Today I am actually looking at a board game that is a little different than the games that I normally look at. As an American we have played a lot of board games created from around the world. Most of these games get worldwide releases though. This was not always the case though as today I am looking at Articulate! which was a party game created in 1992 that was quite popular in the UK as well as a few other countries. The game never really made its way to the United States though. Last year the game finally made its United States debut with the latest edition created by Tomy. I honestly can’t say that I had ever heard of Articulate!, but I was intrigued because I am a sucker for a good party game. Articulate! is a fun little party game that even those reluctant to play board games should enjoy, even if it fails to really do anything particularly original.
How to Play Articulate!
Note: These rules and the review in general is based off of the 2019 version of the game. Older versions of the game may have slightly different rules.
Setup
- Place the gameboard in the middle of the table. Attach the spinner to the middle of the gameboard.
- The players will divide into teams.
- Each team will take a playing piece and will place it on the start space.
- Vote to determine which team will start the game.
Playing the Game
To begin each team’s turn they will choose which players will be the Describers and Guessers. These roles should alternate so all of the players will play as both roles. The number of Describers and Guessers on the team will depend on the number of players on each team:
- Two players – One Describer and One Guesser
- Three players – Two Describers and One Guesser
- Four players – Two Describers and Two Guessers
The sand timer will be turned over which will start the team’s turn. The Describer(s) will take the first card from the stack of cards. The Describer(s) will try to describe the word/phrase corresponding to their current position on the board to the Guesser(s) on their team.

The current team is on an object space. For this card the Describer will have to describe a battery. They could give a clue such as a portable source of energy that powers electronics.
When describing the word/phrase the Describer(s) have to follow certain rules. If they break one of these rules, their turn will end immediately and they won’t earn any spaces for the round. The rules Describer(s) must follow are as follows:
- Describer(s) may not say what letter the word starts with or how many letters are in it.
- You cannot say the word or any derivatives of it. For example for the word run you couldn’t say something like runner.
- Players can’t use “rhymes with” or “sounds like” clues.
- You may act, mime or use other gestures (not mouthing out the word though) in order to get your teammates to guess the word.
- You may choose to pass a card and draw a new card, but you are only allowed one pass per round.
If the Guesser(s) say the correct word, the Describer(s) will quickly draw a new card and begin describing it.
The round ends when the timer runs out. The Describer(s) will count up how many cards that the Guesser(s) guessed correctly. They will then move their playing piece forward the corresponding number of spaces. Some versions of the game (not the 2019 version) appear to limit the number of spaces that you can earn to five. If a team lands on a Control or Spin space they will take the corresponding action. Otherwise the team’s turn will end.

The red team correctly guessed three cards during the round. Because of this they were able to move their pawn forward three spaces.
Control Round
When a team lands on a Control space (white space with Spades symbol) they will play a Control round. The Describer(s) for the current team will take the next card from the stack and will look for the category that has the Spades symbol next to it.

The green team is on a Control space. Based on the card that they drew, they will have to describe Little Red Riding Hood.
They will then describe this word/phrase to the rest of the players including the other teams. The first team to shout out the correct answer will win the round. The winner of the round will get to take the next turn. If it was the team that initiated the Control round, the roles of Describer(s) and Guesser(s) will change. For their next turn they will use the categories marked with the spades symbol instead of a normal category.
Spin Spaces
When a team lands on one of the Spin spaces, orange and red spaces that extend into the center of the board, due to guessing words/phrases correctly; they will get to spin the spinner.

The yellow team moved to a red space. They will get to spin the spinner and take the corresponding action.
Depending on what they spin they may get to take a special action.
- Wide Green Section – You can move your piece forward two spaces or another team’s piece back two spaces.
- Narrow Green Section – You can move your piece forward three spaces or another team’s piece back three spaces.
- Red or Orange Section – No special action is taken.
If the spinner lands on two different sections, you will spin again to determine what action is taken.
When moving other team’s pieces you can never move them back past the start space.
End of Game
When a team reaches or passes the finish space they will have a chance to win the game. The Describer(s) will take the next card and everyone will play a Control round. If the team that reached the finish space wins the round, they will win the game.

The red team has reached the finish space. If they are able to win the Control round they will win the game.
If the team that reached the finish space didn’t win the round, the game will continue like normal. On their next turn the team will play another Control round in order to try and win the game.
My Thoughts on Articulate!
So I will admit that I had some mixed feelings about Articulate!. As a fan of party games there were a lot of things that I liked. Unfortunately the game kind of fails to distinguish itself.
Basically Articulate! shares a lot in common with your typical party game. The game is based around trying to give your teammates clues in order to get them to guess specific words/phrases. The space that your playing piece is currently on determines which words/phrases you will use from the cards as the game breaks things down into a couple different categories including actions, objects, nature, persons, world, and random. You will then be given time to try and describe as many words from that category as you can. You will earn spaces for each word/phrase that is guessed correctly. The ultimate goal of the game is to reach the finish before the other players.
If after reading that short explanation of the game you got a strong sense of déjà vu you are not alone. Anyone who has played more than a couple party games will likely have played a game that reminds them a lot of Articulate!. This is mostly because the concept behind the game is not particularly original. In fact there have been a lot of board games that have used this exact formula. I know because I have played a number of games that have players try to describe certain words in order to get their teammate to guess a specific answer. There have even been games that have taken this concept and put more limitations on the clues that you can give such as Taboo. Basically if you have played one of these types of games before, you should already have a good idea of whether you will enjoy Articulate!.
While Articulate! is not going to win any awards for its originality, that does not mean that it is a bad game. In fact I enjoyed the game quite a bit. I have always enjoyed this formula of trying to describe words to get my teammates to guess them. This holds for Articulate! as well as it maintains the key elements of what makes these type of games enjoyable. It is satisfying coming up with words that help your teammate guess a lot of answers in a short period of time. If you like these type of games or think the concept sounds interesting, I see no reason why you wouldn’t enjoy the game.
Part of the reason that Articulate! succeeds in this area is that it knows what is needed for a good party game. For a party game to succeed it needs to have fun gameplay, but it also needs to have simple rules where new players can jump right in and know exactly what they are supposed to do. This describes Articulate! well. I would say that the official rules could have been written better, but the gameplay itself is really straightforward. If you are familiar with these type of games you can pick it up almost instantaneously. At max it might take a couple minutes to explain the game to those less familiar with the genre. Simple mechanics are a necessity for this type of game as it allows you to quickly jump into the game.
I will say that the game does rely on some luck though. This is mostly because not all of the cards are created equally. This will be more prevalent with older versions of the game. The older versions of the game are apparently becoming pretty outdated which I can see as the 2019 version does feature quite a few things that likely will become outdated at some point. The problem is that people will find some categories to be considerably easier than others. Individual cards from the same category could also be quite different. Because of this, the team that gets easier cards will likely have a pretty big advantage in the game.
Other than the main mechanic, I would say that the side mechanics are kind of pointless. I didn’t hate the Control rounds as having players compete to guess the correct answer is pretty fun. It is kind of unfair if you are playing with more than two teams though. A team could end up losing their turn because another team guessed right first. The bigger problem is the spinner. The spinner feels pointless as it feels like it was only implemented in order to keep teams that struggle in the game. If you are lucky to land on one of these spaces you could either get free spaces or send another team back. I honestly don’t see the point of sending teams back as you are better off moving forward yourself. The spinner just doesn’t add anything of value to the game in my opinion. I personally would ditch it entirely and just stick to the main gameplay.
As for Articulate!’s components I can only comment on the 2019 version. For that version I would say that the components are quite average. I applaud the game for including 500 cards. With there being six answers on each card you should be able to play a lot of games before getting stuck with a repeat. The cards are also designed well. The cards are otherwise pretty typical. The same can be said for the playing pieces and the spinner as they are made of pretty typical plastic for this type of game. As for the gameboard it serves its purpose, but it is otherwise quite dull.
Should You Buy Articulate!?
In many ways Articulate! is the definition of a solid but unspectacular party game. The game is quick and fun. I enjoyed playing it quite a bit. It is easy to learn and should work really well at parties. The main problem with the game is just that it is not particularly original. There have been many other games created over the years that have implemented basically the exact same gameplay. If you have played one of these games before, you aren’t really getting anything new from Articulate! outside of some new cards. Other than this the game relies on a decent amount of luck as some cards are easier than others.
My recommendation for Articulate! is actually pretty straightforward. If you hate party games or already own a game similar to Articulate! I don’t see it being worth picking up. Those that enjoy these type of party games though and can get a good deal on Articulate! should consider picking it up.
Buy Articulate! online: Amazon (2019 Tomy Edition, 2002 Drumond Park Ltd. Edition
, 2002 Ventura Games Edition
, 1992 Drumond Park Ltd. Edition
, Articulate! Mini
, Articulate! Extra Pack No. 1
, Articulate! For Kids
, Articulate! Phrases
, Articulate! Mini
, Articulate! Your Life
), eBay
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Noamaan Wilson-Baig
Saturday 1st of January 2022
Hi Eric,
Great review on the game Articulate!
I note in the rules,
"You may act, mime or use other gestures (not mouthing out the word though) in order to get your teammates to guess the word."
I am dyslexic so prefer to draw pictures without writing the word. Retrieving words quickly is a challenge for people with dyslexia.
Is this allowed? The rules are not clear on this. Some friends of mine think this is not permitted....However, I note that one can mime or use other gestures. If this is so I cannot see why a drawing should not be allowed.
Thanks so much for your time.
With Best Wishes
Noamaan
Eric Mortensen
Sunday 2nd of January 2022
That is actually a really good question. I don't think the official instructions specifically mention anything about your question, but I haven't looked at them since I wrote the review. Therefore I would say that it comes down to house rules where the players have to agree on how it should be treated.
With the game allowing you to mime, at the very least I think you could at least pretend to draw the word as that is a form of miming. You definitely wouldn't be able to spell out the word by miming out the letters. Whether you can actually use a pencil/pen and paper to actually draw the object where your teammates can see it drawn out becomes the question. In this regard I can see both sides. Ultimately your group will have to decide whether it should be allowed or not.
I wish I could have been more helpful.