Objective of LCR
The objective of LCR is to be the last player remaining in the game to still have chips.
Setup for Left Center Right
- Each player takes three chips. You can use coins or additional chips if more players are playing than the number of chips available.
- Choose which player will start the game.
Playing LCR
On your turn you will roll the three dice.
Should you only have two chips left, you will only roll two dice. When you only have one chip remaining, you only roll one die.

What you roll on the dice determines what you will do with the rest of the turn.

For each L you roll you will pass the corresponding number of chips to the player on your left.

For each R you roll, you will pass the corresponding number of chips to the player on your right.
When you roll a C, you will place a chip in the center pot. You will place one chip in the center pot for each C you roll.

Dots are completely neutral. When you roll a dot, you will do nothing with that die.

After resolving each of the dice that you rolled, you will pass the dice to the next player clockwise.

End of Game
When it is your turn and you have no chips left, you do not roll the dice and your turn is skipped. You are still in the game though, but must wait to get chips back before you can roll again.
You will keep playing the game until only one player has chips left. This last player with chips wins the game. They will take all of the chips from the center pile for their reward for winning.


Year: 1983 | Publisher: Cadinal, George & Company, Imagination Games, Spin Master | Designer: NA | Artist: NA
Genres: Dice
Ages: 5+ | Number of Players: 3-12 | Length of Game: 20 minutes
Difficulty: Light | Strategy: Light | Luck: High
Components: 3 dice, 24 chips
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