Objective UNO NFL
The objective of UNO NFL is to play all of the cards from your hand before the other players.
Setup for UNO NFL
- Choose a player to be the dealer.
- The dealer shuffles the cards and deals seven facedown to each player. Players can look at their own cards, but they shouldn’t show them to the other players.
- Place the rest of the cards facedown on the table to form the Draw Pile.
- Turn over the top card from the Draw Pile to form the Discard Pile. If you flip over an Action card (anything other than a number card), ignore its effect and flip over another card.
- The player to the left of the dealer starts the game. Play move clockwise/left to start the game.
Playing UNO NFL
To start your turn you will look at the cards in your hand. You are looking for a card that you can play. To play a card it has to match one of the following criteria of the top card on the Discard Pile:
- Color
- Number
- Symbol
If you have a card that matches one (or more) of these criteria, you can play it to the Discard Pile. If you play an Action card, you will take a special action. See the corresponding Card Meanings of UNO NFL section below for more details.
Your turn then ends and play passes to the next player in turn order.
Drawing a Card
If you have a card that you could normally play but don’t want to, you can choose not to play it. If you choose not to play a card at this point, you cannot play it for the rest of your turn.
Instead of playing a card, you will take the top card from the Draw Pile. If you can play this new card following the criteria above, you can play it immediately. Otherwise you will add the card to your hand.
If the Draw Pile ever runs out of cards, you will shuffle the Discard Pile to form a new Draw Pile.
After drawing a card and either playing it or adding it to your hand, your turn ends. Play passes to the next player in turn order.
Card Meanings in UNO NFL
Number
Number cards have no special action. You can only play them if they match the number of color of the top card on the Discard Pile.
Draw Two (+2)
When you play a Draw Two card, the next player in turn order has to draw two cards. They also lose their next turn.
You can play a Draw Two card on top of another Draw Two card, or on a card that matches its color. If a Draw Two is played against you, you cannot play a Draw Two to avoid the punishment.
Reverse
The Reverse card changes the direction of play. If play was moving clockwise, it will now move counter-clockwise. If it was moving counter-clockwise, it will now move clockwise.
You can play a Reverse card on top of another Reverse card, or on a card that matches its color.
Skip
When you play a Skip card, the next player in turn order loses their turn.
You can play a Skip card on top of another Skip card, or on a card that matches its color. If a Skip card is played against you, you cannot play a Skip card in order to avoid the punishment.
Wild
Wild cards match every other card in the game, so you can play them at any time.
When you play a Wild card you will choose a color for the Discard Pile. The next player in turn order has to either play a card that matches the color you chose, or they have to play another wild card.
Wild Ice the Kicker
The Wild Ice the Kicker card is wild so it can match any other card in the game. When you play the card you get to choose the color for the Discard Pile. You can pick any of the four colors including the one it was when you played the card.
The Wild Ice the Kicker card forces the next player in turn order to successfully kick a paper football field goal.
Making a Paper Football
To create the paper football you will fold a rectangular piece of paper in half. You will then keep folding one corner to the other side to form a triangle. Keep doing this until you have folded the entire piece of paper. You will then tuck the remainder into the other folds to complete the football.
Kick the Field Goal
The player that played the Wild Ice the Kicker card holds up their two hands to form a goalpost. The next player in turn order takes the paper football and holds it up with one of their fingers. They will use another finger to flick it towards the goalpost.
If the player successfully kicks the field goal (the “ball” goes through the player’s uprights), nothing happens.
If they miss the field goal, they have to draw three cards.
Wild Draw Four
The Wild Draw Four card is wild so it matches every other card in the game. The one catch is that you can only play a Wild Draw Four card if you have no other cards in your hand that match the color of the top card on the Discard Pile. Wild cards count as matches.
Whether the Wild Draw Four is challenged or not, the player who plays it gets to choose the color of the Discard Pile. The color they choose does not have an impact on a potential challenge.
When you play the Wild Draw Four the next player in turn order has a choice to make.
They can accept the play of the card. In this case they will draw four cards and lose their next turn.
Challenging the Wild Draw Four
Otherwise the player can challenge the play of the Wild Draw Four. If they choose to challenge, the player who played the Wild Draw Four has to show the challenger all of the cards from their hand. They will do this so the other player can confirm that the card was played correctly.
If the player did not have any cards that matched the color of the Discard Pile, they played the Wild Draw Four correctly. The challenging player now has to draw six cards and they lose their turn.
If the player did have a card that matched the color though, they played the card incorrectly. The player who played the Wild Draw Four has to draw the four cards instead of the challenging player. The challenging player also doesn’t lose their turn.
Calling UNO
When you only have one card left in your hand, you call out “UNO”. You will do this to alert the other players that you are close to winning the game.
If you do not say UNO and another player catches you, you will have to draw two cards. They must call you out before the next player starts their turn.
Winning UNO NFL
The first player to play all of the cards from their hand, wins UNO NFL.
Scoring Variant
Instead of just playing one hand, you can choose to play several hands. If you decide to play multiple hands, you can choose to keep score to determine the ultimate winner.
When a hand ends, the winner of the hand collects all of the cards left in the other players’ hands. If the last card they played forced the next player to draw more cards, they w-ill draw the cards before the winner takes the cards.
The winner scores points for each card they take from the other players’ hands. Each card scores points as follows:
- Number cards – face value
- Draw Two, Reverse, Skip – 20 points
- Wild, Wild Draw Four, Wild Ice the Kicker – 50 points
Write down how many points the player scored. Then play another hand. The first player to score 500 or more points, wins the game.
UNO NFL FAQs
If you have any questions about how to play UNO NFL, leave a comment below on this post. I will try to answer any questions asked as best and as quickly as possible.
Components
- 19 Blue Cards
- 19 Green Cards
- 19 Red Cards
- 19 Yellow Cards
- 8 Draw Two Cards
- 8 Reverse Cards
- 8 Skip Cards
- 4 Wild
- 4 Wild Draw Four
- 4 Wild Ice the Kicker
- Instructions
Year: 2023 | Publisher: Mattel
Genres: Card, Family
Ages: 7+ | Number of Players: 2-10 | Length of Game: 15-30 minutes
Difficulty: Light | Strategy: Light | Luck: High
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