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Elf Journey from the North Pole Game: Rules and Instructions for How to Play

Elf Journey from the North Pole Game: Rules and Instructions for How to Play

Objective of Elf Journey from the North Pole Game

The objective of Elf Journey from the North Pole Game is to guide Buddy the Elf towards the locations on your Goal card in order to score more points than the other players.

Setup for Elf Journey from the North Pole Game

  • Assemble the puzzle game board.
  • Place the Buddy the Elf mover on the start space in the North Pole.
  • Place the seven Location tokens on their corresponding spots on the gameboard.
  • The New York City Snow Globe token is placed on the end space.
  • Randomize the Gingerbread Man tokens with the point/star side face down. Choose one tile at random to place on each of the corresponding locations on the board.
  • Shuffle the Path cards. Create a face down pile for the cards next to the board.
  • Each player chooses three Path cards and places them face up in front of themselves.
  • Each player draws one Goal card. They can look at the card, but shouldn’t show it to the other players. See the Goal Card section below for more details.
  • The player whose birthday is closes to Christmas (December 25th) becomes the first player.
Setup for Elf Journey from the North Pole

Goal Cards

At the beginning of the game each player receives a Goal card. The Goal card will feature three different locations from the gameboard. Your goal throughout the game is to move Buddy the Elf through these locations on his journey to New York.

For each location pictured on your Goal card that Buddy visits, you will score points at the end of the game. The earlier Buddy visits a location, the more points that it will be worth. All of the players that have the location on their Goal card will score the same number of points.

Goal Card in Elf Journey from the North Pole
With this Goal card the player wants to move Buddy towards the Narwhal Pal, Candy Cane Forest, and Central Park.

The locations do not need to be visited in the order that they are printed on the card.

Playing Elf Journey from the North Pole Game

Each player begins their turn by playing one or more of their Path cards to the gameboard. You may play as many of your Path cards as you want on your turn. See the Playing Path Cards section for more details.

Current Path Cards
This player currently has three path cards. They have to play at least one of the cards, but they could choose to play two or three of the cards.

After you are done playing Path cards, you will move the Buddy the Elf mover to the last Path card that you played.

Moving Buddy in Elf Journey from the North Pole
The current player has decided to stop playing cards. To end their turn they will move the Buddy mover to the last Path card that they played.

Next you will draw two Path cards from the deck to add to your group of cards.

Play will then pass to the next player clockwise/left.

Playing Path Cards

On your turn you can choose to play as many Path cards from your hand as you want. When playing Path cards you need to follow a couple rules.

When playing a Path card the line on the card you play must line up with the arrow on the previously played card. For the first card played in the game, the line must touch the arrow on the house at the North Pole and the arrow needs to point away from the North Pole.

Playing A Path Card in Elf Journey from the North Pole
The current player decided to play this Path card as the first card. The player will line it up with the arrow on the start space.
Playing A Second Path Card
The first player decided to play a second card. The path on the second card has to line up with the arrow on the previous card.

You can play Path cards even if they move the path off the gameboard.

Going Off the Board
Due to how the players played Path cards, the path ended up going off the board. This is allowed in the game.

You can play Path cards even if they cross over old Path cards.

Crossing Over a Past Path
The current player played Path cards that cross over a previous path. This is allowed in the game.

Corner Arrows

When the previous card’s arrow is in the corner of the card, you can play the next Path card however you want. You may rotate the next card in any direction. The only rule is that the next card cannot overlap any part of the previous Path card.

Landing On A Location

When a player plays a Path card that touches any part of a Location tile, Buddy visits that location.

Reaching A Location in Elf Journey from the North Pole
The last played card has reached the Candy Cane Forest. As it touches the token, Buddy visits the location.

You will take the corresponding token and place it in the highest valued Scoring Slot remaining at the top of the gameboard. The first visited location tile will be placed on the furthest left space (has three stars on it). For every location after that, you will take the corresponding token and place it on the next space to the right. The number of stars below the space that you place the token in is how many points that it will be worth at the end of the game. Any player that has that location on their Goal card will score the points. Players will score the points at the end of the game.

Moving A Location Tile to the Scoring Area
As Buddy visited the Candy Cane Forest, the corresponding token is added to the scoring area of the gameboard. Since this was the first location that was visited, the token is placed above the first Scoring Slot.

As there are only six Scoring Slots, if all seven locations are visited the last will score no points at the end of the game.

If you play a card that touches a location, your turn does not immediately end. You can continue to play additional Path cards if you want to.

Special Locations in Elf Journey from the North Pole Game

Gingerbread Men

If a player plays a Path card that touches any part of a Gingerbread Man token, the player that played the Path card takes the token from the board and places it in front of them. They can look at the other side of the token to see how many stars/points it is worth. They shouldn’t let the other players see the other side though. The player will score points for the token at the end of the game.

Gather Gingerbread Man Token
The current player played a Path card onto the Gingerbread Man Token. They will take the token for themselves and will score points for it at the end of the game.

Ice Floes

When you play a Path card that touches any part of one of the two Ice Floes on the board, you have an option for where to play your next Path card. You can play your next Path card like normal connecting it to the arrow on the last card you played. Otherwise you can choose to play a Path card on the other side of the board anywhere you want as long as it touches the other Ice Floe.

This special ability can only be used once during the game.

Maple Syrup

Should a player play a Path card that touches any part of one of the Maple Syrup jars (including the syrup), they will get to draw one Path card. The player can play the card immediately, or use it at a later time.

Maple Syrup Space in Elf Journey from the North Pole
The current player played a card that touched one of the Maple Syrups on the gameboard. Because they touched the Maple Syrup, they will get to immediately draw one Path card.

Only the first player to play a card that touches a Maple Syrup space gets to draw the extra card.

End of Elf Journey from the North Pole Game

Elf Journey from the North Pole Game can end in one of two ways:

  • All of the Path cards are played.
  • Someone plays a Path card that touches the New York City Snow Globe Space.
End of Game in Elf Journey from the North Pole
The Buddy mover has reached New York City ending the game.

The player that plays the Path card that touches the New York City Snow Globe takes the token from the gameboard. This token scores them two points.

Scoring The New York City Snowglobe
This player played the Path card that reached the New York City Snowglobe. They will take the token which scores them two points at the end of the game.

Players will then tally their scores to determine the winner. The player that scores the most points, wins the game.

Scoring Locations

Each player looks at their Goal card and counts up the points earned for each location featured on the card. A location scores points equal to the number of stars printed below the space where the corresponding token was placed during the game. If a location was not visited by Buddy or it was the seventh location, it will score zero points.

Scoring Locations in Elf Journey from the North Pole
The game has ended. Buddy visited locations in the following order: Candy Candy Cane Forest (3 points), Animal Friends (3 points), Wise Snowman (2 points), Gumdrop Village (2 points), Narwhal Pal (1 point), and Central Park (1 point).
Scoring Locations Example
This player will score one point for the Narwhal Pal, three points from the Candy Cane Forest, and one point for Central Park.
Scoring Locations Example in Elf Journey from the North Pole
This player scores three points from Animal Friends, three points from Candy Cane Forest, and two points from Gumdrop Village.

Scoring Gingerbread Men

Any players that collected Gingerbread Men tokens score points equal to the number of stars on the token.

Scoring Gingerbread Man in Elf Journey from the North Pole
This player acquired two Gingerbread Men tokens during the game. The token on the left will score two points. The token on the right scores one point.
Components for Elf Journey from the North Pole

Year: 2020 | Publisher: Funko Games | Designer: Prospero Hall | Artist: NA

Genres: Children’s, Tile Placement

Ages: 8+ | Number of Players: 2-4 | Length of Game: 20 minutes

Difficulty: Light | Strategy: Light | Luck: Moderate

Components: game board, 12 tokens, 7 Goal cards, 60 Path cards, Buddy the Elf mover, instructions

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