Looking for a specific Something Wild! rule? | Setup | Playing the Game | Take Figure | Use Power | Creating Sets and Runs | Winning the Game | Combining Multiple Games | FAQ | Components |
Note: While this review was based off of playing Something Wild! Villains, these rules apply to all versions of the game as the rules don’t change between the games.
Objective of Something Wild!
The objective of the game is to acquire three Power cards.
Setup
- Separate the ten Power cards from the rest of the cards. Shuffle these cards to form a draw deck which you will place face down on the table.
- Flip over the top Power card and place it on top of the pile.
- Place the figure next to the Power card pile.
- Shuffle the Character cards. Deal three cards to each player. The rest of the cards form a draw pile.
- The youngest player will start the game.
How to Play Something Wild!
On your turn you will take six different actions:
#1 Draw – Add the top card from the Character draw pile to your hand. If the draw pile should run out of cards, shuffle the discard pile to form a new pile.
#2 Play – Play one card from your hand face up in front of you.
#3 Take Figure
#4 Use Power
#5 Score
#6 Discard – If you have more than five cards face up in front of you, discard cards until you only have five in front of you.
Take Figure
Whenever you play a card from your hand that is the same color as the face up Power card in the middle of the table, you will take the figure and place it in front of you. If the figure is in front of another player, you will take it from them. The figure will stay in front of you until another player takes it from you.
Use Power
Whenever you have the figure in front of you, you will have the opportunity to use the character’s power to help you in the game. You may use a Power once per turn. You can use a Power card you collected at a previous point in the game, or the Power card that currently is face up in the middle of the table.
You may choose not to use a Power even if you currently have the figure.
Creating Sets and Runs
While playing you are trying to create sets and runs among the cards you play in front of you.
A set is three cards of the same number. Color does not matter.
A run is three cards in numerical order with all three cards being the same color.
Once you have created a run or set in front of you, you will discard the cards. You will then take the top Power card from the center of the table and place it face up in front of you. This card will count as one point, and you will be the only player who can use this Power throughout the rest of the game.
The top card from the Power deck is then flipped over.
You do not have to control the figure in order to score and take a Power card.
Winning the Game
The first person to acquire their third Power card wins the game.
Combining Multiple Games Together
If you acquire several different versions of Something Wild! you can combine them together.
All of the Characters cards are shuffled together to form a draw pile.
The Power cards are separated by character. When you play a card that matches the color of a Power card, you will only take the associated figure. If you can take multiple figures, you will choose one to take.
When using Powers you can only use Powers associated with character(s) that you have a figure for.
When you score you can choose the top Power card from any of the piles.
Something Wild! FAQs
If you have any questions about how to play the game, leave a comment below on this post. I will try to answer any questions asked as best and as quickly as possible.
Components
- 45 Character cards
- 10 Power cards
- Figure
- Instructions
Year: 2020 | Publisher: Funko Games | Designer: Prospero Hall, Andrew Wolf
Genres: Card, Family, Set Collection
Ages: 6+ | Number of Players: 2-4 | Length of Game: 15 minutes
Difficulty: Light | Strategy: Light-Moderate | Luck: Moderate
For more board and card game rules/how to plays, check out our complete alphabetical list of card and board game rules posts.