Are you looking for the rest of the rules, check out our UNO Flex! rules post.
Looking for a specific card meaning for one of the UNO Flex! cards? | Draw Two | Reverse | Skip | Wild All Flip | Flex Draw Two | Flex Reverse | Flex Skip | Flex Wild Draw Two | Flex Wild All Draw | Flex Wild Draw Four |
Draw Two
When you play a Draw Two card the next player in turn order has to draw two cards from the Draw Pile. They will also lose their turn.
Reverse
A Reverse card changes the current direction of play. If turn order was clockwise, it will now move counter clockwise. If it was counter clockwise, it will now move clockwise.
Skip
When you play a Skip card, the next player in turn order loses their turn.
Wild All Flip
All of the players must immediately flip their Power Card to the opposite side. You will then get to choose the color for the Wild All Flip card.
Flex Draw Two
If you play the Flex Draw Two for its regular side, it will play like a normal Draw Two card.
Should you choose to play it for its flex side, it will force all of the other players to draw one card. The next player in turn order does not lose their turn.
Flex Reverse
For its regular ability it will be played as a normal Reverse card.
When you play it for its flex side, the card acts as both a Reverse and Skip. Play will move in the opposite direction, and the first player in the new direction skips their turn.
Flex Skip
If you play the Flex Skip for its regular side, it will act like any other Skip card.
For its flex side, all of the other players will be skipped. Basically when you play the card you get to take another turn right away.
Flex Wild Draw Two
For its regular side the card acts like a normal Wild card. When you play the card, you will get to choose its color.
If you choose to play the card for its flex side, it acts like a Draw Two card. You get to choose which other player is forced to draw the two cards. The next player in turn order then gets to take their turn like normal. As the card is a Wild, you also get to choose its color.
Flex Wild All Draw
Should you play the card for its regular side, it will be used in the same way as a normal Wild card.
When played for its flex side, all of the other players are forced to draw two cards. The next player does not lose their turn.
Flex Wild Draw Four
Regular Side
A Wild Draw Four matches any other card. You can only play a Wild Draw Four card though if you do not have another card in your hand that matches the current color of the Discard Pile. Wilds are considered color matches.
Once you play the card the next player in turn order has two options.
They can choose to draw the four cards and lose their next turn.
Otherwise they can challenge the play of the Wild Draw Four. When a player chooses to challenge, the player who played the Wild Draw Four has to show them their entire hand to verify that they played the card correctly.
If the player did not have any cards in their hand that match the current color, the challenging player will have to draw six cards. They will also lose their turn.
If the player played the Wild Draw Four incorrectly (they had one or more cards that matched the current color), they will lose the challenge. Instead of the next player having to draw the four cards, the player that played the Wild Draw Four has to.
Whether the card was successfully challenged or not, the player that played the Wild Draw four chooses its color.
Flex Side
The flex side works the same as the regular side. The one difference is that you can choose which player has to draw the four cards. That player will get to choose whether they want to challenge the play of the card. The next player in turn order then takes their turn.
UNO Flex! Card Game: Rules for How to Play - Geeky Hobbies
Saturday 12th of October 2024
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