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How to Play UNO Showdown Card Game (Rules and Instructions)

How to Play UNO Showdown Card Game (Rules and Instructions)

UNO Showdown was originally released by Mattel in 2020. An Amazon exclusive version of the game was also released by the name of UNO Showdown Supercharged. The premise behind UNO Showdown is to add a quick trigger element to the original UNO gameplay. The main gameplay remains the same as the original game. Some of the cards in the game will initiate a showdown when they are played though. Two players will then compete to be the first to press their paddle once the light turns green. The player who fails the showdown will have to add some cards to their hand.

Objective of UNO Showdown

The objective of UNO Showdown is to try and get rid of all of your cards before the other players.

Setup for UNO Showdown

  • Insert batteries into the game unit. Place it in an area where all of the players can reach it.
  • Shuffle the cards.
  • Deal 7 cards to each player.
  • The rest of the cards form the Draw Pile. Take the top card from the Draw Pile and flip it over. This will form the Discard Pile.
  • The player to the left of the dealer will start the game.

Playing UNO Showdown

On your turn you will try to play one of the cards from your hand to the Discard Pile. To play a card to the Discard Pile, it must match the top card on the Discard Pile in one of three ways:

  • Color
  • Number
  • Symbol

You could also play one of the types of Wild cards as they match any other card.

If you do not have a card that you can play, you will take the top card from the Draw Pile. You will add this card to your hand.

Note: Most UNO games allow you to draw a card even if you have one that you can play. The rules for UNO Showdown do not specifically mention this. The rules also do not mention being able to immediately play the card that you just drew if it can be played. I don’t know if these were accidentally left out of the rules, or if the game specifically took these rules out of the game.

If the Draw Piles runs out of cards, shuffle the Discard Pile to form a new Draw Pile.

After playing your card or drawing a card, play will pass to the next player in turn order. Turn order will begin moving clockwise (left) to start each hand.

The Cards of UNO Showdown

Number Cards

Number Cards

Number cards are the standard cards in UNO Showdown. They have no special ability in the game. A number card can only be played if it matches the number or color of the top card on the Discard Pile.

Draw Two Card

Draw Two

When you play this card, the next player in turn order will take two cards from the Draw Pile. The next player will also lose their turn.

Reverse Card

Reverse

A Reverse card will change the current direction of play. If play was moving clockwise (left), it will now move counter clockwise (right). If play was moving counter clockwise (right), it will now move clockwise (left).

Showdown Cards
Pictured are two Showdown cards. The seven card will initiate a showdown for one card. The Showdown card on the right will start a showdown for two cards.

Showdown

Each Showdown card will feature a number on it. This tells you how many cards will be used for the showdown. The player who plays the card will then compete in a showdown against the next player in turn order. See the Showdowns section below for more information on showdowns.

Skip Card

Skip

When you play a Skip card, the next player in turn order will lose their turn.

Wild Card

Wild

You can play a Wild card on any other card. When you play the card, you will choose what color to make the discard pile. You may play a Wild card on your turn even if you have another card that you can play.

Wild Draw Four Card

Wild Draw 4

The Wild Draw 4 card allows you to choose the color for the Discard Pile. The next player in turn order must also take four cards from the Draw Pile, and they will lose their turn.

A Wild Draw 4 can be played on any other card. You may only play a Wild Draw 4 card though if you do not have any other cards in your hand that match the color of the Discard Pile.

If the player that is forced to draw cards thinks the Wild Draw 4 was played incorrectly, they can challenge them. The challenged player must show them all of the cards in their hand.

If they have no cards that match the current color, they played the card correctly. The player that challenged will have to draw six cards instead of four.

Failed Challenge
The player who played the Wild Draw Four had the three cards shown in their hand. As none of these cards match the Discard Piles color (blue), the player correctly played the Wild Draw Four. The player who challenged will now have to draw six cards.

If the player could have played another card(s) though, they will have to draw the four cards instead of the challenging player.

Incorrectly Playing A Wild Draw Four
The player that played the Wild Draw Four had these three cards in their hand. As the blue two matched the Discard Pile’s color, they incorrectly played the Wild Draw Four. The player who played the Wild Draw Four will have to draw four cards from the Draw Pile.
Wild Showdown Card

Wild Showdown

When you play a Wild Showdown card you will get to choose who you will compete against in the showdown. You will also get to choose how many cards to add to the showdown. The card also gives you the ability to choose the color for the Discard Pile. You may play a Wild Showdown card on your turn even if you have other cards that you can play. 

Check the Showdowns section below to see how showdowns are handled.

Showdowns

If a player plays a card that has the Showdown icon on it, two of the players will compete in a showdown. The player who played the card will normally face off against the next player in turn order. This can change if a Wild Showdown card is played.

Each Showdown card will indicate a number of cards that will be used for the showdown. Take the corresponding number of cards from the Draw Pile and place them face down in the game unit.

Start Showdown in UNO Showdown
The card at the bottom was just played. This card will start a showdown for two cards. The two cards are added to the game unit and the timer button (oval shape) is pressed to start the showdown.

Each player in the showdown will control one of the two paddles on each side of the game unit. Someone will press the timer button on the game unit. A timer will count down. When the light flashes green each player in the showdown will try to press down on their paddle as quickly as possible.

Showdown
The light has turned green. The two players will race to press their paddle as quickly as possible.

Once at least one of the paddles are pressed down, the card(s) will be flung into the air. The player that the card(s) shoots towards will lose the showdown. They will have to pick up the card(s) and add them to their hand.

Winning a Showdown
The player on the right pressed their paddle first launching the cards towards the player on the left. The player on the left has lost the showdown and will have to add the cards to their hand.

If it is unclear who won the showdown, you will reference the lines on the side of the game unit. The player with more cards on their side of the dividing line will lose the showdown. They will add all of the cards to their hand.

If a player presses the paddle before the light turns to green, the timer will stop. The game unit will use a red light to point towards the player that pressed their paddle too soon. This player loses the showdown, and will add all of the cards from the showdown to their hand.

Fault in UNO Showdown
The player on the right pressed their paddle too quickly. They failed the showdown and will have to add all of the cards from the showdown into their hand.

Calling UNO

When you only have one card left in your hand, you must call out UNO. If someone catches you not saying it before the next player takes their turn, you must draw two cards from the Draw Pile.

Calling UNO
This player only has one card left in their hand. They must call out UNO. If someone catches them not saying it, they will have to draw two cards.

End of UNO Showdown Round

The current round ends when one of the players play the last card from their hand. This player has won the round. If this card features the Showdown icon though, the player must compete in another showdown before the round ends. Should the player who played the last card from their hand win the showdown, they will win the round. Should they lose, the round continues until someone gets rid of their last card.

The winner of the round will collect all of the cards left in the other players’ hands. If the last played card forces a player to draw cards, they will draw the cards before the player tallies their score. They will score points for each card left in the other players’ hands as follows:

  • Number cards – face value
  • Draw Two, Reverse, Skip – 20 points
  • Wild, Wild Draw Four – 50 points
  • Wild Showdown – 40 points
Scoring in UNO Showdown
At the end of the round the following cards were left in the other players’ hands. The top row features three number cards which will be worth ten points (1 + 3 + 6). The second row features a Draw Two, Reverse, and Skip card which are worth 20 points each. The last row features a Wild worth 50 points, a Wild Showdown card worth 40 points, and a Wild Draw Four worth 50 points. This player will score a total of 210 points from these cards.

If none of the players’ have earned enough points to win the game, another round is played.

End of UNO Showdown

The first player to score 500 or more points between all of the played rounds will win the game.

Alternative Scoring for UNO Showdown

Players can choose to instead score points for the cards left in their own hand at the end of a round. Once one of the players has scored 500 points, the game ends. The player that has scored the least number of points wins the game.

Variant Rule

To make the game more challenging you can implement a rule that tweaks the end of the round. When a player plays the last card from their hand, they must win a showdown no matter what card they play. One card will be added to the game unit, and the player will compete against the next player in turn order. If the player wins the showdown, they will win the round.


Year: 2020 | Publisher: Mattel | Designer: NA | Artist: NA

Genres: Card, Electronic, Family, Speed

Ages: 7+ | Number of Players: 2-10 | Length of Game: 30-45 minutes

Difficulty: Light | Strategy: Light | Luck: Moderate

Components: 112 cards – (19 blue number cards, 19 green number cards, 19 red number cards, 19 yellow number cards, 8 Draw 2 cards, 8 Reverse cards, 8 Skip cards, 4 Wild cards, 4 Wild Draw 4 cards, 4 Wild Showdown cards), Showdown unit, instructions

Where to Purchase: Amazon, eBay Any purchases made through these links (including other products) help keep Geeky Hobbies running. Thank you for your support.


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