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JoJo Siwa Dance Dice Game: Rules and Instructions for How to Play

JoJo Siwa Dance Dice Game: Rules and Instructions for How to Play

JoJo Siwa Dance Dice How to Play Quick Links: | Objective | Setup | Playing the Game | Round One | Round Two | Round Three | Winning the Game | Dice | FAQ | Components |

Objective of JoJo Siwa Dance Dice Game

The objective of the JoJo Siwa Dance Dice Game is to complete the dance moves you roll on the dice to become the last dancer remaining.

Setup

  • Place the dice where all of the players can reach them.
  • Players should stand throughout the entire game. You will only sit down once you are eliminated from the game.
  • The youngest player starts the game.

Playing JoJo Siwa Dance Dice Game

The JoJo Siwa Dance Dice Game is played over three rounds. In each round all of the remaining players will have to try and complete a dance based on the dice they roll.

The youngest remaining player starts each round. Play proceeds clockwise through the rest of the remaining players.

At the beginning of your turn you will roll the dice for the current round and arrange them in the order of the colors of the rainbow (red, orange, yellow, green, blue, indigo, violet). Each die you roll features a different dance move. You have 20 seconds to remember the order of all of the dance moves you rolled for the current round.

After the 20 seconds you must turn away and try to complete the dance routine created by the roll of the dice. 

Should you successfully complete all of the dance moves in the right order, you remain in the game.

If you fall, do a wrong move, do the moves out of order, or your knee hits the floor; you are eliminated from the round. The rest of the players decide together whether you are eliminated from the game. Eliminated players sit down to show that they have been eliminated.

Round One: Today’s Hip Hop

For the first round you will roll the red, orange and yellow dice. Arrange the dice in the following order: red, orange, and yellow.

All of the players will get to take a turn rolling the dice and performing the corresponding dance.

Round One Dice Roll in JoJo Siwa Dance Dice
For this player’s first roll they rolled the red, orange, and yellow dice. They will have to do dance moves in the following order: Upward Lock, Nae Nae, and The Whip. If they successfully complete all of the dance moves, they will stay in the game.

Round Two: Old School

To start the second round all of the players eliminated in round one have a chance to get back into the game. They will roll the red, orange, yellow, and green dice and arrange them in the corresponding order. To get back in the game you must perfectly execute all of the dance moves you rolled.

After all of the players have had a chance to get back into the game, the players who survived the first round get to roll the red, orange, yellow, and green dice and try to successfully complete their dance.

Round two dice roll in JoJo Siwa Dance Dice
For this player’s second round they need to perform the Running Man, Sway Low, The Brush and Face Block dance moves. If they successfully complete all of them, they will move onto the next round.

Round Three: Ballet

The rules do not specifically mention if players have the opportunity to get back in the game like they did in round two. All it says is that players eliminated in round three cannot get back in the game. As the rules do not specify whether you can get back into round three at the beginning, the players should agree to whether to give the players a chance to get back into the game.

Stage One

To begin round three all of the players will take a turn rolling the red, orange, yellow, green and blue dice. They will try to complete the corresponding dance. If they complete the routine they will move onto the next phase of the round. If they fail to complete the dance, they are eliminated from the game and can’t get back into the game.

Dice roll in round three
For this round the player has to do an Upward Lock, Sway Low, The Whip, The Cowboy, and then The Bell. If they successfully complete all of the moves, they remain in the game.

Stage Two

After all of the players have a chance to complete the dance, all of the remaining players then try to complete a dance from rolling the red, orange, yellow, green, blue and indigo dice.

Rolling the dice in JoJo Siwa Dance Dice
For the second stage in round three this player rolled these six dice. They will have to perform a Running Man, Nae Nae, The Brush, a Freestyle, Grand Plie, and a Sweep the Floor. If they complete the dance routine they move onto the last stage of the third round.

Stage Three

Finally all of the players that survived the previous dance will do one last dice using all of the dice. The dance will be performed in the following order: red, orange, yellow, green, blue, indigo, violet.

Final dice roll in JoJo Siwa Dance Dice
For the final stage of the game this player has to perform these seven dance moves in order. If they successfully do so and are the only player remaining in the game, they win the game.

Winning JoJo Siwa Dance Dice Game

The last player still standing (has successfully completed all of the previous dances) wins the game.

If two or more players survive the last round, a dance off round will be played to determine the winner. The remaining players roll all seven dice again. They will have 20 seconds to memorize the dance. The player who successfully completes the dance fastest wins the game.

Dice of JoJo Siwa Dance Dice Game

Detailed below are the dice symbols from the game. For each symbol you roll, you need to perform the corresponding dance move.

Red Dice

Red die Running Man side

The Running Man: For this move you need to do the Running Man in either jumping or bouncing style.

Red die Upward Lock side

Upward Lock: You need to do an upward lock to either the left or right.

Orange Dice

Orange die Sway Low side

Sway Low: You will bounce at the knee and sway your arms.

Orange die Nae Nae side

Nae Nae: Do the Nae Nae to the left or right.

Yellow Dice

Yellow die The Brush side

The Brush: You will do the “Brush”.

Yellow die The Whip side

The Whip: Perform the “Whip” dance move.

Green Dice

Green die Monster Dance

Monster Dance: Create claws with you hands. Move them up and to the left, then to the right, and finally back to the left.

Green die Face Block side

Face Block: Perform the “Face Block” move making sure to point your toes.

Green die The Cowboy side

The Cowboy: Make sure you bend your knees as you perform “The Cowboy”.

Green die Back Bend side

Back Bend: Perform a Back Bend. You can use your hand if you need to.

Freestyle die in JoJo Siwa Dance Dice

Freestyle: You can perform any dance move that is otherwise not listed.

Blue, Indigo, and Violet Dice

The Twirl dice side

The Twirl: Spin in place with either your knee high or low. You will spin three times fast and then three times slow.

The Split dice side

Split: Do the splits. You only have to go as low as you can safely.

The Bell die side

The Bell: Perform the ballet move “The Bell” to either the left or right.

Sweep the Floor in JoJo Siwa Dance Dice

Sweep the Floor: Lunge to the right and then slide back up.

Sweep the Floor dice side

Sweep the Floor: Lunge to the left and then slide back up.

Grand Plie in JoJo Siwa Dance Dice

Grand Plie: Perform a Grand Plie. You can use support if you need to.

JoJo Siwa Dance Dice Game FAQ

If you have any questions about how to play JoJo Siwa Dance Dice Game, leave a comment below on this post. I will try to answer any questions asked as best and as quickly as possible.

Components for JoJo Siwa Dance Dice

JoJo Siwa Dance Dice Game Components

  • 7 Dance Dice
    • 1 Red
    • 1 Orange
    • 1 Yellow
    • 1 Green
    • 1 Blue
    • 1 Indigo
    • 1 Violet
  • Hair Bow
  • Instructions

Year: 2017 | Publisher: Cardinal Industries Inc

Genres: Action, Children’s, Dice

Ages: 6+ | Number of Players: 2-4 | Length of Game: 20-30 minutes

Difficulty: Light | Strategy: Light | Luck: Moderate

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