After the huge success of the original Jurassic Park movie, there was a lot of hype surrounding the sequel The Lost World. To cash in on the hype there was a lot of movie tie-in merchandise created including a board game and a card game. The later was The Lost World Jurassic Park Hunt … and Be Hunted card game. While it is likely that the game was only made to make money off the popularity of the franchise, at its core the game shares a lot in common with your typical press you luck card game. The goal of the game is to try and earn as many points as possible by revealing cards. You don’t want to press your luck too far though, or you may lose everything.
Year: 1996 | Publisher: Parker Brothers | Designer: NA | Artist: NA
Genres: Card, Press Your Luck
Ages: 5+ | Number of Players: 2-4 | Length of Game: 15-20 minutes
Difficulty: Light | Strategy: Light | Luck: High
Components: 4 start cards, 26 dinosaur cards, 26 human cards, 4 wild cards, instructions
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Objective of The Lost World Jurassic Park Hunt … and Be Hunted
The objective of The Lost World Jurassic Park Hunt … and Be Hunted is to maximize your points by revealing cards that you can collect each turn while avoiding cards that will end your turn.
Setup For The Lost World Jurassic Park Hunt … and Be Hunted
- Separate the “Start Cards” from the rest of the deck. The cards will be shuffled and each player will randomly draw one card. Players will place their start card face up in front of themselves so everyone can see them.
- The card you draw will determine what cards you will be hunting throughout the game.
- If you drew a “human” card, you will try to collect dinosaur cards during the game.
- If you drew a “dinosaur” card, you will try to collect human/vehicle cards during the game.
- Shuffle the rest of the cards. Separate the cards into three piles that are approximately the same size. The three stacks will be placed next to one another in the center of the table.
- The youngest player will start the game.
Playing The Lost World Jurassic Park Hunt … and Be Hunted
You will begin your turn by choosing one of the three piles and revealing the top card from that pile. The card you reveal will determine what happens next.
If you reveal a card that matches the type of your start card, your turn will end immediately. Any cards that you have revealed during this turn will be added to the discard pile.
If you reveal a card that matches the type of cards that you are trying to collect though, you will have a decision to make. You can choose to stop and place any cards that you have collected so far this turn underneath your start card.
Wild cards can be collected by either player and will be worth two points at the end of the game.
Otherwise you can choose to keep drawing cards. You can choose to take a card from the same pile or a different pile. You can keep drawing cards until you either draw a wrong card, or you choose to stop.
If you should ever draw a card type that matches your start card, you will lose all of the cards that you have acquired this turn. All of the revealed cards will be added to the discard pile.
End of Game
The game ends after all of the cards have been drawn by a player. Players will count up how many points they earned in the game. Wild cards are worth two points while all other cards are worth one point. The player that scores the most points wins the game. The rules don’t state what happens if there is a tie.