The Crew: The Quest for Planet Nine Card Game Review and Rules
The Crew: The Quest for Planet Nine may not do enough to convert trick-taking haters, but it is a truly original take and arguably the best trick-taking game ever made.
The Crew: The Quest for Planet Nine may not do enough to convert trick-taking haters, but it is a truly original take and arguably the best trick-taking game ever made.
Set Back: The Beverly Hillbillies Card Game shares little in common with its namesake as it is instead content with being just another generic trick taking game.
12 Days is a card game that relies on quite a bit of luck, but it is arguably one of the best Christmas themed board games ever created.
Monster Crunch! The Breakfast Battle Game may not revolutionize the card game genre in any meaningful ways, but it succeeds at creating a fun and easy card game that everyone can enjoy.
Bargain Hunter is an interesting take on your traditional trick-taking game offering some clever ideas that some players will appreciate more than others.
Clubs is a new take on your typical trick-taking game which can be fun for fans of the genre even if it doesn’t drastically change the formula in any meaningful way.
Tricky Tides succeeds at combining two very distinct genres and turning them into a surprisingly satisfying experience.
Frank’s Zoo is an accessible take on the trick taking genre which is better than most trick taking games but still falls victim to most of the same issues.
UNO Hearts tries its’ own spin on the trick taking game Hearts but just ends up adding more luck to the game.
Despite being a re-themed version of the popular card game The Great Dalmuti, Dilbert: Corporate Shuffle fails to be anything more than a very average luck driven card game.