Objective of Qwirkle Cubes
The objective of Qwirkle Cubes is to score the most points by playing cubes of matching colors and symbols.
- You need a piece of paper and a pencil/pen to keep score.
- Place all of the cubes in the bag.
- Each player randomly draws six cubes from the bag.
- Once you have drawn your cubes, you will roll them to create your starting hand. Your hand is placed in front of you on the table where the rest of the players can see.
- The oldest player starts the game.
Playing Qwirkle Cubes
To begin your turn you will choose which of your cubes you want to re-roll. You can choose any number of cubes to re-roll including keeping all of your cubes on their current side. Once you have chosen which cubes you want to re-roll, you will roll all of the chosen cubes. Re-rolling cubes can change the shapes on your cubes, but it cannot change the color.
First Turn of Game
On the first turn of the game the first player must play as many cubes as they can that share a color or shape. If the player only has one cube that they can play, they must re-roll all of their cubes until they are able to play at least two cubes.
All Other Turns
Outside of the first turn, you will determine which cubes you want to play to the grid in the middle of the table. All of the players will play to the same grid. You can play any number of cubes (at least one) on your turn. All of the cubes that you play have to either be the same color or shape. You must play all of your chosen cubes to the same line which connects to cubes that have already been played. For more details on playing cubes, check out the Playing Cubes section below.
If you cannot play any cubes to the grid, you must re-roll all of your cubes until you have at least one cube that you can play.
End of Turn
After you have finished playing cubes, you will score the cubes that you played. See the Scoring in Qwirkle Cubes section below for more details.
Finally you will draw new cubes from the bag. You will draw cubes until you have a total of six cubes. After drawing the cubes, you will roll the new cubes and add them to your hand.
Play then passes to the next player clockwise/left.
For the first turn in the game the player can play two or more cubes that share the same color or shape. Since there are no cubes yet in the grid, they don’t have to follow any other placement rules.
After the grid is started, players need to start following placement rules when they add cubes to the grid. As players add more cubes to the grid, you will start creating an interconnected group of lines that look somewhat like a crossword puzzle.
You can play between one and six cubes on your turn. All of the cubes that you play have to either be the same color or shape. When you place cubes in the grid, they must all connect to the same line vertically or horizontally. You cannot play cubes that connect diagonally. When two or more cubes are connected in a grid, they form what is called a “line”. Every cube in a line has to either share the same color or shape.
If a line consists of cubes of the same shape, you cannot add two cubes of the same color to the line.
If a line consists of cubes of the same color, you cannot add two cubes of the same shape to the line.
When you play cubes you can either add cubes to create a new line, or you can add cubes to a line that has already been created. All cubes that you play must touch at least one cube that was already in the grid. If you play multiple cubes on your turn, they must both be added to the same line, but they do not have to be played next to one another.
As you grow the grid, you will eventually create areas where it is impossible to play any cubes. These spaces will remain empty of the rest of the game.
Scoring in Qwirkle Cubes
Once you have finished playing the cubes on your turn, you will score points based on how many cubes you placed and where you placed them.
Count up the number of cubes in the line that you played to. This includes any cubes that were already played before your turn. You will score one point for each cube.
When you play a cube, it may become part of two different lines. For these cubes you will score points from both lines that it is part of.
Should you create a six cube line where all of the cubes are the same shape or color, you have created a Qwirkle. Each Qwirkle is worth twelve points, six for the cubes and six bonus points. You can never create a line that has more than six cubes in it.
You will add up the points you scored from each line that you added a cube(s) to. Add the points you earned this round to your total points.
End of Game
Players will keep taking turns playing cubes until the draw bag runs out of cubes. Once there are no cubes in the bag, players will no longer draw cubes to replace those that they play.
Qwirkle Cubes ends when one player plays the last cube from their hand. They will receive six bonus points for playing the last cube.
Calculate the points that each player scored during the game. The player that scored the most points wins the game.
Qwirkle Cubes FAQs
If you have any questions about how to play Qwirkle Cubes, leave a comment below on this post. I will try to answer any questions asked as best and as quickly as possible.
Qwirkle Cubes Components
- 90 cubes (15 of each color)
- Draw bag
Year: 2009 | Publisher: MindWare | Designer: Susan McKinley Ross
Genres: Dice, Family, Tile Placement
Ages: 6+ | Number of Players: 2-4 | Length of Game: 45 minutes
Difficulty: Light | Strategy: Light-Moderate | Luck: Moderate
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