Objective of Dirty Minds
The objective of Dirty Minds is to be the first player to spell out “Dirty” with the cards you collected throughout the game.
- Each player takes a puzzle booklet.
- Shuffle the Dirty Mess Cards.
- Deal two cards to each player.
- Place the rest of the cards face down in the middle of the table.
- The player who has gone the longest without taking a shower/bath starts the game. If there is a tie, the oldest tied player starts.
Playing Dirty Minds
The current player draws one Dirty Mess Card.
The player to their right then chooses one of the sections from their puzzle booklet. They will read one of the clues. They can choose the order in which they read off the clues.
After hearing the first clue, the current player chooses to guess or pass.
If you choose to guess, you will say your answer out loud. You cannot guess if you don’t currently have any cards. If you guess correctly, you will earn cards equal to the number of clues you needed to correctly guess the word. See below for more details.
If you guess incorrectly, you will have to discard one of the Dirty Mess Cards that you previously collected. You will place the card at the bottom of the draw pile.
The current player gets one free incorrect guess. They will not have to discard a card for their first incorrect guess.
Whenever a player guesses wrong, the reader reads another one of the clues out loud.
If you don’t want to guess, play passes to the player on your left. All of the players except for the reader can potentially play this round.
Once it is your turn, you can either chose to guess or pass it to the next player. If you decide to guess, your turn will be treated the same as if you were the current player (except you don’t get one free guess).
If the word gets back to the current player, the reader reads off another of the clues. This continues until all of the clues have been given, or one of the players provide the correct answer.
If no one can provide the correct answer once all of the clues are given, the round ends. The reader reads off the answer and no one receives cards this round. The current player and reader both pass one player to the left.
If a player provides the correct answer, they will draw cards based on how many clues they needed.
- One Clue – Draw three cards
- Two Clues – Draw two cards
- Three Clues – Draw one card
Dirty Mess Cards
Each card has a different letter on it which you can use to spell dirty.
Wild cards can be used as any other letter when trying to spell dirty.
When you draw a Take-Two card, you will discard it to the bottom of the draw pile. You then immediately draw two new Dirty Mess cards.
Lose a Card
When you draw a Lose a Card card, you return the card to the bottom of the draw pile. You also have to choose another Dirty Mess card from your hand to discard.
Blank cards have no use in the game. You can keep the card in your hand, but it does not help you win the game.
Winning Dirty Minds
The first player who can spell out “Dirty” with their collected Dirty Mess Cards wins the game.
Dirty Minds FAQ
If you have any questions about how to play Dirty Minds, leave a comment below on this post. I will try to answer any questions asked as best and as quickly as possible.
Dirty Minds Components
- 4 puzzle books
- 50 Dirty Mess cards
Year: 1990 | Publisher: TDC Games | Designer: Larry Balsamo, Sandra Bergeson
Genres: Party, Word
Ages: 17+ | Number of Players: 2-6 | Length of Game: 10-45 minutes
Difficulty: Light | Strategy: Light | Luck: Moderate
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