky Break card and the Bankrupt card. You can either continue flipping cards (if you still have flips left), or you can choose to cash out and use the other cards that you have flipped over.

Using a Lucky Break card
The blue player just revealed a Bankrupt card. Since they revealed a Lucky Break card earlier, they are safe from the Bankrupt card. They can either cash out with the 9 million card or they can continue flipping cards (if they still have flips left).

Each Lucky Break card only protects against one Bankrupt card. Should you draw a second Bankrupt card on the same turn and you don’t have a second Lucky Break card, you will lose your turn and all of the cards that you have flipped over.

Lucky Break card example
The blue player decided to flip some more cards. They ended up revealing a second Bankrupt card. They will lose all of the cards they revealed this turn.

Should you not need to use a Lucky Break card on your turn, you will still discard it. You can only use the Lucky Break card on the turn that you flip it over.

Token card in Monopoly Chance

Token

The Token card allows you to take an action from one of the corner spaces on the board. To use the Token card you will play it to one of the corner spaces that doesn’t already have a card on it. You will take the action corresponding to the space that you play it to. See the Board Space section below for more details on what each action does. The Token card stays on the space you play it to until the end of the round.

Using a Token card
The green player has decided to play their Token card on the GO space. They will get to choose a Cash card from their draw pile and play it immediately.

The Token card can either be used on the turn you flip it over, or it can be kept for a future turn. You can only use the Token card in the current round though. If you choose to keep the Token card, you can use it on any future turn in the current round after you have rolled the die and flipped cards.

Flip 2 card in Monopoly Chance

Flip 2

When you draw the Flip 2 card you can keep it until you choose to use it.

You can play the Flip 2 card on another player’s turn. After they have flipped their maximum number of cards or chosen to cash out, you can play the Flip 2 card on them. When you play the card you will force them to draw two more cards. The purpose of this card is to try and get them to draw a Bankrupt card and lose all of the cards they flipped over this turn.

Playing a Flip 2 card
The yellow player decided to cash out as they have flipped over the two most valuable Cash cards in their deck. The pink/purple player decides to play their Flip 2 card hoping that the yellow player will draw a Bankrupt card. The yellow player is forced to flip over two more cards.

After you use the card, you will add it to your discard pile.

Nope! card in Monopoly Chance

Nope!

Once you flip over a Nope! card, you will keep it until you choose to use it. You can play the card on other players’ turns for one of two actions.

When another player plays a Cash card on a property that you currently control, you can play the Nope! card to prevent them from playing the card to the property. This will block that player from playing cards to that property for the rest of their turn. The Cash card they were going to play to your property can be played to a different property though (as long as it follows the placement rules).

Playing a Nope! card
The green player was about to play a 9 million Cash card on top of the yellow players 8 million card. To keep control of the property, the yellow player played their Nope! card to block the green player from playing the 9 million card on this property.

The other option you have for the card is when a player plays a Flip 2 card on you. When you play a Nope! card for this action, you do not have to flip two more cards. The other player does get to keep their Flip 2 card though to use on another player or you on a future turn.

Nope! Card Example
The pink/purple player played a Flip 2 card against the yellow player. As the yellow player doesn’t want to potentially lose their 11 and 12 million cards, they played their Nope! card to block the Flip 2 card.

After you use a Nope! card for either action, you will add it to your discard pile.

Chance card in Monopoly Chance

Chance

When you roll the ? symbol on the die, you will draw the top Chance card from the deck. You will read the card out loud and take the action printed on it. Some of these actions are positive and some are negative.

Performing a Chance card action
For this Chance card the player rolls the die. If they roll a 4, 5 or 6 they can take the smallest building from any players’ skyline and add it to their own skyline.

After you take the action from the Chance card, you will discard it. Should the draw pile run out of Chance cards, you will shuffle the discard pile to form a new draw pile.

Board Spaces of Monopoly Chance

Property spaces in Monopoly Chance

Properties

Players will place Cash cards on properties in order to try and claim them at the end of a round. The player that played the top card on each property at the end of a round takes a corresponding colored building and adds it to their skyline rack.

GO space in Monopoly Chance

GO

When you place your Token card on the GO space, you will look through your draw pile. You can choose one Cash card and play it immediately to any property space (following normal placement rules). You will then shuffle your draw pile.

Free Parking Space in Monopoly Chance

Free Parking

When you play a Token card on the Free Parking space you can ignore the normal Cash card rules when you place one of the Cash cards you flipped over this turn. This allows you to play a less valuable Cash card on top of a more valuable card/space on the board.

Just Visiting space in Monopoly Chance

Just Visiting

Should you place your Token card on the Just Visiting space, you will look through your discard pile for a Cash card. You will immediately play the Cash card you chose to one of the properties (following the rules for playing Cash cards).

Go to Jail space in Monopoly Chance

Go to Jail

When you play a Token card to the Go to Jail space, you will choose one Cash card played to a property by another player. You will remove the chosen card from the board and return it to the corresponding player’s discard pile.

End of Monopoly Chance Round

Once all of the properties on the board (that still have buildings on them) have at least one Cash card played on them, the end of the round is triggered. This applies even if a Cash card is removed from the board leaving a property uncovered.

End of Round in Monopoly Chance
All of the property spaces have a Cash card on them. This will trigger the end of the current round. Each of the players will have one last turn this round.

The player who covered the last property gets to complete their turn. The rest of the players then get one more turn. The round then ends.

The players will determine who will collect a building from each property. See the Acquiring Buildings section below for more details.

Each player then removes all of their cards from the board. You will shuffle all of your cards together including the cards you discarded and those you played to the board. You will not shuffle the Chance cards between rounds.

If none of the players have won the game, another round is played. Play continues with the player to the left.

Acquiring Buildings in Monopoly Chance

To determine who will collect buildings at the end of the round, you will analyze each property separately.

Whoever played the top card on a property, claims one building of the corresponding color.

Taking a building in Monopoly Chance
The pink/purple player played the top card to the light blue property space. They will take one of the corresponding buildings and add it to their skyline.

You will place the buildings on your skyline rack. The order you place the buildings doesn’t matter. You should start placing buildings on the lowest valued space and place future buildings next to one you last placed.

Placing buildings in Monopoly Chance
In this round the pink/purple player acquired three buildings. They placed the buildings into their skyline.

Should you ever collect two buildings of the same color, you created a color set. For creating a color set, take one of the gray buildings from the center of the board and add it to your skyline rack.

Color matching properties in Monopoly Chance
The pink/purple player has acquired two yellow buildings. They have created a color set. They will take one of the gray buildings from the board and add it to their skyline.

Sometimes there may not be enough gray buildings left at the end of a round for all of the players that earned one. Starting with the player that created a set with the most valuable property/color (Boardwalk) and proceeding to the least valuable property/color (Baltic Avenue), each player takes one gray building. Once all of the gray buildings are gone, the remaining players do not receive a gray building.

Winning Monopoly Chance

If at the end of a round at least one player reaches the finish mark, the game ends. Each player compares the length of their skyline. The player with the longest skyline wins the game.

Winning Monopoly Chance
The pink/purple player has acquired enough buildings to push their skyline past the finish mark. They have won the game as long as no other player has a longer skyline.

If two or more players are tied for the longest skyline, the tied player with the fewest buildings in their skyline wins the game.

Winning the tiebreaker in Monopoly Chance
The pink/purple and yellow players both have skylines that pass the finish mark. Both skylines are the same length as well. The pink/purple player’s skyline only consists of 8 buildings while the yellow skyline consists of 10 buildings. Since the pink/purple skyline has less buildings, they win the tiebreaker.

Monopoly Chance FAQs

If you have any questions about how to play Monopoly Chance, leave a comment below on this post. I will try to answer any questions asked as best and as quickly as possible.

Components for Monopoly Chance

Monopoly Chance Components

  • Gameboard
  • 4 token card decks. Each deck has the following cards:
    • 1 Cash card of each value from 2 million to 12 million
    • 4 Bankrupt cards
    • 2 Lucky Break cards
    • 1 Token card
    • 1 Flip 2 card
    • 1 Nope! card
  • 4 reference cards
  • 8 Chance cards
  • 32 buildings
    • 5 brown
    • 5 light blue
    • 4 purple
    • 4 orange
    • 3 red
    • 3 yellow
    • 2 green
    • 2 dark blue
    • 4 gray
  • 4 skyline racks
  • die
  • instructions

Year: 2023 | Publisher: Hasbro

Genres: Card, Family, Press Your Luck

Ages: 8+ | Number of Players: 2-4 | Length of Game: 20-30 minutes

Difficulty: Light | Strategy: Light | Luck: High

Where to Purchase: Amazon, eBay Any purchases made through these links (including other products) help keep Geeky Hobbies running. Thank you for your support.


For more board and card game how to plays/rules and reviews, check out our complete alphabetical list of board game posts.

Caroline

Sunday 21st of January 2024

We have two questions .. Can multiple Flip 2 cards be played on the same player in the same turn (either by one other player or multiple)?

Also, what exactly does the Chance regarding the flipping of two cash cards mean exactly?

Eric Mortensen

Monday 22nd of January 2024

For your first question, I don't see anywhere in the rules where it says that only one Flip 2 card can be played on a player each turn. Therefore I would assume multiple Flip 2 cards can be played against the same player. In fact this is when the card can be really valuable since it increases the odds that the player will draw a Bankrupt card. The player(s) should only play one of the cards at a time though since if the player bankrupts after the first card, you wouldn't be wasting the second Flip 2 card. Basically one Flip 2 card should be played and see what the outcome is. If the player doesn't bankrupt, then the second Flip 2 card should be played.

As for your second question are you referring to a specific Chance card? If that is a case it may take me a couple days to give you a detailed answer as I will have to find out my copy of the game to look at the specific card you are asking about.

Lou

Thursday 18th of January 2024

If you have been saving a Token Card to play on a later turn, and you first roll and flip your cards, if you happen to flip a Bankrupt card (with no Lucky Break to save it), can you still play your Token Card afterwards in that same turn? Or does your turn end immediately after flipping the Bankrupt card?

Saturday 20th of January 2024

@Eric Mortensen, Yes I totally agree with you on that! Thanks so much for your reply :)

Eric Mortensen

Friday 19th of January 2024

The rules don't specifically address this situation. Therefore my answer will be how I would handle the situation.

The Bankrupt card section of the rules says that your turn ends immediately after you flip over a Bankrupt card (unless you have Lucky Break card). The Token card section of the rules say that you can only play it after you roll and flip cards. Based on these two sections, I think you won't be able to play the Token card on a turn when you flip over a Bankrupt card. Since the Bankrupt card ends your turn immediately, I think this would exclude you playing the Token card. You could keep the Token card though since the rules say that the Bankrupt card only forces you to discard the cards you flipped over during the current turn. I would say that you would have to wait for a future turn to play the Token card.

Laura Favero

Wednesday 27th of December 2023

What do you do when a player runs out of draw pile cards before the round is over?

Eric Mortensen

Saturday 30th of December 2023

The instructions do not specifically mention what happens in this situation. I really wish it would have since you are not the first person to have this exact same question. I am guessing it doesn't come up often, but as you aren't the only one who has asked, it does come up from time to time.

Since it is not officially in the rules, it is up to interpretation what you do in this situation. The best solution is for all of the players to agree on how to handle the situation.

If I had to choose how to handle it, I would probably say that the player does not get to draw any more cards for the rest of the round. I would handle it this way as the only time the instructions mention shuffling the discard pile is at the end of the round to prepare for the next round. If it was intended for you to shuffle the discard pile when you run out of cards, I think it would have been mentioned in the rules. Therefore the player that has run out of cards rolls the die on their turn. If they roll the ? they take a Chance card. Otherwise their turn ends immediately.

If all of the players agree to letting the player shuffle their discard pile though, I see no reason why you couldn't since the instructions don't specifically mention what you should do in this situation.

m

Wednesday 27th of December 2023

If I have a cash card do I have to play it on an unoccupied space or can I play it on another person's cash card?

Eric Mortensen

Saturday 30th of December 2023

Cash cards are played to property spaces. You can play a Cash card in one of two ways.

First you can play it to an unoccupied property space. To play a Cash card to a property it needs to higher than the value printed on the space.

Otherwise you can play a Cash card to a property space that already has a Cash card or multiple cards on it. Usually you will want to play the card on top of one of your opponent's cards, but you may also play a card on top of your own to increase the value of that property making it harder for the other players to steal it from you. To play a Cash card to one of these properties, it has to be higher in value than the last played card to that property.

m

Wednesday 27th of December 2023

what is the difference between cash card on free parking and cash card on go space? Where does the cash card from the discard pile go when playing it just on visiting space?

Eric Mortensen

Saturday 30th of December 2023

Cash cards can only be placed on property spaces. Token cards are the only cards you can play on the spaces that aren't properties. You also can't play a Token card on a corner space that already has a Token card on it.

If you place your Token card on Free Parking you will choose one of the Cash cards you flipped over this turn. You can then place this Cash card on any property. You can ignore the placement rules when placing this Cash card. For example you can place a lower valued Cash card on top of a higher value Cash card, or you can place a Cash card that is lower than the value printed on the property.

When you place a Token card on Go, you will look through all of your cards that are still in your draw pile. You can choose any Cash card you want and play it immediately. When you play this Cash card you have to follow all other placement rules. After you play the card you have to shuffle all of the cards still left in your draw pile.

Placing a Token card on Just Visiting allows you to choose a Cash card from your discard pile to play to a property space.

After you take the action corresponding to the space that you place a Token card on, you will leave it on that space for the rest of the round.