Objective of Tell Me Without Telling Me
The objective of Tell Me Without Telling Me is to get your teammates to guess the words/phrases on the cards while following specific rules.
- Shuffle all of the cards to create a draw pile.
- Split the players into two teams.
- Choose a team to start the game.
Playing Tell Me Without Telling Me
Teams will take turns playing a round of Tell Me Without Telling Me. When it is your team’s turn, choose someone on your team to be the clue giver. The players on each team should take turns playing as the clue giver.
The clue giver takes the die and rolls it. What the player rolls on the die determines the rules they must follow while giving clues to their teammates. See the Die Rules section below for more details.
When the clue giver is ready, they will flip over the timer. They will have until the timer runs out to try and get their teammates to guess as many cards as possible.
Draw a card from the top of the stack of cards. You will then try to give clues to your teammates following the rules from the die roll.
If your teammate correctly guess what is written on the card, place the card in your score pile. You will score one point for it at the end of the game. Then draw another card and try to get your teammates to guess what is on it.
Should you violate the rules from your dice roll while giving clues, you should discard the card immediately. You can then draw a new card and start giving clues for it.
End of Turn
Your turn ends when the timer runs out. If you were currently giving clues for a card, the other team gets one guess to try and steal the card. If they get it right, they take the card and add it to their score pile. Otherwise you will discard the card.
Play then passes to the other team for the next round.
The Tell Me Without Telling Me die has three different options on it. Each option is present on two sides. Depending on what you roll on the die, it will impact how you can give clues to your teammates during the round.
Show Don’t Tell
If you roll the Show Don’t Tell side of the die, you cannot speak or make sounds. You must act out what is on the card. You can use props if you want to.
In a One Syllable round you can only say words that have one syllable. You can say any words except those on the card. If you say any word that is two or more syllables, you must discard the card and draw a new one.
When you roll the Freestyle side, you can say any words as long as it is not printed on the card. You are not allowed to use any gestures.
If you want to add more challenge to the Freestyle rounds, you can decide to use a variant rule. If you chose to use this rule you can use any word (not on the card), but you have to freestyle rap anything you say.
Winning Tell Me Without Telling Me
You will keep playing rounds until both teams have played seven rounds.
Each team counts up how many cards they acquired in the game. Each card that a team guessed correctly during the game is worth one point. The team that scored the most points, wins the game.
If there is a tie, both players pick one player to be their clue giver for the tiebreaker. One final card is drawn and the die is rolled. Both clue givers give their teammates clues at the same time. Whichever team guesses the card first, wins the game.
Tell Me Without Telling Me FAQs
If you have any questions about how to play Tell Me Without Telling Me, leave a comment below on this post. I will try to answer any questions asked as best and as quickly as possible.
- 400 Cards
- Sand Timer (Approximately One Minute)
Year: 2021 | Publisher: Spin Master Ltd
Genres: Party, Word
Ages: 18+ | Number of Players: 4+ | Length of Game: 20-30 minutes
Difficulty: Light | Strategy: Light | Luck: Moderate
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