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UNO Teams! Card Game: Rules for How to Play

UNO Teams! Card Game: Rules for How to Play

Are you looking for a specific UNO Teams! rule?  |  Set Up | Playing the Game | Card Meanings | Calling UNO | Playing Your Last Card | Winning the Game | Scoring | FAQ | Components |

Objective

The objective of UNO Teams! is to be the first team to get rid of all of your cards.

Set Up

  • The players should divide into teams of two. You should sit across the table from your partner so the teams alternate players.
  • Choose a player to be the dealer. The dealer shuffles the cards and deals seven to each player.
  • Place the rest of the cards facedown on the table. These cards become the Draw Pile.
  • Flip over the top card from the Draw Pile to form the Discard Pile. Should you flip over an Action card, ignore its effect and flip over another card.
  • Each player chooses one card from their hand and passes it facedown to their partner. It is recommended that you pass a card to your partner that you think they can play.
  • The player to the left of the dealer starts the game. Play moves clockwise to start the game.

How to Play UNO Teams!

In the game you are playing with your teammate. You will win or lose as a team. You can talk with your teammate at anytime. At no time can you tell or give hints to your teammate about what cards you have in your hand. That includes when wild cards are played. You cannot give any indication of what color your teammate should choose.

On your turn you will try to play one of your cards to the Discard Pile. In order to play a card it has to match one of the attributes of the top card on the Discard Pile. The card can match one of the following attributes.

  • Color
  • Number
  • Symbol

Should you have a card that matches one or more of these attributes, you can play the card to the Discard Pile. You can only play one card on your turn. Should you play an Action card (any card that isn’t a number card), you will take a special action. See our UNO Teams! Card Meanings post for details on what each card does.

Playing a card to match a yellow one
The top card on the Discard Pile is a yellow one. Along the bottom are five cards that the next player could choose to play. The yellow three could be played because it matches the color. The red one matches the number. Finally the last three cards are wild and therefore can be played on any other card.
Matching a Reverse card with another Reverse card
The top card on the Discard Pile is a Reverse card. You could choose to play your own Reverse card because it matches the symbol.

Some of the cards have the “Passing Symbol” on them. One of each number 1-5 card for each color has the symbol on it. Whenever you or your teammate play a card with the symbol, you and your teammate will pass one card to each other.

Playing a card with the Passing Symbol on it
The last player played a green five card that has the Passing Symbol on it. The player that played the card and their teammate both pass one card to each other.

You can choose not to play a card even if you have one that can be played. If you choose not to play a card, you will treat the rest of your turn like if you didn’t have a card that you could play.

After you play a card your turn ends. Play passes to the next player in turn order. To start the game play passes clockwise/left, but it can change when a Reverse card is played.

Drawing a Card

If you don’t have a card that you can play, or you choose not to play one, you will take the top card from the Draw Pile. Look at the card and see if you can play it.

If the card matches one of the attributes of the top card on the Discard Pile, you can play it immediately. Should the card not match any of the attributes, you will add the card to your hand. If you chose not to play a card earlier, you cannot choose to now play that card you passed on.

After drawing a card and potentially playing it, your turn ends. Play passes to the next player in turn order.

Should the Draw Pile ever run out of cards, you will shuffle the Discard Pile to form a new Draw Pile.

Calling UNO

When you only have one card left in your hand, you need to yell out UNO. This is to tell the other players that you are close to winning the game. Since you have a teammate in UNO Teams!, they can also yell out UNO for you.

Calling UNO
This player only has one card left in their hand. They should call out UNO as quickly as possible in order to avoid having to draw cards.

Should neither you or your teammate say UNO, a player on another team can call you out. If they call you out before the next player begins their turn, you (the player who only has one card left) have to draw two cards.

Playing Your Last Card

Eventually you may play the last card from your hand. In the original UNO, this would end the round. In UNO Teams! the round does not end until both players in a team play all of the cards from their hands.

Should your teammate still have cards left in their hand, they will choose half of the cards from their hand and pass them to you. If they have an odd number of cards, they will keep the extra card. For example if they have seven cards, they will keep four and give you three. When your teammate only has one card left, they pass you no cards.

Splitting the cards from the remaining teammates hand
One of the players played their last card. Their teammate has these seven cards in their hand. They will choose three of the cards to give to their teammate.

If the teammate of the player that went out has only one card left in their hand, they pass no cards to their teammate. The player who played their last card is temporarily out of the game.

Sometimes a player will be out of the game, and their teammate ends up drawing cards. This can happen in any situation where a player ends up drawing a card(s) for any reason. In this situation they will pass half of their cards to their teammate that has no cards.

Winning the Game

The game ends when both players on a team play all of the cards from their hands. The first team to get rid of all of their cards win the game.

Scoring

If you would like to play multiple hands, you can choose to keep score. When a round ends, the winning team collects all of the cards left in their opponent’s hands. The rules don’t specifically say what happens when the last played card forces a player to draw cards. Most versions of UNO require the player to draw the cards before the winner collects the cards. Therefore I would assume this applies in UNO Teams! as well.

The winning team scores points for each card they collect as follows:

  • Numbers – face value
  • Draw Two, Reverse, Skip – 20 points
  • Wild, Wild Team Draw Four, Wild Team Play – 50 points
Scoring the cards left in the other players' hands
These nine cards were left in the other teams’ hand when the round ended. The winning team will score points for the cards as follows. They will score 12 points for the number cards (2 + 4 + 6). The Draw Two, Reverse, and Skip each score 20 points. Finally the Wild, Wild Team Draw Four, and the Wild Team Play cards each score 50 points. The winning team scores 222 points this round.

If no team has reached 500 points, you will play another round. The first team to reach 500 points wins the game.

UNO Teams! FAQ

If you have any questions about how to play the game, leave a comment below on this post. I will try to answer any questions asked as best and as quickly as possible.

Components for UNO Teams!

Components

  • 18 Blue Cards (two each of each number 1-9, one of each number 1-5 has Passing Symbol)
  • 18 Green Cards (two each of each number 1-9, one of each number 1-5 has Passing Symbol)
  • 18 Red Cards (two each of each number 1-9, one of each number 1-5 has Passing Symbol)
  • 18 Yellow Cards (two each of each number 1-9, one of each number 1-5 has Passing Symbol)
  • 8 Draw Two Cards (two of each color)
  • 8 Reverse Cards (two of each color)
  • 8 Skip Cards (two of each color)
  • 4 Wild Cards
  • 8 Wild Team Play Cards
  • 4 Wild Team Draw Four Cards
  • Instructions

Year: 2024 | Publisher: Mattel

Genres: Card, Family, Party

Ages: 7+ | Number of Players: 4-8 players in teams of two | Length of Game: 20-60 minutes

Difficulty: Light | Strategy: Light | Luck: High


For more board and card game rules/how to plays, check out our complete alphabetical list of card and board game rules posts.



John

Wednesday 9th of July 2025

If you teammate leaves and both of you have one card and you take their card and place it down should you call uno

Eric Mortensen

Wednesday 9th of July 2025

I am not sure what you mean by your teammate leaving. Basically whenever you go down from two or more cards to only one card in your hand, you have to call out UNO.

Douglas

Tuesday 27th of May 2025

Hola que significa el comodín equipo ¿?

Eric Mortensen

Tuesday 27th of May 2025

Details on how each card works in UNO Teams! can be found in our UNO Teams! Card Meanings post.

Sarah

Saturday 5th of April 2025

If your teammate has had 2 cards once you’re out and they split them with you, do you have to call out uno

Eric Mortensen

Sunday 6th of April 2025

Since both players now only have one card left, I would assume both players would have to say UNO or potentially have to draw cards if another player calls them out.

Andy

Thursday 2nd of January 2025

So if 1 player goes out and the player next to them plays a Draw 2..do their partner draw or does the person that went out draw? Example player 1, 2, 3, 4. Player 3 goes out..if player 2 plays a draw 2..does player 4 draw 2?

Eric Mortensen

Friday 3rd of January 2025

When a Draw 2 is played the next player in turn order draws the card. If that player's teammate does not have any cards left in their hand, the player that draws the cards chooses half of the cards from their hand to give to their teammate.

In your example I am assuming that players 1 and 3 are a team and players 2 and 4 are another team. I am also assuming that play is currently moving in numerical order 1 - 2 - 3 - 4. When player three went out, player one gives them half of the cards from their hand. If player two would play a Draw 2 card, player three would draw the cards because they are still in the game.

Now the situation changes if player 3 goes out and doesn't receive any cards from player 1 since they only have one card. Obviously in this situation they can't share half of their cards with their teammate. In this case player 3 is currently out of the game. Should player 2 play a Draw 2 card, player 4 would end up having to draw the two cards.

I hope this answered your question. If it didn't or you have another question, leave another comment and I will try to help out as much as I can.

Charles Kidwell

Sunday 15th of September 2024

If the other players are not displaying how many cards they have and bunch them together as one stack in their hand is that an infraction of the rules for Uno Teams game?

Eric Mortensen

Monday 16th of September 2024

The rules don't specifically say anything about how you have to hold the cards. Since there isn't a specific rule about it, you can probably hold the cards however you want as long as the other players can see when you are down to one card. I think it is against the spirit of the game though to hold the cards so the other players can't see how many cards you have. I have always played the game where players fan out their cards so the other players can get at least a rough estimation of how many cards you have in your hand.