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UNO Mario Kart Card Game: Rules for How to Play

UNO Mario Kart Card Game: Rules for How to Play

Looking for a specific UNO Mario Kart rule?: | Setup | Playing the Game | Card Meanings | Winning the Game | Alternative Scoring | FAQ | Components |

Objective of UNO Mario Kart

The objective of UNO Mario Kart is to play all of the cards from your hand before the other players.

Setup

  • Choose a dealer who will shuffle the cards.
  • Deal seven cards to each player face down. Players can look at their own cards, but shouldn’t show them to the other players.
  • Place the remaining cards face down on the table to form the Draw Pile.
  • Flip over the top card from the Draw Pile to form the Discard Pile. If the revealed card is an Action card, ignore its ability and flip over another card.
  • The player to the left of the dealer goes first. Play will proceed clockwise.

Playing the Game

On your turn you will try to play a card from your hand. You will look at the top card from the Discard Pile and try to find a card from your hand that matches it. You may play a card if it matches one of three elements of the top card from the Discard Pile.

  • Color
  • Number
  • Symbol
Playing a card in UNO Mario Kart
The top card on the Discard Pile is a red one. Along the bottom are four cards that the next player could potentially play. The red two could be played because it matches the color. The green one can be played because it matches the number. You could play the final two cards because they are wild.
Playing a Reverse card on top of another Reverse card
The top card on the Discard Pile is a Reverse card. You could play another Reverse card because it matches the symbol.

If you play an Action card, it will have a special effect on the game (see our Card Meanings post for more details).

Even if you have a card that you can play, you can choose not to play it.

Drawing a Card

If you don’t play a card, you will draw the top card from the draw pile. You will look at the card. If the new card matches the top card on the Discard Pile, you can immediately play it. If not, you will add the card to your hand.

When the draw pile runs out of cards, shuffle the Discard Pile to form a new Draw Pile. You will need to keep the top card from the Discard Pile in place so players remember what card that they are playing on.

After you play or draw a card, your turn ends. Play will pass to the next player in turn order.

Calling UNO

When you only have one card left in your hand, you must call out UNO. This is to alert the other players that you are close to winning the game.

Calling UNO in UNO Mario Kart
This player only has one card left in their hand. They should call out UNO as quickly as possible.

If another player catches you not saying it, you will have to draw two cards from the draw pile. You must challenge the player before the next player begins their turn.

Winning UNO Mario Kart

The first player to play all of the cards from their hand wins the game.

Alternative Scoring

Instead of only playing one hand to determine a winner, you can choose to play several hands to determine the winner.

Each hand ends in the same way as the normal game. The player that won the hand will take all of the cards still left in the other players’ hands. The rules do not specify what happens if the last played card forces another player to draw cards. Most versions of UNO force the player to draw the cards before the winner collects the cards.

The winner of the hand will score points for each of the cards they collect as follows.

  • Number Cards – Face Value
  • Draw Two, Reverse, Skip – 20 points
  • Wild Draw Four, Wild Item Box – 50 points
Scoring in UNO Mario Kart
The winner of the hand collected these cards from the other players. They will score 17 points from the number cards (3 + 6 + 8). The Draw Two, Reverse, and Skip cards each score 20 points. Finally the Wild Item Box and Wild Draw Four cards each score 50 points. The winner scores 177 points this hand.

Keep a running total of the points that each player has scored. The first player to score 500 or more total points wins the game.

UNO Mario Kart FAQs

If you have any questions about how to play the game, leave a comment below on this post. I will try to answer any questions asked as best and as quickly as possible.

Components for UNO Mario Kart

Components

  • 19 blue cards (one 0, two each of 1-9)
  • 19 green cards (one 0, two each of 1-9)
  • 19 red cards (one 0, two each of 1-9)
  • 19 yellow cards (one 0, two each of 1-9)
  • 8 Draw Two cards (two of each color)
  • 8 Reverse cards (two of each color)
  • 8 Skip cards (two of each color)
  • 4 Wild Draw Four cards
  • 8 Wild Item Box cards
  • Instructions

Year: 2020 | Publisher: Mattel | Designer: Nick Hayes

Genres: Card, Family

Ages: 7+ | Number of Players: 2-10 | Length of Game: 10-30 minutes

Difficulty: Light | Strategy: Light | Luck: High


For more board and card game rules/how to plays, check out our complete alphabetical list of card and board game rules posts.



Matthew

Sunday 9th of February 2025

If I play an item box card as my last card, do I need to flip the next card to see if it's a bomb-omb...thus stopping me from winning? Or is the game done as soon as I have no cards in my hand?

*we do not tally points and play one-hand games

Eric Mortensen

Monday 10th of February 2025

I will preface this by saying I can't give you a definitive answer to your question. UNO games have changed how you handle the last played card over time. Some versions say the game is over as soon as you play your last card (this is usually older UNO games), while others force you to take the action of the last card. The rules for UNO Mario Kart don't clarify either way.

I personally would handle it where you have to take the action of the last card you play. I say this for a couple reasons. First more recent UNOs tend to follow the rule that you have to complete the action of the card you play before you can win. For example if you do play for points, if you play a card that forces a player to draw cards the next player has to draw the corresponding cards before you collect the cards and score points. On top of this I think it just makes more sense thematically that you have to survive the action of the flipped over card to win the game if you play the Wild Item Box card last.

This is not an official answer though. If the players want to play it where the game ends as soon as you play the last card, I see no reason why you couldn't.

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