Inspired by the app Yahtzee With Buddies, Yahtzee Frenzy was released in 2022 by Hasbro. Yahtzee Frenzy shares much of the same gameplay as the original Yahtzee. The goal is still to roll various dice combinations in order to score points. In Yahtzee Frenzy all of the players play at the same time though. Therefore players are competing against one another to be the first to acquire certain combinations in order to score points. Additionally there are power ups which can give a player an edge in a round.
Year: 2022 | Publisher: Hasbro | Designer: NA | Artist: NA
Genres: Dice, Family, Speed
Ages: 8+ | Number of Players: 2-4 | Length of Game: 15 minutes
Difficulty: Light | Strategy: Light | Luck: Moderate
Components: 66 Combo cards, 4 Dice Tracker cards, 8 Power Up cards, 20 dice (5 dice in 4 colors), Round Keeper Board, Round Keeper token, instructions
Objective of Yahtzee Frenzy
The objective of Yahtzee Frenzy is to score more points than the other players by rolling specific dice combinations found on the Combo cards.
Setup for Yahtzee Frenzy
- Each player chooses a color. They will take all of the dice of their chosen color as well as the associated Dice Tracker card.
- Place the Round Keeper board in the middle of the table. Place the Round Keeper Token on “Round 1”.
- Shuffle the deck of Combo cards and place them in a deck face down on the table.
- Shuffle the eight Power Up cards, and place them in a face down pile next to the Combo cards.
- You will draw Combo cards and place them face up in the middle of the table where everyone can reach them. The number of cards that you will draw depends on the number of players:
- 2 players: 3 Combo cards
- 3 players: 4 Combo cards
- 4 players: 5 Combo cards
- The players will count down “3… 2… 1… Frenzy!”. The round will then begin.
Playing Yahtzee Frenzy
Yahtzee Frenzy is played over six rounds. The round ends when all of the Combo cards have been claimed from the table.
All of the players will play at the same time. You can roll your dice as quickly as you want as there are no turns.
Your goal in each round is to roll your dice to get numbers that match the Combo cards in the middle of the table.
You will roll your dice and choose which of the numbers that you would like to keep.
Any dice that you want to keep will be placed on your Dice Tracker card. You may choose to keep as many or as few of the numbers as you want. You can choose to keep none of the numbers as well. Once a die is placed on the Dice Tracker, it cannot be removed or changed to another number. It can be placed in a different spot on the card though.
Any dice you don’t place on your Dice Tracker card will be re-rolled. You can roll your dice as many times as you want.
Claim a Combo Card
When you have locked in a dice combo that matches one of the face up Combo cards, you can claim it. You will slap the card you want to claim and shout out the name displayed at the top of the card. All of the players will then stop playing the game temporarily.
Most Combo cards are straightforward. You just need to match the dice printed on the card in order to claim it.
Some of cards have wild spaces though. You may place any number on wild spaces. You must place the same number on each wild space of the same color though.
The other players will verify that you correctly matched the combo. The dice need to match the combination, and the dice have to be in the proper order on the card.
If you did not complete the combo or the dice are in the wrong order, you will have to return the Combo card to the middle of the table. You will also remove all of your dice from your Dice Tracker and re-roll all of them. Play will then resume.
If you have successfully completed the combo, you will take the card and place it in front of you. Before play restarts all of the players have a decision to make. The player that completed the Combo card must re-roll all of their dice. The rest of the players can choose one of two options. A player can choose to remove all of their dice from their Dice Tracker card and re-roll them. Otherwise they can choose to keep the dice on their card, and continue rolling their remaining dice. When everyone is ready, play resumes.
End of Yahtzee Frenzy Round
The round ends when all of the Combo cards face up on the table have been claimed.
Players will then look at the Combo cards they acquired during the round. Any players who acquired a Combo card that says “Power Up” on it, will draw a card from the Power Up deck.
To prepare for the next round, move the Round Keeper token to the next spot on the Round Keeper. If you just completed the sixth round, the game will end.
Draw the same number of Combo cards as you did during setup, and place them face up on the table. You will then start the next round.
When you draw a Power UP card you will get to use its associated ability in the next round. You will flip over the card and read it out loud. You will follow whatever action is presented on the card.
Early Roller: You will begin the next round by turning over the Combo cards. Before any of the other players have an opportunity to roll their dice, you will get to roll your dice three times. None of the other players may roll any of their dice until you have made your decision on what to do with the numbers you rolled on your third roll.
Clumsy Roller: All of the other players in the game must keep their dominant hand behind their back. They may only use their other hand for the rest of the round.
One by One: Choose another player. The chosen player may only roll one die at a time until you acquire a Combo card in the round.
Dice Thief: Choose another player to steal one of their dice. You will get to roll this dice until you win a Combo card. After acquiring the Combo card, you will return the die to the player.
Double Up: After the Combo cards are revealed for the next round, choose one of them. You will place the Double Up card underneath it. The associated card will be worth twice as many points as normal. These two cards will be kept together for the rest of the game so players remember how much the card is worth.
Dice Duel: Choose another player to duel before the next round begins. Each player will roll one die. The player that rolls a higher number may steal one Combo card at random that the other player claimed in a previous round.
Winning Yahtzee Frenzy
The game ends after six rounds have been played. The players will count up the points printed in the bottom right corner of each of the cards they acquired during the game. The player that scores the most points, wins the game.