Objective of Five Nights at Freddy’s Survive ‘Til 6AM
The objective of Five Nights at Freddy’s Survive ‘Til 6AM is to keep all of the Animatronic characters out of your office until 6 AM.
Setup for Five Nights at Freddy’s Survive ‘Til 6AM
- Place the gameboard in the middle of the table. If you are playing the two player game, place the 2-Player side face up. For the one player game place the 1-Player side face up.
- Set the Power dice in the middle of the table where both players can reach them.
- Each player chooses one of the two colors and takes the corresponding Camera Monitor cards, Power Dial, and Reference card. If you are playing the one player game, the player should take the orange components.
- Turn your Power Dial so 100% is visible.
- Look through your deck of Camera Monitor cards. Take out the four Animatronic character cards and set them aside.
- Shuffle the rest of the Camera Monitor cards in your deck.
- Separate the Camera Monitor cards into four face down piles. You will place one of these piles next to each location as follows:
- Hallway – 12 cards
- Pirate Cove – 11 cards
- Dining Area – 11 cards
- Show Stage – 10 cards
- Shuffle the Animatronic cards into the above piles as follows:
- Pirate Cove – Add one Animatronic card.
- Dining Area – Add one Animatronic card.
- Show Stage – Add two Animatronic cards.
- Sort the Clock cards based on their times. Create a pile starting with the Start card, 12:00 AM card, and so on until the 5:30 AM card is on the bottom of the pile.
Playing Five Nights at Freddy’s Survive ‘Til 6AM
Five Nights at Freddy’s Survive ‘Til 6AM is played over a number of rounds. Each round consists of three phases.
- Monitor Cameras
- React
- Resolve
Monitor Cameras
To begin each round you will remove the top card from the Clock card pile. Each time you remove a card it will move the clock forward.
Each player will then flip cards from their piles at the same time.
You will start by flipping over the top card from the Hallway pile and placing it below the deck of cards at that location.
You will then move onto the next location doing the same thing. This continues until you have revealed a card at the Show Stage location.
Should you ever reveal an Animatronic card, you will reveal another card at the same location. You will keep revealing new cards until you reveal a card that isn’t an Animatronic.
If a pile ever runs out of cards, you will not have to flip cards from that pile for the rest of the game.
React
To start the react phase, the two players will compare the amount of power left on their Power Dials. The player with more power gets to react first. If the two players have the same amount of power, the player with a star on their dial reacts first.
Choosing Which Cards to React To
During the react phase you will choose which cards you want to react to or if you want to conserve power.
When it is your turn to react you can choose zero, one or two of your face up cards to react to. You can only react to face up Animatronic or What Was That? cards. If there are multiple face up cards in one location, you have to react to each card individually. When choosing which cards to react to, check the Camera Monitor Cards section below for more details on what each card does.
Determining How Much Power You Use
Once you have chosen what cards you are going to react to, you will roll the Power Dice. For each card you decide to react to, you will roll one of the dice. For example if you choose to react to two cards, you will roll both dice.
The number(s) you roll on the dice determine how much power you will spend on your turn. If there are Power Depletion cards in play, they will increase the amount of power you will have to pay when you roll the die/dice. You will reduce the power on your Power Dial the amount you rolled on the die/dice plus any Power Depletion. Then discard the cards that you reacted to (except for Animatronic cards).
Should you not have enough power to pay what was rolled on the dice, you cannot react to any cards this round. You will keep your power at its previous level.
Resolve
After you have reacted to cards in the previous phase, you will move onto resolving any cards you didn’t react to.
Discard any Power Depletion and Empty Room cards to your office. They are removed from the rest of the game.
You will then resolve any of the remaining face-up cards starting with the player that started the previous phase. You will begin resolving cards from the Hallway and move from location to location until you reach the Show Stage. Once you have resolved a card, you will discard them into your office.
For details on how to resolve each card, see the corresponding section in the Camera Monitor cards section.
At the end of the phase you will look at each of the locations. If a location’s pile is empty, move each pile below it forward one location towards the office.
If both players are still in the game and the time hasn’t reached 6 AM, you will play a new round in the same way as the previous round.
Camera Monitor Cards
Animatronic Characters
When you react to an Animatronic character card, you shut the door on them immediately. You will shuffle the card back into the pile at its current location.
If you choose not to react to an Animatronic character card, you will shuffle the card into the next location closer to the office.
Should the Animatronic character card already be in the Hallway and you don’t react to it, you lose the game.
What Was That?
When you choose to react to a What Was That? card, you turn on the light. You will discard the card directly into your office. It has no other effect on the rest of the game.
There are two different types of What Was That? cards which are treated differently when your resolve them instead of reacting to them.
Sideways Arrows
If the arrows on the card are pointing towards the side, you will take one card from the top of the pile at the location the What Was That? was drawn from. Count up the number of arrows on the card. Move the card the corresponding number of locations towards your office. Place the card on the top of the corresponding pile. You cannot look at the card.
If the card moves to your office, you will reveal the card immediately. If it is an Animatronic, you immediately lose the game. Should it be any other card, you will discard it.
Downward Arrow
If the arrows on the What Was That? card are pointing downwards, reveal the top card from the corresponding location pile. You will resolve the card’s effect immediately as if the card was not reacted to in phase two.
Power Depletion
You cannot react to Power Depletion cards. These cards have an effect if you react to other cards though. If you decide to react to any other card, you must reduce your battery power by an additional five power. Should you choose not to react to any cards this round, the card has no effect.
If there are two or more Power Depletion cards in play, you will have to spend five additional power for each Power Depletion card.
Empty Room
You cannot react to Empty Room cards. These cards have no effect on the game.
Winning Five Nights at Freddy’s Survive ‘Til 6AM
You will keep playing rounds until either the time reaches 6 AM or one player has been eliminated from the game.
If an Animatronic enters a player’s office, they are eliminated from the game. The other player wins.
Otherwise if the time reaches 6 AM, the game ends. The player that has more power, wins the game.
The single player game is played the same as the two player game. The one main difference is just that you are trying to survive until 6 AM. If you survive you win the game.
Five Nights at Freddy’s Survive ‘Til 6AM FAQs
If you have any questions about how to play Five Nights at Freddy’s Survive ‘Til 6AM, leave a comment below on this post. I will try to answer any questions asked as best and as quickly as possible.
Five Nights at Freddy’s Survive ‘Til 6AM Components
- Double-sided Game Board
- 2 Power Dice
- 13 Clock Cards
- 48 Purple Player Cards
- 48 Orange Player Cards
- 2 Reference Cards
- 2 Power Dials
- Instructions
Year: 2020 | Publisher: Funko Games | Designer: Funko Games
Genres: Dice, Press Your Luck
Ages: 13+ | Number of Players: 1-2 | Length of Game: 20 minutes
Difficulty: Light | Strategy: Light-Moderate | Luck: Moderate
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