Objective of Arboretum
The objective of Arboretum is to place trees into your arboretum in order to score more points than the other players.
Setup for Arboretum
- Depending on how many players are playing the game, you may have to remove some of the cards from the deck.
- 4 players – use all of the cards (use 80 cards)
- 3 players – remove two of the species/colors of cards (use 64 cards)
- 2 players – remove four of the species/colors of cards (use 48 cards)
- The player that most recently watered a plant is the starting player for the game.
- The player to the right of the start player becomes the dealer. They will shuffle all of the cards.
- The dealer deals seven cards face-down to each player. Players can look at their own cards, but should not show them to the other players.
- The rest of the deck is placed face down on the table to form the draw pile.
Playing Arboretum
Starting with the first player and moving clockwise throughout the game, each player will take their turn. On your turn you will take three different actions:
- Draw 2 cards
- Play 1 card to your arboretum
- Discard 1 card
Draw 2 Cards
To begin your turn you will add two cards to your hand. You can take cards from two different sources.
You can take the top card from the draw pile.
Otherwise you can take the top card from any players’ face up discard pile. This includes taking the top card from your own discard pile.
Since you will draw two cards, you can choose to take two cards from the same source or from different sources. If you choose to draw a card from the draw pile for your first card, you can look at it before you choose your second card.
Play 1 Card to Your Arboretum
After drawing the two cards, you will choose one of your cards to add to your arboretum. You can play one of the cards that you just drew, or you can play one of the cards that were already in your hand.
You will play the card face up in front of you. The first card can be played anywhere as it will start your arboretum.
After you place your first card, you need to play each future card next to one that you already placed. The card must be placed next to at least one of your other cards either horizontally or vertically.
Discard 1 Card
After playing your card, you will choose one card from your hand to discard. This card will be placed face up in your discard pile. You may discard one of the cards that you just added to your hand this turn. You should make sure your discard pile is visible to all of the other players at all times. After discarding the card, you should have seven cards left in your hand.
End of Game
The game ends when there are no more cards left in the draw pile. The player that drew the last card gets to finish their current turn. The game then ends and proceeds to scoring.
Determining Who Can Score Each Species
To determine who gets to score each species/color, the dealer will take the scorepad. They will read off one species at a time.
You and all of the other players will reveal all of the cards in your hand that match the current species. Players will add up the values of each of their cards for the species. Whomever has the highest total will get to score one path using that species. None of the other players may score a path of that species. If there is a tie for the highest total, all of the tied players will get to score one path for the species.
Exceptions
There are a couple of exceptions to determining who can score each species.
If a player has the eight of the species in their hand and another player has the one of the species in their hand, the eight’s value is reduced to zero when determining who gets to score the species.
You may earn the right to score a species that you can’t score any points from. You can use this to prevent another player from scoring points from the species.
Should none of the players have a card for one of the species in their hand, all of the players will have the right to score one path using the species.
After determining who can score a species, you will move onto the next species on the list.
Scoring A Path
After determining which species you can score, you will determine which path for each species that you want to score. You can only score one path for each species you have the right to score.
Choosing a Path
While placing cards into your arboretum you are trying to create paths that will score you points. Paths consist of cards that are connected orthogonally (horizontally and vertically). You must follow two rules when creating a path.
The first and last card in the path must match the species that you are currently scoring. Any cards between the first and last can be any species.
Additionally as you move from card to card in your chosen path, the values on the cards must grow in value. The card values do not need to be consecutive. Basically you can skip numbers, but each must be higher than the previous number in the path.
Scoring the Path
After determining which path you want to score, you will score points from it as follows:
- 1 point for each card in the path.
- 1 additional point for each card in the path if the path is at least four cards long and all of the cards are the same species.
- 1 additional point if the first card in the path is a 1
- 2 additional points if the path ends with an 8
When scoring paths you can use the same card for several different paths.
Winning Arboretum
Each player will score one path for each of the species that they have the right to score. You will keep track of the points you earn from each species on the scorepad.
The player that scores the most total points wins Arboretum.
If there is a tie, the tied player with the most species types/colors in their arboretum wins.
Should the game still be a tie, each player will plant a tree. The tied player whose tree is taller in five years wins the game.
Year: 2015 | Publisher: Renegade Game Studios, Z-Man Games | Designer: Dan Cassar | Artist: Philippe Guérin, Chris Quilliams, Beth Sobel
Genres: Card, Set Collection, Tile Placement
Ages: 8+ | Number of Players: 2-4 | Length of Game: 30 minutes
Difficulty: Light-Moderate | Strategy: Moderate | Luck: Light-Moderate
Components: 80 cards (8 cards of ten different suits), scorepad, instructions
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