Objective of UNO: Jurassic World Dominion
The objective of UNO: Jurassic World Dominion is to get rid of all of the cards from your hand before the other players.
Setup for UNO: Jurassic World Dominion
- Choose one of the players to be the dealer. They will shuffle all of the cards.
- Deal seven cards to each player.
- Place the remaining cards face down on the table. These cards will form the Draw Pile.
- Take the top card from the Draw Pile and turn it face up on the table. This will form the Discard Pile. If the card is an Action card, flip over another card on top of it.
- The player to the left of the dealer will start. Play will move clockwise to start the round.
Playing UNO: Jurassic World Dominion
On your turn you are trying to play one of the cards from your hand. You will look at the top card from the Discard Pile. This will be compared to the cards in your hand. In order to play a card, it must match one of the following from the top card on the Discard Pile:
If you have a card that matches at least one of these three things, you can play it to the Discard Pile. You can also play one of the types of Wild cards as they match any other card.
When you have a card that can be played, you can choose not to play it and draw a new card. This new card will be the only card that you can play on your turn though.
If you do not have a card that matches one of the required criteria, you will take the top card from the Discard Pile. If this new card matches one of the criteria, you can play it immediately. Otherwise you will add the card to your hand.
Should the Draw Pile ever run out of cards, you will shuffle the Discard Pile to form a new Draw Pile.
Your turn will end after you play or draw a card. Play will now pass to the next player in turn order. To begin the game turn order will pass clockwise (left).
UNO: Jurassic World Dominion Cards
Number cards have no special abilities in the game. A number card can only be played if it matches the number or color of the last played card.
When you play this card, the next player in turn order has to take two cards from the Draw Pile. The next player will also lose their turn.
The Reverse card changes the direction of play. If play was moving clockwise (left), it will now move counter-clockwise (right). If play was moving counter-clockwise (right), it will now move clockwise (left).
When you play the Skip card, the next player in turn order will lose their turn.
A Wild card matches any other card in the game. Therefore you can play it at any time. After playing the card, you also get to choose the color of the Discard Pile.
A Wild “Run!” card has all of the same abilities as a normal Wild card. It can be played on any other card. You will also get to choose the color of the Discard Pile.
The unique ability that the card has applies to special symbols present on some of the other Action cards. Some of the Reverse, Skip, Draw Two and Wild Draw Four cards will feature a Dino icon. When one of these cards are played, you may use the Wild “Run!” card to block it. Its effect will no longer be applied. Play will then continue like the previous card was never played.
The ability will not block the Action card if it doesn’t feature the Dino icon.
Since the card is a Wild, you will also get to change the Discard Pile’s color.
Wild Draw Four
Like other Wilds, the Wild Draw Four can be played at any time as it matches every other card in the game. After playing the card you will get to choose the color for the Discard Pile. The next player in turn order will also have to draw four cards, and will lose their next turn.
There is one catch to Wild Draw Four cards though. You can only play the card if you have no other cards in your hand that match the color of the Discard Pile. Wild cards do count as matching the color of the Discard pile.
The player that is forced to draw four cards can choose to challenge that you played the card correctly. If the player decides to challenge, the player who played the Wild Draw Four must show the challenging player all of the cards from their hand. What happens with the challenge depends on whether the player correctly played the card.
If the player did not have any other cards that matched the color, the challenge failed. The challenging player will now have to draw six cards instead of the four that they would normally have to draw.
If the player had another card in their hand that matched the current color, the challenge will succeed. The challenging player will no longer have to draw any cards. The player that incorrectly played the card will now have to draw the four cards.
When you only have one card left in your hand, you must yell out “UNO”. This lets the other players know that you only have one card left.
If a player catches you not saying UNO before the next player takes their turn, you will have to take two cards from the Draw Pile.
Winning UNO: Jurassic World Dominion
The first player to play the last card from their hand, wins UNO: Jurassic World Dominion.
An alternative rule for UNO: Jurassic World Dominion allows you to keep score between a number of rounds/hands to determine the winner of the game.
When a player wins a round, they will collect all of the cards remaining in the other player’s hands. They will then score points for each of the cards. Cards are worth the following number of points:
- Number cards: face value
- Skip, Reverse, Draw Two: 20 points
- Wild, Wild Draw Four, Wild “Run!”: 50 points.
You will keep a running total of each players’ score. The first player to score 500 or more points total, wins the game.
Review of UNO: Jurassic World Dominion
In many ways UNO: Jurassic World Dominion follows the typical pattern for a themed UNO deck. The main gameplay has only very minor changes to the original UNO. The only real differences is the theme and the addition of a new card.
As I have reviewed a lot of UNO games here on Geeky Hobbies I am not going to waste a bunch of time rehashing the same thoughts on the basic UNO gameplay. My thoughts on UNO are quite simple. The game relies pretty heavily on luck as the strategy is pretty limited. You just try to play a card on your turn and hope luck is on your side. Get cards that work, and you have a good chance of winning. Despite this I still have always kind of enjoyed the game. The game is really easy to play where almost anyone can learn how to play it. It excels at being the type of game that you can just sit back and enjoy without putting too much thought into what you are doing.
As for UNO: Jurassic World Dominion’s new card, it is pretty typical of a themed UNO deck. Basically the Wild “Run!” card acts as a defense card in addition to being a Wild. It basically can be used to avoid the negative affects of another action card that is played against you. For example, instead of having to draw cards you can nullify it and not have to draw them.
I don’t have strong opinions on the card. In general I like when UNO games add a defensive card like this. It gives you the ability to have a little more control over your fate. You are given the ability to avoid negative effects happening to you. I wouldn’t say that the Wild “Run!” card is particularly original though. I am pretty sure that I have played at least one UNO game before that featured a similar card. The card is a good addition to the main gameplay, but it doesn’t change the main gameplay in any significant way to change your overall opinion of UNO.
The main reason that the Wild “Run!” card doesn’t have a big impact on the game is the simple fact that it just doesn’t come into play all that often. There are only four of the cards in the deck of 112 cards. You could go through an entire game without a player even drawing one of the cards. On top of this you are kind of limited by the options to play the card for its full effect. Only half of the Action cards have the associated symbol, so you might not even be able to use it to protect yourself. This is not all that surprising as the unique cards in UNO themed decks are usually pretty limited in use. This is definitely the case for UNO: Jurassic World Dominion.
Otherwise the component quality for the game is about what you would expect. You basically just get 112 cards. The card quality is no different than any other UNO game. The cards are a decent quality and should last a decent amount of time as long as you aren’t too rough with them. The card artwork is okay. You basically get your typical UNO style with various dinosaur pictures in the middle of the cards. Basically if you are a fan of the movie or dinosaurs in general, you likely will enjoy the game’s components.
UNO: Jurassic World Dominion
Year: 2021 | Publisher: Mattel | Designer: NA | Artist: NA
Genres: Card, Family
Ages: 7+ | Number of Players: 2-10 | Length of Game: 15-20 minutes
Difficulty: Light | Strategy: Light | Luck: Moderate-High
Components: 112 cards: 76 number cards, 8 Draw Two cards, 8 Reverse cards, 8 Skip cards, 4 Wild cards, 4 Wild “Run!” cards, 4 Wild Draw Four cards; instructions
- An easy to play card game that is fun if you want something that you can play while sitting back and relaxing.
- The new Wild “Run!” card is a good addition to the game.
- Relies heavily on luck as there is little strategy to the game.
- The new card rarely impacts the game in any meaningful way.
Recommendation: For fans of UNO that are also fans of the movie or dinosaurs.