Objective of LCR Wild
The objective of LCR Wild is to be the last player with chips remaining.
- Each player takes three chips. You can use additional chips or coins if more players are playing than the number of available chips.
- Choose a player to start the game.
Playing LCR Wild
You will begin your turn by rolling the three dice. If you only have two chips left, you will only roll two of the dice. Should you only have one chip left, you will only roll one die.
What you roll on the three dice determines what you will do on your turn.
For each L you roll you will pass one of your chips to the player on your left.
When you roll a R, you will pass one chip for each R you roll to the player on your right.
For each C you roll, you will add the corresponding number of chips to the center pot.
Dots are neutral/safe. You will not do anything for each dot you roll.
Wild symbols can do a number of different things depending on how many you roll on your turn.
One Wild – Take one chip from the player of your choice.
Two Wilds – Take two chips from the player(s) of your choice.
Three Wilds – Collect all of the chips from the center pot and add them to your group of chips.
Winning LCR Wild
When you have no chips left, you will not take your turn. You are still in the game though. Should a chip(s) be passed to you, you may take your turn in the future.
LCR Wild ends when only one player has chips left. The last player left with chips wins the game.
Year: 2012 | Publisher: George & Company | Designer: NA | Artist: NA
Ages: 5+ | Number of Players: 3-12 | Length of Game: 20 minutes
Difficulty: Light | Strategy: Light | Luck: High
Components: 3 dice, 24 chips
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