JoJo Siwa Dance Dice How to Play Quick Links: | Objective | Setup | Playing the Game | Round One | Round Two | Round Three | Winning the Game | Dice | FAQ | Components |
Objective of JoJo Siwa Dance Dice Game
The objective of the JoJo Siwa Dance Dice Game is to complete the dance moves you roll on the dice to become the last dancer remaining.
Setup
- Place the dice where all of the players can reach them.
- Players should stand throughout the entire game. You will only sit down once you are eliminated from the game.
- The youngest player starts the game.
Playing JoJo Siwa Dance Dice Game
The JoJo Siwa Dance Dice Game is played over three rounds. In each round all of the remaining players will have to try and complete a dance based on the dice they roll.
The youngest remaining player starts each round. Play proceeds clockwise through the rest of the remaining players.
At the beginning of your turn you will roll the dice for the current round and arrange them in the order of the colors of the rainbow (red, orange, yellow, green, blue, indigo, violet). Each die you roll features a different dance move. You have 20 seconds to remember the order of all of the dance moves you rolled for the current round.
After the 20 seconds you must turn away and try to complete the dance routine created by the roll of the dice.
Should you successfully complete all of the dance moves in the right order, you remain in the game.
If you fall, do a wrong move, do the moves out of order, or your knee hits the floor; you are eliminated from the round. The rest of the players decide together whether you are eliminated from the game. Eliminated players sit down to show that they have been eliminated.
Round One: Today’s Hip Hop
For the first round you will roll the red, orange and yellow dice. Arrange the dice in the following order: red, orange, and yellow.
All of the players will get to take a turn rolling the dice and performing the corresponding dance.
Round Two: Old School
To start the second round all of the players eliminated in round one have a chance to get back into the game. They will roll the red, orange, yellow, and green dice and arrange them in the corresponding order. To get back in the game you must perfectly execute all of the dance moves you rolled.
After all of the players have had a chance to get back into the game, the players who survived the first round get to roll the red, orange, yellow, and green dice and try to successfully complete their dance.
Round Three: Ballet
The rules do not specifically mention if players have the opportunity to get back in the game like they did in round two. All it says is that players eliminated in round three cannot get back in the game. As the rules do not specify whether you can get back into round three at the beginning, the players should agree to whether to give the players a chance to get back into the game.
Stage One
To begin round three all of the players will take a turn rolling the red, orange, yellow, green and blue dice. They will try to complete the corresponding dance. If they complete the routine they will move onto the next phase of the round. If they fail to complete the dance, they are eliminated from the game and can’t get back into the game.
Stage Two
After all of the players have a chance to complete the dance, all of the remaining players then try to complete a dance from rolling the red, orange, yellow, green, blue and indigo dice.
Stage Three
Finally all of the players that survived the previous dance will do one last dice using all of the dice. The dance will be performed in the following order: red, orange, yellow, green, blue, indigo, violet.
Winning JoJo Siwa Dance Dice Game
The last player still standing (has successfully completed all of the previous dances) wins the game.
If two or more players survive the last round, a dance off round will be played to determine the winner. The remaining players roll all seven dice again. They will have 20 seconds to memorize the dance. The player who successfully completes the dance fastest wins the game.
Dice of JoJo Siwa Dance Dice Game
Detailed below are the dice symbols from the game. For each symbol you roll, you need to perform the corresponding dance move.
Red Dice
The Running Man: For this move you need to do the Running Man in either jumping or bouncing style.
Upward Lock: You need to do an upward lock to either the left or right.
Orange Dice
Sway Low: You will bounce at the knee and sway your arms.
Nae Nae: Do the Nae Nae to the left or right.
Yellow Dice
The Brush: You will do the “Brush”.
The Whip: Perform the “Whip” dance move.
Green Dice
Monster Dance: Create claws with you hands. Move them up and to the left, then to the right, and finally back to the left.
Face Block: Perform the “Face Block” move making sure to point your toes.
The Cowboy: Make sure you bend your knees as you perform “The Cowboy”.
Back Bend: Perform a Back Bend. You can use your hand if you need to.
Freestyle: You can perform any dance move that is otherwise not listed.
Blue, Indigo, and Violet Dice
The Twirl: Spin in place with either your knee high or low. You will spin three times fast and then three times slow.
Split: Do the splits. You only have to go as low as you can safely.
The Bell: Perform the ballet move “The Bell” to either the left or right.
Sweep the Floor: Lunge to the right and then slide back up.
Sweep the Floor: Lunge to the left and then slide back up.
Grand Plie: Perform a Grand Plie. You can use support if you need to.
JoJo Siwa Dance Dice Game FAQ
If you have any questions about how to play JoJo Siwa Dance Dice Game, leave a comment below on this post. I will try to answer any questions asked as best and as quickly as possible.
JoJo Siwa Dance Dice Game Components
- 7 Dance Dice
- 1 Red
- 1 Orange
- 1 Yellow
- 1 Green
- 1 Blue
- 1 Indigo
- 1 Violet
- Hair Bow
- Instructions
Year: 2017 | Publisher: Cardinal Industries Inc
Genres: Action, Children’s, Dice
Ages: 6+ | Number of Players: 2-4 | Length of Game: 20-30 minutes
Difficulty: Light | Strategy: Light | Luck: Moderate
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