Objective of Beat That!
The objective of Beat That! is to complete various wacky challenges in order to score more points than the other players.
Setup for Beat That!
- Clear the table of clutter.
- Shuffle the challenge cards and place the pile in the middle of the table.
- Each player takes 5 blue (1 point), 3 orange (3 points), and 2 yellow (5 points) betting tokens.
- Roll the dice. Whoever rolls the highest number starts the game.
Playing Beat That!
The current start player draws the top card from the challenge card deck. They will read the category and challenge out loud to the rest of the players.
The challenges are divided into four categories. How you handle each challenge depends on its category:
Each player attempts the challenge on their own.
All of the players will compete against one another in the challenge.
Players will choose a partner to try and complete the challenge with.
Players will compete head-to-head against another player.
For Buddy Up and Duel challenges, begin with the start player. Each player will choose their partner/opponent. Continue clockwise until all of the players have a partner/opponent. If there is an odd number of players, the player without a partner waits for the other players to attempt the challenge. They will then choose one of the players to play with (that player will attempt the challenge twice). The player who ends up repeating the challenge wins or loses their token based on the outcome of their second attempt.
Betting on Your Success
After finding out what challenge that you will have to complete, each player chooses how much to bet on the challenge. You will choose one token to bet on the challenge. Once you bet a token, it cannot be bet again. The tokens are worth the following number of points:
- Blue: 1 point
- Orange: 3 points
- Yellow: 5 points
If you think you can complete the challenge, you should bet a higher valued token. If you don’t think you will be able to complete it, you should choose a lower valued token.
When you are playing a Buddy Up or Duel challenge, you will bid individually. Both players don’t have to bid the same token.
Attempting the Challenge
Once everyone has chosen a token to bet, the players will try to complete the challenge. The current start player will attempt the challenge first. All of the players in clockwise order will then attempt the challenge.
Any players/teams that successfully complete the challenge, keep the token that they bid. Players should set these tokens aside as they have “banked” them. Players who failed their challenge will return their bet tokens to the box.
Starting the Next Round
The next player clockwise becomes the start player for the next round. They will draw a new challenge card. The next round is played in the same way as the previous round.
This continues until ten rounds have been played.
Winning Beat That!
After ten rounds have been played, each player counts up the value of the tokens that they banked during the game. The player that banked the most wins the game.
If there is a tie, keep playing Solo Challenges until only one of the tied players remain. That player has won the game.
Year: 2019 | Publisher: Gutter Games | Designer: Kate Jenkins, Zak Walton | Artist: Zak Walton
Genres: Action, Dexterity, Party
Ages: 9+ | Number of Players: 2-8 | Length of Game: 30-90 minutes
Difficulty: Light | Strategy: Light | Luck: Moderate
Components: 160 challenge cards, 80 betting tokens, 10 playing cups, 5 plastic balls, 4 dice, chopsticks, memo pad, tape measure, sand timer, instructions
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