Objective of Bluffaneer
The objective of Bluffaneer is to have the most coins at the end of the game.
Setup for Bluffaneer
- Place the Treasure Map in the middle of the table. All of the players should be able to see it.
- Shuffle the cards and deal one card face down to each player. Players can look at their own card, but shouldn’t show it to the other players. You should place the remaining cards face down in the middle of the table as a draw pile.
- Each player takes ten gold coins and places them in front of themselves. If there are six players, each player takes eight coins. Return the extra coins to the box as you won’t use them in the game.
- The player that has the best pirate impression gets to start the game.
Each turn begins with the current player rolling the two Bone Dice. All of the players should watch the dice to see what combination is rolled.
If you roll the same symbol on both of the dice, you will take a special action. The action you will take depends on the symbols.
All of the players give the current player one of their coins.
Choose another player. You will steal two coins from them.
You will steal three coins from another player of your choice.
Give one coin to each of the other players. Should a player roll this combination and not have enough coins to give one to each player, they will start with the player to their left. They will give one coin to each player in clockwise order until they run out of coins.
Rolling A Combination
If you don’t roll doubles, you will then look at your card. Each card shows a combination of two different symbols on it.
If the symbols you rolled match the symbols on your card, reveal your card to the other players. All of the players other than the roller, return one of their coins to the box. As the roller you cannot bluff about what symbols are on your card.
Should the icons not match the symbols you rolled, the other players will look at their card. Any of the other players can claim that the symbols rolled match those on their card. If a player wants to claim a match they say “Gimme Yer Booty”. They will not reveal their card right away. If multiple players shout Gimme Yer Booty, the player that says it first gets to make the claim. If the players do it at exactly the same time, one of the gold coins will be tossed to determine who gets to make the claim.
The player that rolled the dice will then have to decide whether they think the player is telling the truth. If the roller thinks they are telling the truth, they will give the other player one coin. The player then reveals their card. Whether they were telling the truth or lying, they will still receive the coin from the roller.
If the roller thinks the player is bluffing, they will say “Bluffaneer”. The player who claimed a match will then reveal their card. What happens next depends on whether they were lying or telling the truth.
If the player was telling the truth (the symbols rolled match their card), the roller must give them two coins.
If they were bluffing (the symbols rolled did not match their card), they will give the roller one coin.
Whenever a player reveals a card, they will add it to the discard pile. The player will then draw another card to replace the card they discarded. Should the draw deck ever run out of cards, shuffle the discard pile to form another draw pile.
The game will end when one of the players lose their last coin. All of the other players will then count up how many coins they have.
The player with the most coins wins the game.
If there is a tie, flip one of the gold coins. One of the tied players will call heads (skull and bones) or tails (pirate ship). Whichever of the tied players wins the coin toss, wins the game.
Year: 2021 | Publisher: Big G Creative | Designer: Ken Gruhl, Jeremy Posner | Artist: Nate Duval
Genres: Bluffing, Dice
Ages: 10+ | Number of Players: 3-6 | Length of Game: 15-20 minutes
Difficulty: Light | Strategy: Light | Luck: Moderate-High
Components: 2 Bone Dice, 18 cards, 1 Treasure Map, 50 Gold Coins, instructions