Objective of Hedbanz Harry Potter
The objective of Hedbanz Harry Potter is to be the first player to successfully guess five of the cards that are added to your headband.
- Each player takes a headband and adjusts it so it fits on their head. You should place the headband so the card slot is centered on your head.
- Shuffle the cards and place them face down in the middle of the table.
- Each player should take a card and add it to their headband. The card should face outward so all of the players except for the player wearing the headband can see what is on the card. While adding the card to their headband, they should not look at what is printed on the card.
- Lay all of the potion tokens face down on the table. Mix them up.
- Each player randomly draws two of the potion tokens. Remove the remaining tokens from the table. The players can look at the potion tokens that they selected.
- Place the timer in the center of the table.
- The youngest player starts the game. Play passes left/clockwise throughout the game.
Playing Hedbanz Harry Potter
To start each of your turn you will ask the other players the category of your card. The card categories are as follows:
- Witches and Wizards
- Enchanted Items
You will then flip over the timer. This starts your turn.
During your turn you will try to figure out what is printed on the card that is in your headband. To figure out what is on your card you will ask the other players questions. You may ask the other players any question as long as they can answer it with a yes or no. Until time runs out you can ask as many questions as you want.
If you are having trouble figuring out what is on your headband, you could choose to use one of your potion tokens. See the Using Potion Tokens section below for more information.
Guessing the Identity of the Card
When you think you have figured out what is on your card, you can ask “Am I a…”.
If you correctly guess what is on your card and there is still time left, you can draw another card and place it on your headband (without looking at it). You can then start asking questions about your new card. You can keep asking questions until you run out of time on your turn.
Should you be almost out of time and you haven’t used a potion token, you can choose to use the Time-Turner Power. For more information check out the Time-Turner Power section below.
Using Potion Tokens
If you are having trouble guessing what is on your card, you may want to consider using one of your potion tokens. To use a potion token you will hand it to another player. You can choose which player you want to hand it to. The player that you hand the token to will start to give you clues in a new way depending on which potion token you used.
Polyjuice Potion (Act It Out)
The player that receives the Polyjuice Potion will start to act out what is pictured on the card. While acting they cannot speak or make noises.
Veritaserum (Describe It)
When Veritaserum is used the player that receives it has to describe what is pictured on the card. While describing what is on the card, they cannot say any of the names or words on the card.
Felix Felicis (Rhyme It)
The Felix Felicis forces the player that receives it to describe what is on the card with rhymes. While rhyming you have to use real words. You can reference parts of the name/word and whether the word you are describing is the first or second word, without having to use rhymes.
If you choose not to use a potion token on your turn, you may instead choose to use the Time-Turner Power. At any point in your turn you can turn over the timer to increase the amount of time you have left in your turn. You can do this at any time as long as there is still time left on the timer.
Once you choose to activate the Time-Turner Power, you no longer can use potion tokens for the rest of your current turn.
End of Turn
When you run out of time, your turn ends immediately.
If you failed to guess what was on your card, you will leave the card in your headband. Should you fail to guess the card in two turns, you will discard the card and draw a new card for your headband.
If you guess what was on your card without using a potion token, you will collect a Chocolate Frog.
Should you use a potion token and then guess what is on your card, you will earn a Chocolate Frog. The player you gave the potion token to gets to keep it to use on a future turn.
If you use a potion token but are unable to guess what is on your card, you will take your potion token back. The player you gave the potion token to gets nothing.
Play then pass to the player on your left.
Winning Hedbanz Harry Potter
The first player to collect five Chocolate Frogs wins the game.
Hedbanz Harry Potter FAQ
If you have any questions about how to play Hedbanz Harry Potter, leave a comment below on this post. I will try to answer any questions asked as best and as quickly as possible.
Hedbanz Harry Potter Components
- 6 Headbands (two Gryffindor, two Slytherin, one Hufflepuff, one Ravenclaw)
- 72 Cards
- 12 Potion Tokens (four of each type)
- 25 Chocolate Frogs
- Timer (approximately 30 seconds)
Year: 2018 | Publisher: Spin Master
Genres: Deduction, Family, Party
Ages: 7+ | Number of Players: 2-6 | Length of Game: 15-30 minutes
Difficulty: Light | Strategy: Light | Luck: Moderate
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