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Bluffaneer Dice Game: Rules and Instructions for How to Play

Bluffaneer Dice Game: Rules and Instructions for How to Play

Objective of Bluffaneer 

The objective of Bluffaneer is to have the most coins at the end of the game.

Setup for Bluffaneer 

  • Place the Treasure Map in the middle of the table. All of the players should be able to see it.
  • Shuffle the cards and deal one card face down to each player. Players can look at their own card, but shouldn’t show it to the other players. You should place the remaining cards face down in the middle of the table as a draw pile.
  • Each player takes ten gold coins and places them in front of themselves. If there are six players, each player takes eight coins. Return the extra coins to the box as you won’t use them in the game.
  • The player that has the best pirate impression gets to start the game.

Playing Bluffaneer

Each turn begins with the current player rolling the two Bone Dice. All of the players should watch the dice to see what combination is rolled.

Rolling Doubles

If you roll the same symbol on both of the dice, you will take a special action. The action you will take depends on the symbols.

Rolling Double Treasure Chests

All of the players give the current player one of their coins.

Rolling Double Swords

Choose another player. You will steal two coins from them.

Rolling Double Ships Symbols

You will steal three coins from another player of your choice.

Rolling Double Skull and Bones

Give one coin to each of the other players. Should a player roll this combination and not have enough coins to give one to each player, they will start with the player to their left. They will give one coin to each player in clockwise order until they run out of coins.

Rolling A Combination

If you don’t roll doubles, you will then look at your card. Each card shows a combination of two different symbols on it.

Rolling Non Doubles in Bluffaneer
This player rolled two different symbols on the dice. They will compare the two symbols to those on their card.

If the symbols you rolled match the symbols on your card, reveal your card to the other players. All of the players other than the roller, return one of their coins to the box. As the roller you cannot bluff about what symbols are on your card.

Roll Matches Card in Bluffaneer
The current player rolled a red ship and a purple sword. As these match the symbols on their card, all of the other players will have to discard one of their coins.

Bluffing

Should the icons not match the symbols you rolled, the other players will look at their card. Any of the other players can claim that the symbols rolled match those on their card. If a player wants to claim a match they say “Gimme Yer Booty”. They will not reveal their card right away. If multiple players shout Gimme Yer Booty, the player that says it first gets to make the claim. If the players do it at exactly the same time, one of the gold coins will be tossed to determine who gets to make the claim.

Bluffing A Match in Bluffaneer
One of the players in the game has the card shown in the picture (in the actual game the other players wouldn’t be able to see the card). Their card does not match the symbols that were rolled. They can bluff though and say that their card matches.

The player that rolled the dice will then have to decide whether they think the player is telling the truth. If the roller thinks they are telling the truth, they will give the other player one coin. The player then reveals their card. Whether they were telling the truth or lying, they will still receive the coin from the roller.

Trusting A Player in Bluffaneer
The current player thinks the player who claimed to have a green treasure chest/purple sword card actually has it. They will give them one of their coins.

If the roller thinks the player is bluffing, they will say “Bluffaneer”. The player who claimed a match will then reveal their card. What happens next depends on whether they were lying or telling the truth.

Failed Challenge

If the player was telling the truth (the symbols rolled match their card), the roller must give them two coins.

Failed Challenge in Bluffaneer
The current player thought the player was lying about having a card that matched the symbols that were rolled. It turns out that the player was telling the truth. The current player will have to give the other player two coins for incorrectly accusing them of bluffing.
Successful Challenge

If they were bluffing (the symbols rolled did not match their card), they will give the roller one coin.

Successful Challenge in Bluffaneer
The current roller challenged the player that claimed they had a matching card. As the player was bluffing (their card does not match the symbols rolled), the player who made the claim has to give one of their coins to the current player.

Whenever a player reveals a card, they will add it to the discard pile. The player will then draw another card to replace the card they discarded. Should the draw deck ever run out of cards, shuffle the discard pile to form another draw pile.

Winning Bluffaneer 

The game will end when one of the players lose their last coin. All of the other players will then count up how many coins they have.

The player with the most coins wins the game.

Winning Bluffaneer
These are the coins that players had left at the end of the game. As the top player has the most coins, they will win the game.

If there is a tie, flip one of the gold coins. One of the tied players will call heads (skull and bones) or tails (pirate ship). Whichever of the tied players wins the coin toss, wins the game.

Components for Bluffaneer

Year: 2021 | Publisher: Big G Creative | Designer: Ken Gruhl, Jeremy Posner | Artist: Nate Duval

Genres: Bluffing, Dice

Ages: 10+ | Number of Players: 3-6 | Length of Game: 15-20 minutes

Difficulty: Light | Strategy: Light | Luck: Moderate-High

Components: 2 Bone Dice, 18 cards, 1 Treasure Map, 50 Gold Coins, instructions

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